The Zeek code base has very inconsistent #includes. Many sources
included a few headers, and those headers included other headers, and
in the end, nearly everything is included everywhere, so missing
#includes were never noticed. Another side effect was a lot of header
bloat which slows down the build.
First step to fix it: in each source file, its own header should be
included first to verify that each header's includes are correct, and
none is missing.
After adding the missing #includes, I replaced lots of #includes
inside headers with class forward declarations. In most headers,
object pointers are never referenced, so declaring the function
prototypes with forward-declared classes is just fine.
This patch speeds up the build by 19%, because each compilation unit
gets smaller. Here are the "time" numbers for a fresh build (with a
warm page cache but without ccache):
Before this patch:
3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k
760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps
After this patch:
2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps
* All "Broxygen" usages have been replaced in
code, documentation, filenames, etc.
* Sphinx roles/directives like ":bro:see" are now ":zeek:see"
* The "--broxygen" command-line option is now "--zeexygen"
Broke out the stats collection into a bunch of new Bifs
in stats.bif. Scripts that use stats collection functions
have also been updated. More work to do.
Replaced some with InternalWarning or InternalAnalyzerError, the later
being a new method which signals the analyzer to not process further
input. Some usages I just removed if they didn't make sense or clearly
couldn't happen. Also did some minor refactors of related code while
reviewing/exploring ways to get rid of InternalError usages.
Also, for TCP content file write failures there's a new event:
"contents_file_write_failure".