This enables locating the headers within the install-tree using the
dirs provided by `zeek-config --include_dir`.
To enable locating these headers within the build-tree, this change also
creates a 'build/src/include/zeek -> ..' symlink.
This commit switches UID hashing from md5 to a highway hash. It also
moves the salt value out of the file plugin - and makes it
installation-specific instead - it is moved to the global namespace.
There now are digest hash functions to make "static"
installation-specific hashes that are stable over workers available to
everyone; hashes can be 64, 128 or 256 bits in size.
Due to the fact that we switch the file hashing algorithm, all file
hashes change.
The underlyigng algorithm that is used for hashing is highwayhash-128,
which is significantly faster than md5.
* origin/topic/timw/776-using-statements:
Remove 'using namespace std' from SerialTypes.h
Remove other using statements from headers
GH-776: Remove using statements added by PR 770
Includes small fixes in files that changed since the merge request was
made.
Also includes a few small indentation fixes.
This unfortunately cuases a ton of flow-down changes because a lot of other
code was depending on that definition existing. This has a fairly large chance
to break builds of external plugins, considering how many internal ones it broke.
The Zeek code base has very inconsistent #includes. Many sources
included a few headers, and those headers included other headers, and
in the end, nearly everything is included everywhere, so missing
#includes were never noticed. Another side effect was a lot of header
bloat which slows down the build.
First step to fix it: in each source file, its own header should be
included first to verify that each header's includes are correct, and
none is missing.
After adding the missing #includes, I replaced lots of #includes
inside headers with class forward declarations. In most headers,
object pointers are never referenced, so declaring the function
prototypes with forward-declared classes is just fine.
This patch speeds up the build by 19%, because each compilation unit
gets smaller. Here are the "time" numbers for a fresh build (with a
warm page cache but without ccache):
Before this patch:
3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k
760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps
After this patch:
2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps