zeek/src/plugin/Manager.h
Benjamin Bannier f5a76c1aed Reformat Zeek in Spicy style
This largely copies over Spicy's `.clang-format` configuration file. The
one place where we deviate is header include order since Zeek depends on
headers being included in a certain order.
2023-10-30 09:40:55 +01:00

539 lines
20 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#pragma once
#include <map>
#include <set>
#include <string_view>
#include <utility>
#include "zeek/Reporter.h"
#include "zeek/ZeekArgs.h"
#include "zeek/plugin/Component.h"
#include "zeek/plugin/Plugin.h"
namespace zeek {
namespace plugin {
// Macros that trigger plugin hooks. We put this into macros to short-cut the
// code for the most common case that no plugin defines the hook.
/**
* Macro to trigger hooks without result.
*
* @param hook The \a plugin::HookType constant corresponding to the hook to trigger.
*
* @param method_call The \a Manager method corresponding to the hook.
*/
#define PLUGIN_HOOK_VOID(hook, method_call) \
{ \
if ( zeek::plugin_mgr->HavePluginForHook(zeek::plugin::hook) ) \
zeek::plugin_mgr->method_call; \
}
/**
* Macro to trigger hooks that return a result.
*
* @param hook The \a plugin::HookType constant corresponding to the hook to trigger.
*
* @param method_call The \a Manager method corresponding to the hook.
*
* @param default_result: The result to use if there's no plugin implementing
* the hook.
*/
#define PLUGIN_HOOK_WITH_RESULT(hook, method_call, default_result) \
(zeek::plugin_mgr->HavePluginForHook(zeek::plugin::hook) ? zeek::plugin_mgr->method_call : (default_result))
/**
* A singleton object managing all plugins.
*/
class Manager {
public:
using bif_init_func = void (*)(Plugin*);
using plugin_list = std::list<Plugin*>;
using component_list = Plugin::component_list;
using inactive_plugin_list = std::list<std::pair<std::string, std::string>>;
/**
* Constructor.
*/
Manager();
/**
* Destructor.
*/
virtual ~Manager();
/**
* Searches a set of directories for plugins. If a specified directory
* does not contain a plugin itself, the method searches for plugins
* recursively. For plugins found, the method makes them available for
* later activation via ActivatePlugin().
*
* This must be called only before InitPluginsPreScript().
*
* @param dir The directory to search for plugins. Multiple directories
* can be given by separating them with zeek::util::path_list_separator.
*/
void SearchDynamicPlugins(const std::string& dir);
/**
* Activates a plugin that SearchDynamicPlugins() has previously discovered.
* Activating a plugin involves loading its dynamic module, making its
* bifs available, and adding its script paths to ZEEKPATH.
*
* This attempts to activate the plugin immediately. If that fails for
* some reason, we schedule it to be retried later with
* ActivateDynamicPlugins().
*
* @param name The name of the plugin, as found previously by
·* SearchPlugin().
*/
void ActivateDynamicPlugin(const std::string& name);
/**
* Activates plugins that SearchDynamicPlugins() has previously discovered,
* including any that have failed to load in prior calls to
* ActivateDynamicPlugin(). Aborts if any plugins fails to activate.
*
* @param all If true, activates all plugins that are found. If false,
* activates only those that should always be activated unconditionally,
* as specified via the ZEEK_PLUGIN_ACTIVATE environment variable.
*/
void ActivateDynamicPlugins(bool all);
/**
* First-stage initialization of the manager. This is called early on
* during Zeek's initialization, before any scripts are processed, and
* forwards to the corresponding Plugin methods.
*/
void InitPreScript();
/**
* Second-stage initialization of the manager. This is called in between
* pre- and post-script to make BiFs available.
*/
void InitBifs();
/**
* Third-stage initialization of the manager. This is called late during
* Zeek's initialization after any scripts are processed, and forwards to
* the corresponding Plugin methods.
*/
void InitPostScript();
/**
* Finalizes all plugins at termination time. This forwards to the
* corresponding Plugin \a Done() methods.
*/
void FinishPlugins();
/**
* Returns a list of all available activated plugins. This includes all
* that are compiled in statically, as well as those loaded dynamically
* so far.
