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This largely copies over Spicy's `.clang-format` configuration file. The one place where we deviate is header include order since Zeek depends on headers being included in a certain order.
539 lines
20 KiB
C++
539 lines
20 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#pragma once
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#include <map>
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#include <set>
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#include <string_view>
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#include <utility>
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#include "zeek/Reporter.h"
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#include "zeek/ZeekArgs.h"
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#include "zeek/plugin/Component.h"
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#include "zeek/plugin/Plugin.h"
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namespace zeek {
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namespace plugin {
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// Macros that trigger plugin hooks. We put this into macros to short-cut the
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// code for the most common case that no plugin defines the hook.
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/**
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* Macro to trigger hooks without result.
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*
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* @param hook The \a plugin::HookType constant corresponding to the hook to trigger.
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*
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* @param method_call The \a Manager method corresponding to the hook.
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*/
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#define PLUGIN_HOOK_VOID(hook, method_call) \
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{ \
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if ( zeek::plugin_mgr->HavePluginForHook(zeek::plugin::hook) ) \
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zeek::plugin_mgr->method_call; \
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}
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/**
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* Macro to trigger hooks that return a result.
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*
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* @param hook The \a plugin::HookType constant corresponding to the hook to trigger.
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*
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* @param method_call The \a Manager method corresponding to the hook.
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*
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* @param default_result: The result to use if there's no plugin implementing
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* the hook.
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*/
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#define PLUGIN_HOOK_WITH_RESULT(hook, method_call, default_result) \
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(zeek::plugin_mgr->HavePluginForHook(zeek::plugin::hook) ? zeek::plugin_mgr->method_call : (default_result))
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/**
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* A singleton object managing all plugins.
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*/
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class Manager {
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public:
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using bif_init_func = void (*)(Plugin*);
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using plugin_list = std::list<Plugin*>;
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using component_list = Plugin::component_list;
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using inactive_plugin_list = std::list<std::pair<std::string, std::string>>;
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/**
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* Constructor.
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*/
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Manager();
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/**
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* Destructor.
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*/
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virtual ~Manager();
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/**
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* Searches a set of directories for plugins. If a specified directory
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* does not contain a plugin itself, the method searches for plugins
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* recursively. For plugins found, the method makes them available for
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* later activation via ActivatePlugin().
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*
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* This must be called only before InitPluginsPreScript().
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*
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* @param dir The directory to search for plugins. Multiple directories
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* can be given by separating them with zeek::util::path_list_separator.
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*/
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void SearchDynamicPlugins(const std::string& dir);
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/**
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* Activates a plugin that SearchDynamicPlugins() has previously discovered.
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* Activating a plugin involves loading its dynamic module, making its
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* bifs available, and adding its script paths to ZEEKPATH.
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*
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* This attempts to activate the plugin immediately. If that fails for
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* some reason, we schedule it to be retried later with
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* ActivateDynamicPlugins().
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*
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* @param name The name of the plugin, as found previously by
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·* SearchPlugin().
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*/
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void ActivateDynamicPlugin(const std::string& name);
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/**
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* Activates plugins that SearchDynamicPlugins() has previously discovered,
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* including any that have failed to load in prior calls to
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* ActivateDynamicPlugin(). Aborts if any plugins fails to activate.
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*
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* @param all If true, activates all plugins that are found. If false,
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* activates only those that should always be activated unconditionally,
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* as specified via the ZEEK_PLUGIN_ACTIVATE environment variable.
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*/
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void ActivateDynamicPlugins(bool all);
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/**
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* First-stage initialization of the manager. This is called early on
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* during Zeek's initialization, before any scripts are processed, and
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* forwards to the corresponding Plugin methods.
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*/
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void InitPreScript();
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/**
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* Second-stage initialization of the manager. This is called in between
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* pre- and post-script to make BiFs available.
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*/
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void InitBifs();
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/**
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* Third-stage initialization of the manager. This is called late during
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* Zeek's initialization after any scripts are processed, and forwards to
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* the corresponding Plugin methods.
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*/
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void InitPostScript();
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/**
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* Finalizes all plugins at termination time. This forwards to the
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* corresponding Plugin \a Done() methods.
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*/
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void FinishPlugins();
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/**
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* Returns a list of all available activated plugins. This includes all
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* that are compiled in statically, as well as those loaded dynamically
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* so far.
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*/
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plugin_list ActivePlugins() const;
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/**
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* Returns a list of all dynamic plugins that have been found, yet not
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* activated. The returned list contains pairs of plugin name and base
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* directory. Note that because they aren't activated, that's all
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* information we have access to.
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*/
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inactive_plugin_list InactivePlugins() const;
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/**
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* Returns a list of all available components, in any plugin, that
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* are derived from a specific class. The class is given as the
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* template parameter \c T.
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*/
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template<class T>
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std::list<T*> Components() const;
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/**
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* Returns the (dynamic) plugin associated with a given filesystem
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* path. The path can be the plugin directory itself, or any path
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* inside it.
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*/
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Plugin* LookupPluginByPath(std::string_view path);
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/**
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* Returns true if there's at least one plugin interested in a given
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* hook.
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*
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* @param The hook to check.
