zeek/src/RuleMatcher.h

419 lines
13 KiB
C++

#pragma once
#include <sys/types.h> // for u_char
#include <climits>
#include <functional>
#include <map>
#include <set>
#include <string>
#include <vector>
#include "zeek/CCL.h"
#include "zeek/RE.h"
#include "zeek/Rule.h"
#include "zeek/ScannedFile.h"
#include "zeek/ZeekString.h"
#include "zeek/plugin/Manager.h"
// #define MATCHER_PRINT_STATS
// Parser interface:
extern void rules_error(const char* msg);
extern void rules_error(const char* msg, const char* addl);
extern void rules_error(zeek::detail::Rule* id, const char* msg);
extern int rules_lex(void);
extern int rules_parse(void);
extern "C" int rules_wrap(void);
extern int rules_line_number;
extern const char* current_rule_file;
namespace zeek {
class File;
class IP_Hdr;
class IPPrefix;
class Val;
namespace analyzer {
class Analyzer;
}
namespace analyzer::pia {
class PIA;
}
namespace detail {
class RE_Match_State;
class Specific_RE_Matcher;
class RuleMatcher;
class IntSet;
extern RuleMatcher* rule_matcher;
// RuleHdrTest and associated things:
// Given a header expression like "ip[offset:len] & mask = val", we parse
// it into a Range and a MaskedValue.
struct Range {
uint32_t offset;
uint32_t len;
};
struct MaskedValue {
uint32_t val;
uint32_t mask;
};
using maskedvalue_list = PList<MaskedValue>;
using string_list = PList<char>;
using bstr_list = PList<String>;
// Get values from Zeek's script-level variables.
extern void id_to_maskedvallist(const char* id, maskedvalue_list* append_to,
std::vector<IPPrefix>* prefix_vector = nullptr);
extern char* id_to_str(const char* id);
extern uint32_t id_to_uint(const char* id);
class RuleHdrTest {
public:
// Note: Adapt RuleHdrTest::PrintDebug() when changing these enums.
enum Comp { LE, GE, LT, GT, EQ, NE };
enum Prot { NOPROT, IP, IPv6, ICMP, ICMPv6, TCP, UDP, NEXT, IPSrc, IPDst };
RuleHdrTest(Prot arg_prot, uint32_t arg_offset, uint32_t arg_size, Comp arg_comp, maskedvalue_list* arg_vals);
RuleHdrTest(Prot arg_prot, Comp arg_comp, std::vector<IPPrefix> arg_v);
~RuleHdrTest();
void PrintDebug() const;
private:
// The constructor does not copy those attributes which are set
// by RuleMatcher::BuildRulesTree() (see below).
RuleHdrTest(RuleHdrTest& h);
// should be const, but lists don't have const version
// Likewise, the operator== checks only for same test semantics.
bool operator==(const RuleHdrTest& h) const;
Prot prot;
Comp comp;
maskedvalue_list* vals;
std::vector<IPPrefix> prefix_vals; // for use with IPSrc/IPDst comparisons
uint32_t offset;
uint32_t size;
uint32_t id; // For debugging, each HdrTest gets an unique ID
static uint32_t idcounter;
int32_t level; // level within the tree
// The following are all set by RuleMatcher::BuildRulesTree().
friend class RuleMatcher;
struct PatternSet {
PatternSet() : re() {}
// If we're above the 'RE_level' (see RuleMatcher), this
// expr contains all patterns on this node. If we're on
// 'RE_level', it additionally contains all patterns
// of any of its children.
Specific_RE_Matcher* re;
// All the patterns and their rule indices.
string_list patterns;
int_list ids; // (only needed for debugging)
};
using pattern_set_list = PList<PatternSet>;
pattern_set_list psets[Rule::TYPES];
// List of rules belonging to this node.
Rule* pattern_rules; // rules w/ at least one pattern of any type
Rule* pure_rules; // rules containing no patterns at all
IntSet* ruleset; // set of all rules belonging to this node
// (for fast membership test)
RuleHdrTest* sibling; // linkage within HdrTest tree
RuleHdrTest* child;
};
using rule_hdr_test_list = PList<RuleHdrTest>;
// RuleEndpointState keeps the per-stream matching state of one
// connection endpoint.
class RuleEndpointState {
public:
~RuleEndpointState();
analyzer::Analyzer* GetAnalyzer() const { return analyzer; }
bool IsOrig() { return is_orig; }
// For flipping roles.
void FlipIsOrig() { is_orig = ! is_orig; }
// Returns the size of the first non-empty chunk of
// data feed into the RULE_PAYLOAD matcher.