*/
plugin_list ActivePlugins() const;
/**
* Returns a list of all dynamic plugins that have been found, yet not
* activated. The returned list contains pairs of plugin name and base
* directory. Note that because they aren't activated, that's all
* information we have access to.
*/
inactive_plugin_list InactivePlugins() const;
/**
* Returns a list of all available components, in any plugin, that
* are derived from a specific class. The class is given as the
* template parameter \c T.
*/
template<class T>
std::list<T*> Components() const;
/**
* Returns the (dynamic) plugin associated with a given filesystem
* path. The path can be the plugin directory itself, or any path
* inside it.
*/
Plugin* LookupPluginByPath(std::string_view path);
/**
* Returns true if there's at least one plugin interested in a given
* hook.
*
* @param The hook to check.
*
* @return True if there's a plugin for that hook.
*/
bool HavePluginForHook(HookType hook) const {
// Inline to avoid the function call.
return hooks[hook] != nullptr;
}
/**
* Returns all the hooks, with their priorities, that are currently
* enabled for a given plugin.
*
* @param plugin The plugin to return the hooks for.
*/
std::list<std::pair<HookType, int>> HooksEnabledForPlugin(const Plugin* plugin) const;
/**
* Enables a hook for a given plugin.
*
* hook: The hook to enable.
*
* plugin: The plugin defining the hook.
*
* prio: The priority to associate with the plugin for this hook.
*/
void EnableHook(HookType hook, Plugin* plugin, int prio);
/**
* Disables a hook for a given plugin.
*
* hook: The hook to enable.
*
* plugin: The plugin that used to define the hook.
*/
void DisableHook(HookType hook, Plugin* plugin);
/**
* Registers interest in an event by a plugin, even if there's no handler
* for it. Normally a plugin receives events through HookQueueEvent()
* only if Zeek actually has code to execute for it. By calling this
* method, the plugin tells Zeek to raise the event even if there's no
* corresponding handler; it will then go into HookQueueEvent() just as
* any other.
*
* @param handler The event being interested in.
*
* @param plugin The plugin expressing interest.
*/
void RequestEvent(EventHandlerPtr handler, Plugin* plugin);
/**
* Register interest in the destruction of a Obj instance. When Zeek's
* reference counting triggers the objects destructor to run, the \a
* HookObjDtor will be called.
*
* @param handler The object being interested in.
*
* @param plugin The plugin expressing interest.
*/
void RequestObjDtor(Obj* obj, Plugin* plugin);
// Hook entry functions.
/**
* Hook that gives plugins a chance to take over loading an input
* file. This method must be called between InitPreScript() and
* InitPostScript() for each input file Zeek is about to load, either
* given on the command line or via @load script directives. The hook can
* take over the file, in which case Zeek must not further process it
* otherwise.
*
* @return 1 if a plugin took over the file and loaded it successfully; 0
* if a plugin took over the file but had trouble loading it; and -1 if
* no plugin was interested in the file at all.
*/
virtual int HookLoadFile(const Plugin::LoadType type, const std::string& file, const std::string& resolved);
/**
* Hook that gives plugins a chance to take over loading an input file,
* including replacing the file's content. This method must be called
* between InitPreScript() and InitPostScript() for each input file Zeek is
* about to load, either given on the command line or via @load script
* directives. The hook can take over the file, in which case Zeek must not
* further process it otherwise; or provide its content, in which case Zeek
* must use that and ignore the original file.
*
* @return tuple where the first element is 1 if a plugin took over the
* file; 0 if a plugin took over the file but had trouble loading it; and
* -1 if no plugin was interested in the file at all.
*
* If the plugins takes over by returning 1, there are two cases: if the
* second tuple element remains unset, the plugin handled the loading
* completely internally; the caller must not process it any further.
* Alternatively, the plugin may optionally return the actual content to
* use for the file as a string through the tuple's second element. If so,
* the caller must ignore the file on disk and use that provided content
* instead (including when there's actually no physical file in place on
* disk at all).
