This also changes the argument type of Func::operator() to zeek::Args*
to allow plugins to be able to alter function arguments in place as
was previously documented.
Names of functions also changed slightly, like bro_fmt -> fmt_bif.
Should generally be unusual/unexpected to see somone calling these
directly from C++ in their plugin, but since technically possible in
previous versions, I also removed the "private" restriction on accessing
the BifReturnVal member.
When the only existing handler doesn't use the full argument list, still
have to ensure the full frame is allocated because all arguments get set
regardless.
This unfortunately cuases a ton of flow-down changes because a lot of other
code was depending on that definition existing. This has a fairly large chance
to break builds of external plugins, considering how many internal ones it broke.
* 'intrusive_ptr' of https://github.com/MaxKellermann/zeek: (32 commits)
Scope: store IntrusivePtr in `local`
Scope: pass IntrusivePtr to AddInit()
DNS_Mgr: use class IntrusivePtr
Scope: use class IntrusivePtr
Attr: use class IntrusivePtr
Expr: check_and_promote_expr() returns IntrusivePtr
Frame: use class IntrusivePtr
Val: RecordVal::LookupWithDefault() returns IntrusivePtr
Type: RecordType::FieldDefault() returns IntrusivePtr
Val: TableVal::Delete() returns IntrusivePtr
Type: base_type() returns IntrusivePtr
Type: init_type() returns IntrusivePtr
Type: merge_types() returns IntrusivePtr
Type: use class IntrusivePtr in VectorType
Type: use class IntrusivePtr in EnumType
Type: use class IntrusivePtr in FileType
Type: use class IntrusivePtr in TypeDecl
Type: make TypeDecl `final` and the dtor non-`virtual`
Type: use class IntrusivePtr in TypeType
Type: use class IntrusivePtr in FuncType
...
Only one instance of base_type() getting a NewRef instead of AdoptRef
fixed in merge. All other changes are superficial formatting and
factoring.
* 'leaks' of https://github.com/MaxKellermann/zeek: (22 commits)
Stmt: use class IntrusivePtr
Stmt: remove unused default constructors and `friend` declarations
Val: remove unimplemented prototype recover_val()
Val: cast_value_to_type() returns IntrusivePtr
Val: use IntrusivePtr in check_and_promote()
Val: use nullptr instead of 0
zeekygen: use class IntrusivePtr
ID: use class IntrusivePtr
Expr: use class IntrusivePtr
Var: copy Location to stack, to fix use-after-free crash bug
Scope: lookup_ID() and install_ID() return IntrusivePtr<ID>
Scope: delete duplicate locals
EventRegistry: automatically delete EventHandlers
main: destroy event_registry after iosource_mgr
zeekygen/IdentifierInfo: delete duplicate fields
main: free the global scope in terminate_bro()
Scope: pop_scope() returns IntrusivePtr<>
Scope: unref all inits in destructor
Var: pass IntrusivePtr to add_global(), add_local() etc.
plugin/ComponentManager: hold a reference to the EnumType
...
When changing this code for 3.0.0, the code-flow changed significantly.
One of the changes lead to exception being re-thrown from Call - which
leads to the function cleanup not always being run. While the Unref of
the framepointer was (correctly) moved into the catch block, the global
frame stack was not cleaned up - and contains an invalid pointer after
encountering an interpreter exception.
This small commit pops the stack and removes the framepointer that was
pushed onto it before re-throwing the exception.
I also think that this change (re-throwing the exception) breaks the
Zeek debugger in significant ways (you cannot debug a script that causes
a Runtime error anymore).
The reason behind this one is that without a real variable name, the profile objects are immediately desctructed and the profiling only happens for the small window when they were valid. If the intention is to profile the method where they were defined, this doesn't actually happen.
The Zeek code base has very inconsistent #includes. Many sources
included a few headers, and those headers included other headers, and
in the end, nearly everything is included everywhere, so missing
#includes were never noticed. Another side effect was a lot of header
bloat which slows down the build.
First step to fix it: in each source file, its own header should be
included first to verify that each header's includes are correct, and
none is missing.
After adding the missing #includes, I replaced lots of #includes
inside headers with class forward declarations. In most headers,
object pointers are never referenced, so declaring the function
prototypes with forward-declared classes is just fine.
This patch speeds up the build by 19%, because each compilation unit
gets smaller. Here are the "time" numbers for a fresh build (with a
warm page cache but without ccache):
Before this patch:
3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k
760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps
After this patch:
2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps
For example, circular references between a lambda function the frame
it's stored within and/or its closure could cause memory leaks.
This also fixes other various reference-count ownership issues that
could lead to memory errors.
There may still be some potential/undiscovered issues because the "outer
ID" finding logic doesn't look quite right as the AST traversal descends
within nested lambdas and considers their locals as "outer", but
possibly the other logic for locating values in closures or cloning
closures just works around that behavior.