This allows to read Zeek global variables from inside Spicy code. The
main challenge here is supporting all of Zeek's data type in a
type-safe manner.
The most straight-forward API is a set of functions
`get_<type>(<id>)`, where `<type>` is the Zeek-side type
name (e.g., `count`, `string`, `bool`) and `<id>` is the fully scoped
name of the Zeek-side global (e.g., `MyModule::Boolean`). These
functions then return the corresponding Zeek value, converted in an
appropriate Spicy type. Example:
Zeek:
module Foo;
const x: count = 42;
const y: string = "xxx";
Spicy:
import zeek;
assert zeek::get_count("Foo::x") == 42;
assert zeek::get_string("Foo::y") == b"xxx"; # returns bytes(!)
For container types, the `get_*` function returns an opaque types that
can be used to access the containers' values. An additional set of
functions `as_<type>` allows converting opaque values of atomic
types to Spicy equivalents. Example:
Zeek:
module Foo;
const s: set[count] = { 1, 2 };
const t: table[count] of string = { [1] = "One", [2] = "Two" }
Spicy:
# Check set membership.
local set_ = zeek::get_set("Foo::s");
assert zeek::set_contains(set_, 1) == True
# Look up table element.
local table_ = zeek::get_table("Foo::t");
local value = zeek::table_lookup(t, 1);
assert zeek::as_string(value) == b"One"
There are also functions for accessing elements of Zeek-side vectors
and records.
If any of these `zeek::*` conversion functions fails (e.g., due to a
global of that name not existing), it will throw an exception.
Design considerations:
- We support only reading Zeek variables, not writing. This is
both to simplify the API, and also conceptually to avoid
offering backdoors into Zeek state that could end up with a very
tight coupling of Spicy and Zeek code.
- We accept that a single access might be relatively slow due to
name lookup and data conversion. This is primarily meant for
configuration-style data, not for transferring lots of dynamic
state over.
- In that spirit, we don't support deep-copying complex data types
from Zeek over to Spicy. This is (1) to avoid performance
problems when accidentally copying large containers over,
potentially even at every access; and (2) to avoid the two sides
getting out of sync if one ends up modifying a container without
the other being able to see it.