The variant ended up conflicting with std::bind, which resulted in failures
on the btest invoking it. Change back to a single function that takes a
flow, and default it to a value in Exec.
This largely copies over Spicy's `.clang-format` configuration file. The
one place where we deviate is header include order since Zeek depends on
headers being included in a certain order.
* origin/topic/neverlord/version-header:
testing/zeek-version-link: Assume nm is there
Drop dependency for zeek_dynamic_plugin_base
Fixup ifdef check in Plugin.h
Update cmake_minimum_required() in test plugins
testing: Add zeek-version-link tests
Clean up ZEEK_CONFIG_SKIP_VERSION_H issues
cmake-format during merge
Conceptually, a TCP-based application analyzer should not need any
knowledge about the underlying TCP analysis; it's supposed to just
process its reassembled input stream as it's handed over. But our
analyzers break that assumption at a few places because sometimes
knowledge about the TCP state of the connection can be helpful for
heuristics. This is fine as long as there actually *is* a TCP parent
analyzer available. Sometimes, however, there isn't: if the payload
stream is encapsulated inside another application-layer protocol, the
semantic link to TCP is broken. And if the outer connection is even
UDP, then we don't have a TCP analyzer at all.
We didn't handle this situation well so far. Most analyzers needing
TCP state would just crash if there's no TCP analyzer (in debug mode
with an `assert`, in release mode with a null pointer deref ...). Only
HTTP did the right thing already: check if TCP is available and adapt
accordingly.
We know extend that check to all other analyzers as well: all accesses
to `TCP()` are guarded, with reasonable defaults if not available.
It's actually a pretty small change overall, which is evidence for how
little this layering violation actually matters.
The existing behavior is what's causing
https://github.com/corelight/zeek-spicy-openvpn/issues/3.
With the recent packet manager work, it broke to register a protocol
analyzer for a specific port from inside a plugin's initialization code.
That's because that registration now depends on the packet manager being
set up, which isn't case at that time a plugin's `InitPostInit()` runs.
This fix contains two parts:
- Initialize the packet manager before the analyzer manager, so that
the latter's `InitPostScript()` can rely on the former being
ready.
- Change the analyzer manager to (only) record port registrations
happening before it's fully initialized. Its `InitPostScript()`
then performs the actual registrations, knowing it can use the
packet manager now.
This comes with a `cmake/` to add a missing include directory.
This enables locating the headers within the install-tree using the
dirs provided by `zeek-config --include_dir`.
To enable locating these headers within the build-tree, this change also
creates a 'build/src/include/zeek -> ..' symlink.
Also now uses CMake's ENABLE_EXPORTS target property for the zeek
executable to ensure symbols are visible to plugins. Prior to CMake
3.4, the policy was to export symbols by default for certain platforms,
but later versions need either the explicit target property or policy.
The Zeek code base has very inconsistent #includes. Many sources
included a few headers, and those headers included other headers, and
in the end, nearly everything is included everywhere, so missing
#includes were never noticed. Another side effect was a lot of header
bloat which slows down the build.
First step to fix it: in each source file, its own header should be
included first to verify that each header's includes are correct, and
none is missing.
After adding the missing #includes, I replaced lots of #includes
inside headers with class forward declarations. In most headers,
object pointers are never referenced, so declaring the function
prototypes with forward-declared classes is just fine.
This patch speeds up the build by 19%, because each compilation unit
gets smaller. Here are the "time" numbers for a fresh build (with a
warm page cache but without ccache):
Before this patch:
3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k
760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps
After this patch:
2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps
Most of these changes are either cmake-related or plugin-related.
Added a new test "plugins/legacy.zeek" to test that legacy Bro plugins
still work.
Also added a symlink bro-path-dev.in because some legacy Bro packages
won't install without it.
By default, OS X 10.11 does not include openssl headers.
Since building a Bro plugin #includes Bro headers, which #include openssl
headers, we need to tell cmake to find these so that the compiler
can use them.
that init-plugin now generates.
Also adding new test that makes sure the the skeleton created by
init-plugin compiles on its own withoyt any further changes.