* Rename overly generic ACCESSORS macro with ZEEK_ prefix
* A few places where whitespace was noticeably wrong/distracting
* Minor/obvious reference/move semantics improvements suggested by linter
* Remove unused detail::Scope::Remove(), no need for deprecation
Merge adjustments:
- Preserved original `base_type_no_ref` argument type as ::TypeTag
- Removed superfluous #pragma guard around deprecated TableVal ctor
- Clarify NEWS regarding MetaHook{Pre,Post} deprecations
- Simplify some `::zeek::` qualifications to just `zeek::`
- Prefixed FORWARD_DECLARE_NAMESPACED macro with ZEEK_
* origin/topic/timw/266-namespaces:
Disable some deprecation diagnostics for GCC
Rename BroType to Type
Update NEWS
Review cleanup
Move Type types to zeek namespace
Move Flare/Pipe from the bro namespace to zeek::detail
Move Attr to the zeek::detail namespace
Move Trigger into the zeek::detail namespace
Move ID to the zeek::detail namespace
Move Anon.h into zeek::detail namespace
Mark all of the aliased classes in plugin/Plugin.h deprecated, and fix all of the plugins that were using them
Move all of the base plugin classes into the zeek::plugin namespace
Expr: move all classes into zeek::detail
Stmt: move Stmt classes into zeek::detail namespace
Add utility macro for creating namespaced aliases for classes
* origin/topic/timw/nullptr:
The remaining nulls
plugin/probabilistic/zeekygen: Replace nulls with nullptr
file_analysis: Replace nulls with nullptr
analyzer: Replace nulls with nullptr
iosource/threading/input/logging: Replace nulls with nullptr
The big hitters:
Dict: Fills in four 4-byte holes in the structure. This shrinks Dictionary from 136 bytes to 114 bytes.
Desc: Fills in a 6-byte hole in the structure. This shrinks ODesc from 152 bytes to 144 bytes.
Frame: Moves and combines 4 bool variables from a few places into one single 4-byte block. This resolves all of the holes at once. This shrinks Frame from 216 bytes to 192 bytes and removes one cache line.
Func: Moves one int32_t variable to fill in a 4-byte hole. This shrinks Func from 112 bytes to 104 bytes.
ID: Moves two bool variables to fill in a 3-byte hole. This leaves behind a 1-byte hole, but removes a 6-byte pad from the end of the structure. This shrinks ID from 144 bytes to 136 bytes.
Other changes:
RuleHdrTest: Fills in one 4-byte hole in the structure. This shrinks RuleHdrTest from 248 bytes to 240 bytes.
RuleEndpointState: Moves one bool variable down in the structure to reduce a 7-byte hole. This unfortunately causes a 3-byte hole later in the structure but there’s no easy way to filll it in. This does shrink RuleEndpointState from 128 bytes to 120 bytes though.
ScannedFile: Moves two bool values to reduce a 4-byte hole by 2 bytes. This shrinks ScannedFile from 64 bytes to 56 bytes.
Brofiler: Moves one char value to reduce a 4-byte hole by 1 byte. This shrinks Brofiler from 96 bytes to 88 bytes and removes one cache line.
DbgBreakpoint: Moves some values around to fill in a 4-byte hole and reduce a second. A 2-byte hole still exists, but the structure shrinks from 632 bytes to 624 bytes. It’s possible on this one that one of the int32_t values could be an int16_t and remove the last 2-byte gap.
ParseLocationRec: Moves one int to fill in a 4-byte hole. This shrinks ParseLocationRec from 32 bytes to 24 bytes.
DebugCmdInfo: Moves one bool variable to shift a few others up. This results in a 6-byte pad at the end of the structure but removes a 7-byte hole in the middle. This shrinks DebugCmdInfo from 56 bytes to 48 bytes.
FragReassembler: Moves one variable down to fill in a 4-byte hole. This shrinks FragReassembler from 272 bytes to 264 bytes.
nb_dns_result: Moves ones uint32_t variable to fill in a 4-byte hole, also removing a 4-byte pad from the end of the structure. This shrinks nb_dns_result from 32 bytes to 24 bytes.
nb_dns_entry: Moves one short value to fill in a 2-byte hole, also removing a 6-byte hole. This shrinks nb_dns_entry from 1064 bytes to 1056 bytes.
Only 1% build time speedup, but still, it declutters the headers a bit.
Before this patch:
2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps
After this patch:
2537.19user 142.94system 2:26.90elapsed 1824%CPU (0avgtext+0avgdata 1434268maxresident)k
16240inputs+8887152outputs (1931major+48728888minor)pagefaults 0swaps
The Zeek code base has very inconsistent #includes. Many sources
included a few headers, and those headers included other headers, and
in the end, nearly everything is included everywhere, so missing
#includes were never noticed. Another side effect was a lot of header
bloat which slows down the build.
First step to fix it: in each source file, its own header should be
included first to verify that each header's includes are correct, and
none is missing.
After adding the missing #includes, I replaced lots of #includes
inside headers with class forward declarations. In most headers,
object pointers are never referenced, so declaring the function
prototypes with forward-declared classes is just fine.
This patch speeds up the build by 19%, because each compilation unit
gets smaller. Here are the "time" numbers for a fresh build (with a
warm page cache but without ccache):
Before this patch:
3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k
760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps
After this patch:
2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps
- Adds new trigger namespace
- Adds trigger::Manager class as a new IOSource for keeping track of triggers and integrating them into the loop. Previously the loop relied on the event manager Drain() method to process all triggers on every loop, but now that the loop actively waits for events to occur, triggers would not fire when they needed to. Adding them as part of the loop ensures they're checked.
For example, circular references between a lambda function the frame
it's stored within and/or its closure could cause memory leaks.
This also fixes other various reference-count ownership issues that
could lead to memory errors.
There may still be some potential/undiscovered issues because the "outer
ID" finding logic doesn't look quite right as the AST traversal descends
within nested lambdas and considers their locals as "outer", but
possibly the other logic for locating values in closures or cloning
closures just works around that behavior.