This largely copies over Spicy's `.clang-format` configuration file. The
one place where we deviate is header include order since Zeek depends on
headers being included in a certain order.
* microsoft/master: (71 commits)
Clang formatting
Mask ports before inserting them into the map
Fix compiler warning from applied patch
Remove statistics plugin in favor of stats bif
Add EventHandler version of stats plugin
Mark a few EventHandler methods const
Changed implementation from std::map to std::unordered_map of Val.cc
Removed const, Windows build is now working
Added fixes suggested in PR
Update src/packet_analysis/protocol/ip/IP.cc
Apply suggestions from code review
Clang format again but now with v13.0.1
Rewrote usages of define(_MSC_VER) to ifdef _MSC_VER
Clang format it all
Fixed initial CR comments
Add NEWS entry about Windows port
Add a couple of extra unistd.h includes to fix a build failure
Use std::chrono instead of gettimeofday
Update libkqueue submodule [nomail]
Don't call tokenize_string if the input string is empty
...
- 1458048: Use-after-free in the SQLite logger
- 1457823: Missing a break statement in script-opt reduction
- 1453966: Dead code in CompHash
- 1445417: Unintialized variable in StaticHash64
- 1437716: Unintialized variables in FileInfo in scan.l
This enables locating the headers within the install-tree using the
dirs provided by `zeek-config --include_dir`.
To enable locating these headers within the build-tree, this change also
creates a 'build/src/include/zeek -> ..' symlink.
* origin/topic/johanna/1095-just-get-rid-of-it:
Re-add TYPE_COUNTER without function and deprecation marker.
Completely remove all traces of the COUNTER type.
This unfortunately cuases a ton of flow-down changes because a lot of other
code was depending on that definition existing. This has a fairly large chance
to break builds of external plugins, considering how many internal ones it broke.
The Zeek code base has very inconsistent #includes. Many sources
included a few headers, and those headers included other headers, and
in the end, nearly everything is included everywhere, so missing
#includes were never noticed. Another side effect was a lot of header
bloat which slows down the build.
First step to fix it: in each source file, its own header should be
included first to verify that each header's includes are correct, and
none is missing.
After adding the missing #includes, I replaced lots of #includes
inside headers with class forward declarations. In most headers,
object pointers are never referenced, so declaring the function
prototypes with forward-declared classes is just fine.
This patch speeds up the build by 19%, because each compilation unit
gets smaller. Here are the "time" numbers for a fresh build (with a
warm page cache but without ccache):
Before this patch:
3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k
760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps
After this patch:
2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps
This also installs symlinks from "zeek" and "bro-config" to a wrapper
script that prints a deprecation warning.
The btests pass, but this is still WIP. broctl renaming is still
missing.
#239
This commit marks (hopefully) ever one-parameter constructor as explicit.
It also uses override in (hopefully) all circumstances where a virtual
method is overridden.
There are a very few other minor changes - most of them were necessary
to get everything to compile (like one additional constructor). In one
case I changed an implicit operation to an explicit string conversion -
I think the automatically chosen conversion was much more convoluted.
This took longer than I want to admit but not as long as I feared :)
This allows all threads accessing the same database to share sqlite
objects. This, for example, fixes the issue with several threads
simultaneously writing to the same database file.
See https://www.sqlite.org/sharedcache.html
Addresses BIT-1325