// Returns 0 zero iff only empty chunks have been fed.
// Returns -1 if no chunk has been fed yet at all.
int PayloadSize() { return payload_size; }
analyzer::pia::PIA* PIA() const { return pia; }
private:
friend class RuleMatcher;
friend class RuleActionEvent; // For access to match state.
// Constructor is private; use RuleMatcher::InitEndpoint()
// for creating an instance.
RuleEndpointState(analyzer::Analyzer* arg_analyzer, bool arg_is_orig, RuleEndpointState* arg_opposite,
analyzer::pia::PIA* arg_PIA);
// Tracking pattern matches for a given Rule.
struct RulePatternMatch {
RulePatternMatch(Rule* rule, const u_char* data, int data_len, MatchPos end_of_match)
: rule(rule), text(data, data_len, false), end_of_match(end_of_match) {}
RulePatternMatch(RulePatternMatch&& other) noexcept
: rule(other.rule), text(std::move(other.text)), end_of_match(other.end_of_match) {
other.rule = nullptr;
other.end_of_match = 0;
}
RulePatternMatch(const RulePatternMatch&) = delete;
RulePatternMatch& operator=(const RulePatternMatch&) = delete;
Rule* rule = nullptr;
String text;
MatchPos end_of_match = 0;
};
// Find the RulePatternMatch for rules for which all patterns
// matches. Returns null if no pattern match for the given
// rule exists.
const RulePatternMatch* FindRulePatternMatch(const Rule* r) const;
void AddRulePatternMatch(Rule* r, const u_char* data, int data_len, MatchPos end_of_match);
struct Matcher {
RE_Match_State* state;
Rule::PatternType type;
};
using matcher_list = PList<Matcher>;
using match_offset_list = std::vector<MatchPos>;
analyzer::Analyzer* analyzer;
RuleEndpointState* opposite;
analyzer::pia::PIA* pia;
matcher_list matchers;
rule_hdr_test_list hdr_tests;
// The following tracks all pattern matches for rules
// for which all patterns have matched.
std::vector<RulePatternMatch> pattern_matches;
int payload_size;
size_t current_pos; // The number of bytes fed into state.
bool is_orig;
int_list matched_rules; // Rules for which all conditions have matched
};
/**
* A state object used for matching file magic signatures.
*/
class RuleFileMagicState {
friend class RuleMatcher;
public:
~RuleFileMagicState();
private:
// Ctor is private; use RuleMatcher::InitFileMagic() for
// instantiation.
RuleFileMagicState() {}
struct Matcher {
RE_Match_State* state;
};
using matcher_list = PList<Matcher>;
matcher_list matchers;
};
// RuleMatcher is the main class which builds up the data structures
// and performs the actual matching.
class RuleMatcher {
public:
// Argument is tree level on which we build combined regexps
// (Level 0 is root).
RuleMatcher(int RE_level = 4);
~RuleMatcher();
// Parse the given files and built up data structures.
bool ReadFiles(const std::vector<SignatureFile>& files);
/**
* Initialize a state object for matching file magic signatures.
* @return A state object that can be used for file magic mime type
* identification.
*/
RuleFileMagicState* InitFileMagic() const;
/**
* Data structure containing a set of matching file magic signatures.
* Ordered from greatest to least strength. Matches of the same strength
* will be in the set in lexicographic order of the MIME type string.
*/
using MIME_Matches = std::map<int, std::set<std::string>, std::greater<int>>;
/**
* Matches a chunk of data against file magic signatures.
* @param state A state object previously returned from
* RuleMatcher::InitFileMagic()
* @param data Chunk of data to match signatures against.
* @param len Length of \a data in bytes.
* @param matches An optional preexisting match result object to
* modify with additional matches. If it's a null
* pointer, one will be instantiated and returned from
* this method.
* @return The results of the signature matching.
*/
MIME_Matches* Match(RuleFileMagicState* state, const u_char* data, uint64_t len,
MIME_Matches* matches = nullptr) const;
/**
* Resets a state object used with matching file magic signatures.
* @param state The state object to reset to an initial condition.
*/
void ClearFileMagicState(RuleFileMagicState* state) const;
// Initialize the matching state for a endpoint of a connection based on
// the given packet (which should be the first packet encountered for
// this endpoint). If the matching is triggered by an PIA, a pointer to
// it needs to be given.
