Don't log them, they are random and arbitrary in the normal case. Users
can do the following to log them if wanted.
redef += WebSocket::Info$client_key += { &log };
redef += WebSocket::Info$server_accept += { &log };
Add a constructed PCAP where the HTTP/websocket server send a WebSocket
ping message directly with the packet of the HTTP reply. Ensure this is
interpreted the same as if the WebSocket message is in a separate packet
following the HTTP reply.
For the server side this should work, for the client side we'd need to
synchronize suspend parsing the client side as we currently cannot quite
know whether it's a pipelined HTTP request following, or upgraded protocol
data and we don't have "suspend parsing" functionality here.