*/
virtual std::pair<int, std::optional<std::string>> HookLoadFileExtended(const Plugin::LoadType type,
const std::string& file,
const std::string& resolved);
/**
* Hook that filters calls to a script function/event/hook.
*
* @param func The function to be called.
*
* @param parent The frame in which the function is being called.
*
* @param args The function call's arguments; they may be modified by the
* method.
*
* @return If a plugin handled the call, a Val representing the result
* to pass back to the interpreter (for void functions and events,
* it may be any Val and must be ignored). If no plugin handled the call,
* the method returns null.
*/
std::pair<bool, ValPtr> HookCallFunction(const Func* func, zeek::detail::Frame* parent, Args* args) const;
/**
* Hook that filters the queuing of an event.
*
* @param event The event to be queued; it may be modified.
*
* @return Returns true if a plugin handled the queuing; in that case
* the plugin will have taken ownership.
*/
bool HookQueueEvent(Event* event) const;
/**
* Hook that informs plugins about an update in network time.
*
* @param network_time The new network time.
*/
void HookUpdateNetworkTime(double network_time) const;
/**
* Hook that executes when a connection's initial analyzer tree
* has been fully set up. The hook can manipulate the tree at this time,
* for example by adding further analyzers.
*
* @param conn The connection.
*/
void HookSetupAnalyzerTree(Connection* conn) const;
/**
* Hook that informs plugins that the event queue is being drained.
*/
void HookDrainEvents() const;
/**
* Hook that informs plugins that an Obj is being destroyed. Will be
* called only for objects that a plugin has expressed interest in.
*/
void HookObjDtor(void* obj) const;
/**
* Hook into log initialization. This method will be called when a
* logging writer is created. A writer represents a single logging
* filter. The method is called in the main thread, on the node that
* causes a log line to be written. It will _not_ be called on the logger
* node. The function will be called once for every instantiated writer.
*
* @param writer The name of the writer being instantiated.
*
* @param instantiating_filter Name of the filter causing the
* writer instantiation.
*
* @param local True if the filter is logging locally (writer
* thread will be located in same process).
*
* @param remote True if filter is logging remotely (writer thread
* will be located in different thread, typically
* in manager or logger node).
*
* @param info WriterBackend::WriterInfo with information about the writer.
*
* @param num_fields number of fields in the record being written.
*
* @param fields threading::Field description of the fields being logged.
*/
void HookLogInit(const std::string& writer, const std::string& instantiating_filter, bool local, bool remote,
const logging::WriterBackend::WriterInfo& info, int num_fields,
const threading::Field* const* fields) const;
/**
* Hook into log writing. This method will be called for each log line
* being written by each writer. Each writer represents a single logging
* filter. The method is called in the main thread, on the node that
* causes a log line to be written. It will _not_ be called on the logger
* node.
* This function allows plugins to modify or skip logging of information.
* Note - once a log line is skipped (by returning false), it will not
* passed on to hooks that have not yet been called.
*
* @param writer The name of the writer.
*
* @param filter Name of the filter being written to.
*
* @param info WriterBackend::WriterInfo with information about the writer.
*
* @param num_fields number of fields in the record being written.
*
* @param fields threading::Field description of the fields being logged.
*
* @param vals threading::Values containing the values being written. Values
* can be modified in the Hook.
*
* @return true if log line should be written, false if log line should be
* skipped and not passed on to the writer.
*/
bool HookLogWrite(const std::string& writer, const std::string& filter,
const logging::WriterBackend::WriterInfo& info, int num_fields,
const threading::Field* const* fields, threading::Value** vals) const;
/**
* Hook into reporting. This method will be called for each reporter call
* made; this includes weirds. The method cannot manipulate the data at
* the current time; however it is possible to prevent script-side events
* from being called by returning false.
*
* @param prefix The prefix passed by the reporter framework
*
* @param event The event to be called
*
* @param conn The associated connection
*
* @param addl Additional Zeek values; typically will be passed to the event
* by the reporter framework.
