Conceptually, a TCP-based application analyzer should not need any
knowledge about the underlying TCP analysis; it's supposed to just
process its reassembled input stream as it's handed over. But our
analyzers break that assumption at a few places because sometimes
knowledge about the TCP state of the connection can be helpful for
heuristics. This is fine as long as there actually *is* a TCP parent
analyzer available. Sometimes, however, there isn't: if the payload
stream is encapsulated inside another application-layer protocol, the
semantic link to TCP is broken. And if the outer connection is even
UDP, then we don't have a TCP analyzer at all.
We didn't handle this situation well so far. Most analyzers needing
TCP state would just crash if there's no TCP analyzer (in debug mode
with an `assert`, in release mode with a null pointer deref ...). Only
HTTP did the right thing already: check if TCP is available and adapt
accordingly.
We know extend that check to all other analyzers as well: all accesses
to `TCP()` are guarded, with reasonable defaults if not available.
It's actually a pretty small change overall, which is evidence for how
little this layering violation actually matters.
The existing behavior is what's causing
https://github.com/corelight/zeek-spicy-openvpn/issues/3.
With the recent packet manager work, it broke to register a protocol
analyzer for a specific port from inside a plugin's initialization code.
That's because that registration now depends on the packet manager being
set up, which isn't case at that time a plugin's `InitPostInit()` runs.
This fix contains two parts:
- Initialize the packet manager before the analyzer manager, so that
the latter's `InitPostScript()` can rely on the former being
ready.
- Change the analyzer manager to (only) record port registrations
happening before it's fully initialized. Its `InitPostScript()`
then performs the actual registrations, knowing it can use the
packet manager now.
This comes with a `cmake/` to add a missing include directory.
This enables locating the headers within the install-tree using the
dirs provided by `zeek-config --include_dir`.
To enable locating these headers within the build-tree, this change also
creates a 'build/src/include/zeek -> ..' symlink.
The Zeek code base has very inconsistent #includes. Many sources
included a few headers, and those headers included other headers, and
in the end, nearly everything is included everywhere, so missing
#includes were never noticed. Another side effect was a lot of header
bloat which slows down the build.
First step to fix it: in each source file, its own header should be
included first to verify that each header's includes are correct, and
none is missing.
After adding the missing #includes, I replaced lots of #includes
inside headers with class forward declarations. In most headers,
object pointers are never referenced, so declaring the function
prototypes with forward-declared classes is just fine.
This patch speeds up the build by 19%, because each compilation unit
gets smaller. Here are the "time" numbers for a fresh build (with a
warm page cache but without ccache):
Before this patch:
3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k
760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps
After this patch:
2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps
that init-plugin now generates.
Also adding new test that makes sure the the skeleton created by
init-plugin compiles on its own withoyt any further changes.