RuleEndpointState* InitEndpoint(analyzer::Analyzer* analyzer, const IP_Hdr* ip, int caplen,
RuleEndpointState* opposite, bool is_orig, analyzer::pia::PIA* pia);
// Finish matching for this stream.
void FinishEndpoint(RuleEndpointState* state);
// Perform the actual pattern matching on the given data.
// bol/eol should be set to false for type Rule::PAYLOAD; they're
// deduced automatically.
void Match(RuleEndpointState* state, Rule::PatternType type, const u_char* data, int data_len, bool bol, bool eol,
bool clear);
// Reset the state of the pattern matcher for this endpoint.
void ClearEndpointState(RuleEndpointState* state);
void PrintDebug() const;
// Interface to parser
void AddRule(Rule* rule);
void SetParseError() { parse_error = true; }
bool HasNonFileMagicRule() const { return has_non_file_magic_rule; }
// Interface to for getting some statistics
struct Stats {
unsigned int matchers; // # distinct RE matchers
// NFA states across all matchers.
unsigned int nfa_states;
// # DFA states across all matchers
unsigned int dfa_states;
unsigned int computed; // # computed DFA state transitions
unsigned int mem; // # bytes used by DFA states
// # cache hits (sampled, multiply by MOVE_TO_FRONT_SAMPLE_SIZE)
unsigned int hits;
unsigned int misses; // # cache misses
};
Val* BuildRuleStateValue(const Rule* rule, const RuleEndpointState* state) const;
void GetStats(Stats* stats, RuleHdrTest* hdr_test = nullptr) const;
void DumpStats(File* f) const;
private:
// Delete node and all children.
void Delete(RuleHdrTest* node);
// Build tree containing all added rules.
void BuildRulesTree();
// Insert one rule into the current tree.
void InsertRuleIntoTree(Rule* r, int testnr, RuleHdrTest* dest, int level);
// Traverse tree building the combined regular expressions.
void BuildRegEx(RuleHdrTest* hdr_test, string_list* exprs, int_list* ids);
// Build groups of regular expressions.
void BuildPatternSets(RuleHdrTest::pattern_set_list* dst, const string_list& exprs, const int_list& ids);
// Check an arbitrary rule if it's satisfied right now.
// eos signals end of stream
void ExecRule(Rule* rule, RuleEndpointState* state, bool eos);
// Evaluate all rules which do not depend on any matched patterns.
void ExecPureRules(RuleEndpointState* state, bool eos);
// Eval a rule under the assumption that all its patterns
// have already matched. s holds the text the rule matched,
// or nil if N/A.
bool ExecRulePurely(Rule* r, const String* s, RuleEndpointState* state, bool eos);
// Execute the actions associated with a rule.
void ExecRuleActions(Rule* r, RuleEndpointState* state, const u_char* data, int len, bool eos);
// Evaluate all rule conditions except patterns and "header".
bool EvalRuleConditions(Rule* r, RuleEndpointState* state, const u_char* data, int len, bool eos);
void PrintTreeDebug(RuleHdrTest* node) const;
void DumpStateStats(File* f, RuleHdrTest* hdr_test) const;
static bool AllRulePatternsMatched(const Rule* r, MatchPos matchpos, const AcceptingMatchSet& ams);
int RE_level;
bool has_non_file_magic_rule;
bool parse_error;
RuleHdrTest* root;
rule_list rules;
rule_dict rules_by_id;
};
// Keeps bi-directional matching-state.
class RuleMatcherState {
public:
RuleMatcherState() { orig_match_state = resp_match_state = nullptr; }
~RuleMatcherState() {
delete orig_match_state;
delete resp_match_state;
}
// ip may be nil.
void InitEndpointMatcher(analyzer::Analyzer* analyzer, const IP_Hdr* ip, int caplen, bool from_orig,
analyzer::pia::PIA* pia = nullptr);
// bol/eol should be set to false for type Rule::PAYLOAD; they're
// deduced automatically.
void Match(Rule::PatternType type, const u_char* data, int data_len, bool from_orig, bool bol, bool eol,
bool clear_state);
void FinishEndpointMatcher();
void ClearMatchState(bool orig);
bool MatcherInitialized(bool orig) { return orig ? orig_match_state : resp_match_state; }
private:
RuleEndpointState* orig_match_state;
RuleEndpointState* resp_match_state;
};
} // namespace detail
} // namespace zeek