This largely copies over Spicy's `.clang-format` configuration file. The
one place where we deviate is header include order since Zeek depends on
headers being included in a certain order.
zeek.on('zeek_init', () => {
console.log('Hello, Zeek!');
});
For interaction with external systems and HTTP APIs, JavaScript and the
Node.js ecosystem beat Zeek script. Make it more easily accessible by
including ZeekJS with Zeek directly.
When a recent enough libnode version is found on the build system, ZeekJS is
added as a builtin plugin. This behavior can be disabled via
``--disable-javascript``. Linux distributions providing such a package are
Ubuntu (22.10) and Debian (testing/bookworm) as libnode-dev.
Fedora provides it as nodejs-devel.
This plugin takes over loading of .js or .cjs files. When no such files
are provided to Zeek, Node and the V8 engine are not initialized and
should not get into the way.
This should be considered experimental.
This has come up a few times and the motivation is mainly better "first timer"
experience with Zeek. Concretely, if one wants to run a Zeek cluster with
multiple workers and reasonable load balancing on Linux, AF_PACKET is a decent
start. Without AF_PACKET support being built into Zeek, however, a new user's
next experience is that of setting up a development environment in order
to compile an external plugin (think compiler, kernel headers, zkg, ...).
Only to get what could be termed basic functionality.
This is using the ZEEK_INCLUDE_PLUGINS infrastructure. I've used the all
upper case spelling of AF_PACKET in the help output because it seems everyone
else references/writes it like that. I think we should also write it
like that in the docs.
Adds base/frameworks/telemetry with wrappers around telemetry.bif
and updates telemetry/Manager to support collecting metrics from
script land.
Add policy/frameworks/telemetry/log for logging of metrics data
into a new telemetry.log and telemetry_histogram.log and add into
local.zeek by default.
This was excercising hooks to validate that they were called. For that
it uses pretty verbose logging. Since version numbers are not stable and
hard to canonify this script already unloads the version module (there
is e.g., code in `base/misc/version` which splits the version strings
and works on single components which might appear like pretty ordinary
floating point numbers in the log).
This test however worked under the assumption that nothing in bare mode
loads `base/misc/version` which is hard to guarantee, especially
considering that plugins can be embedded and might load that module
themself.
With this patch we now make the logging slightly less verbose so that
function call arguments are not logged anymore.
The new hooks works similar to the existing `HookLoadFile` but,
additionally, allows the plugin to return a string that contains the
code to be used for the file being loaded. If the plugin does so, the
content of any actual file on disk will be ignored (in fact, there
doesn't even need to be a file on disk in that case). This works for
both Zeek scripts and signatures.
There's a new test that covers the new functionality, testing loading
both scripts and signatures from memory. I also manually tested that the
debugger integration works, but I don't see much of a way to add a
regression test for that part.
We keep the existing hook as well for backwards compatibility. We could
decide to deprecate it, but not sure that buys us much, so left that
out.
Closes#1757.
The Zeek code base has very inconsistent #includes. Many sources
included a few headers, and those headers included other headers, and
in the end, nearly everything is included everywhere, so missing
#includes were never noticed. Another side effect was a lot of header
bloat which slows down the build.
First step to fix it: in each source file, its own header should be
included first to verify that each header's includes are correct, and
none is missing.
After adding the missing #includes, I replaced lots of #includes
inside headers with class forward declarations. In most headers,
object pointers are never referenced, so declaring the function
prototypes with forward-declared classes is just fine.
This patch speeds up the build by 19%, because each compilation unit
gets smaller. Here are the "time" numbers for a fresh build (with a
warm page cache but without ccache):
Before this patch:
3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k
760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps
After this patch:
2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps
This commit fixes and extends the behavior of HookLoadFile. Before this
change, HookLoadFile appended ".bro" to each path that was @loaded, even
if the path specified directory names. Furthermore it only gave the path
of the file as it was specified in the Bro script without revealing the
final path of the file that it was going to load.
This patch changes this behavior - in addition to giving the unmodified
path given in the @load command, the hook now returns the resolved path
of the file or directory it is going to load (if found). The hook is
furthermore raises for @load-sigs and @load-plugin; a enum specifies the
kind of load that is happening.
The two hooks being added are:
void HookLogInit(const std::string& writer, const std::string& instantiating_filter, bool local, bool remote, const logging::WriterBackend::WriterInfo& info, int num_fields, const threading::Field* const* fields);
which is called when a writer is being instantiated and contains
information about the fields being logged, as well as
bool HookLogWrite(const std::string& writer, const std::string& filter, const logging::WriterBackend::WriterInfo& info, int num_fields, const threading::Field* const* fields, threading::Value** vals);
which is called for each log line being written by each writer. It
contains all the data being written. The data can be changed in the
function call and lines can be prevented from being written.
This commit also fixes a few small problems with plugin hooks itself,
and extends the tests that were already there, besides introducing tests
for the added functionality.
* origin/topic/gilbert/plugin-api-tweak:
Updating plugin.hooks baseline so that test succeeds
Revert spacing change that shouldn't have been included with the previous changeset ... should fix all of the plugin tests save hooks, which needs to be updated.
More small fixes
Small fixes
Incremental
Re-updating plugin.hooks test to include new argument output (after merge).
Fixing logic errors in HandlePluginResult
Updating tests and tweaking HookArgument to include Frame support.
Incremental commit: implementing a wrapper for the Val class.
Reverting change to const status of network_time. Also, see FIXME: in Func.cc / HandlePluginResult ...
Tweaks to result handling to make things a little more sane.
Plugin API: minor change (adding parent frame) to support calling methods from hook. Also declare network time update argument to be const because good practice.
BIT-1270 #merged
Conflicts:
testing/btest/Baseline/plugins.hooks/output
* Add frame support to HookArgument, since it's a new argument to HookCallFunction
* Fix test in api-version-mismatch to remove absolute paths from output
* Update test plugin to use new HookCallFunction interface
that init-plugin now generates.
Also adding new test that makes sure the the skeleton created by
init-plugin compiles on its own withoyt any further changes.