*
* @param location True if event expects location information
*
* @param location1 First location
*
* @param location2 Second location
*
* @param time True if event expects time information
*
* @param message Message supplied by the reporter framework
*
* @return true if event should be called by the reporter framework, false
* if the event call should be skipped
*/
bool HookReporter(const std::string& prefix, const EventHandlerPtr event, const Connection* conn,
const ValPList* addl, bool location, const zeek::detail::Location* location1,
const zeek::detail::Location* location2, bool time, const std::string& message);
/**
* Hook for packets that are considered unprocessed by an Analyzer. This
* typically means that a packet has not had a log entry written for it by
* the time analysis finishes.
*
* @param packet The data for an unprocessed packet
*/
void HookUnprocessedPacket(const Packet* packet) const;
/**
* Internal method that registers a freshly instantiated plugin with
* the manager.
*
* @param plugin The plugin to register. The method does not take
* ownership, yet assumes the pointer will stay valid at least until
* the Manager is destroyed.
*/
static void RegisterPlugin(Plugin* plugin);
/**
* Internal method that registers a bif file's init function for a
* plugin.
*
* @param plugin The plugin to register the function for.
*
* @param c The init function to register.
*/
static void RegisterBifFile(const char* plugin, bif_init_func c);
/**
* Adds the paths from built-in plugins (e.g. from --include-plugins)
* to ZEEKPATH so they are loaded correctly.
*/
void ExtendZeekPathForPlugins();
private:
bool ActivateDynamicPluginInternal(const std::string& name, bool ok_if_not_found, std::vector<std::string>* errors);
void UpdateInputFiles();
void MetaHookPre(HookType hook, const HookArgumentList& args) const;
void MetaHookPost(HookType hook, const HookArgumentList& args, const HookArgument& result) const;
// Directories that have already been searched for dynamic plugins.
// Used to prevent multiple searches of the same dirs (e.g. via symlinks).
// The paths stored in the set are made canonical via calls to
// std::filesystem::canonical().
std::set<std::string, std::less<>> searched_dirs;
// Plugins that were explicitly requested to be activated, but failed to
// load at first.
std::set<std::string> requested_plugins;
// All found dynamic plugins, mapping their names to base directory.
using dynamic_plugin_map = std::map<std::string, std::string>;
dynamic_plugin_map dynamic_plugins;
// We temporarily buffer scripts to load to get them to load in the
// right order.
using file_list = std::list<std::string>;
file_list scripts_to_load;
bool init; // Flag indicating whether InitPreScript() has run yet.
// A hook list keeps pairs of plugin and priority interested in a
// given hook.
using hook_list = std::list<std::pair<int, Plugin*>>;
// An array indexed by HookType. An entry is null if there's no hook
// of that type enabled.
hook_list** hooks;
// A map of all the top-level plugin directories.
std::map<std::string, Plugin*> plugins_by_path;
// Helpers providing access to current state during dlopen().
static Plugin* current_plugin;
static const char* current_dir;
static const char* current_sopath;
// Returns a modifiable list of all plugins, both static and dynamic.
// This is a static method so that plugins can register themselves
// even before the manager exists.
static plugin_list* ActivePluginsInternal();
using bif_init_func_list = std::list<bif_init_func>;
using bif_init_func_map = std::map<std::string, bif_init_func_list*>;
// Returns a modifiable map of all bif files. This is a static method
// so that plugins can register their bifs even before the manager
// exists.
static bif_init_func_map* BifFilesInternal();
};
template<class T>
std::list<T*> Manager::Components() const {
std::list<T*> result;
for ( plugin_list::const_iterator p = ActivePluginsInternal()->begin(); p != ActivePluginsInternal()->end(); p++ ) {
component_list components = (*p)->Components();
for ( component_list::const_iterator c = components.begin(); c != components.end(); c++ ) {
T* t = dynamic_cast<T*>(*c);
if ( t )
result.push_back(t);
}
}
return result;
}
namespace detail {
/**
* Internal class used by bifcl-generated code to register its init functions at runtime.
*/
class __RegisterBif {
public:
__RegisterBif(const char* plugin, Manager::bif_init_func init) { Manager::RegisterBifFile(plugin, init); }
};
} // namespace detail
} // namespace plugin
extern plugin::Manager* plugin_mgr;
} // namespace zeek