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*
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* @return True if there's a plugin for that hook.
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*/
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bool HavePluginForHook(HookType hook) const {
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// Inline to avoid the function call.
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return hooks[hook] != nullptr;
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}
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/**
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* Returns all the hooks, with their priorities, that are currently
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* enabled for a given plugin.
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*
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* @param plugin The plugin to return the hooks for.
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*/
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std::list<std::pair<HookType, int>> HooksEnabledForPlugin(const Plugin* plugin) const;
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/**
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* Enables a hook for a given plugin.
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*
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* hook: The hook to enable.
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*
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* plugin: The plugin defining the hook.
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*
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* prio: The priority to associate with the plugin for this hook.
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*/
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void EnableHook(HookType hook, Plugin* plugin, int prio);
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/**
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* Disables a hook for a given plugin.
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*
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* hook: The hook to enable.
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*
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* plugin: The plugin that used to define the hook.
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*/
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void DisableHook(HookType hook, Plugin* plugin);
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/**
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* Registers interest in an event by a plugin, even if there's no handler
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* for it. Normally a plugin receives events through HookQueueEvent()
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* only if Zeek actually has code to execute for it. By calling this
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* method, the plugin tells Zeek to raise the event even if there's no
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* corresponding handler; it will then go into HookQueueEvent() just as
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* any other.
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*
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* @param handler The event being interested in.
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*
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* @param plugin The plugin expressing interest.
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*/
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void RequestEvent(EventHandlerPtr handler, Plugin* plugin);
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/**
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* Register interest in the destruction of a Obj instance. When Zeek's
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* reference counting triggers the objects destructor to run, the \a
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* HookObjDtor will be called.
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*
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* @param handler The object being interested in.
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*
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* @param plugin The plugin expressing interest.
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*/
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void RequestObjDtor(Obj* obj, Plugin* plugin);
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// Hook entry functions.
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/**
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* Hook that gives plugins a chance to take over loading an input
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* file. This method must be called between InitPreScript() and
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* InitPostScript() for each input file Zeek is about to load, either
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* given on the command line or via @load script directives. The hook can
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* take over the file, in which case Zeek must not further process it
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* otherwise.
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*
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* @return 1 if a plugin took over the file and loaded it successfully; 0
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* if a plugin took over the file but had trouble loading it; and -1 if
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* no plugin was interested in the file at all.
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*/
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virtual int HookLoadFile(const Plugin::LoadType type, const std::string& file, const std::string& resolved);
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/**
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* Hook that gives plugins a chance to take over loading an input file,
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* including replacing the file's content. This method must be called
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* between InitPreScript() and InitPostScript() for each input file Zeek is
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* about to load, either given on the command line or via @load script
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* directives. The hook can take over the file, in which case Zeek must not
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* further process it otherwise; or provide its content, in which case Zeek
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* must use that and ignore the original file.
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*
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* @return tuple where the first element is 1 if a plugin took over the
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* file; 0 if a plugin took over the file but had trouble loading it; and
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* -1 if no plugin was interested in the file at all.
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*
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* If the plugins takes over by returning 1, there are two cases: if the
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* second tuple element remains unset, the plugin handled the loading
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* completely internally; the caller must not process it any further.
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* Alternatively, the plugin may optionally return the actual content to
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* use for the file as a string through the tuple's second element. If so,
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* the caller must ignore the file on disk and use that provided content
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* instead (including when there's actually no physical file in place on
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* disk at all).
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*/
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virtual std::pair<int, std::optional<std::string>> HookLoadFileExtended(const Plugin::LoadType type,
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const std::string& file,
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const std::string& resolved);
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/**
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* Hook that filters calls to a script function/event/hook.
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*
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* @param func The function to be called.
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*
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* @param parent The frame in which the function is being called.
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*
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* @param args The function call's arguments; they may be modified by the
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* method.
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*
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* @return If a plugin handled the call, a Val representing the result
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* to pass back to the interpreter (for void functions and events,
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* it may be any Val and must be ignored). If no plugin handled the call,
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* the method returns null.
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*/
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std::pair<bool, ValPtr> HookCallFunction(const Func* func, zeek::detail::Frame* parent, Args* args) const;
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/**
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* Hook that filters the queuing of an event.
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*
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* @param event The event to be queued; it may be modified.
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*
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* @return Returns true if a plugin handled the queuing; in that case
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* the plugin will have taken ownership.
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*/
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bool HookQueueEvent(Event* event) const;
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/**
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* Hook that informs plugins about an update in network time.
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*
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* @param network_time The new network time.
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*/
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void HookUpdateNetworkTime(double network_time) const;
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/**
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* Hook that executes when a connection's initial analyzer tree
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* has been fully set up. The hook can manipulate the tree at this time,
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* for example by adding further analyzers.
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*
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* @param conn The connection.
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*/
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void HookSetupAnalyzerTree(Connection* conn) const;
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/**
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* Hook that informs plugins that the event queue is being drained.
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*/
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void HookDrainEvents() const;
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/**
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* Hook that informs plugins that an Obj is being destroyed. Will be
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* called only for objects that a plugin has expressed interest in.
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*/
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void HookObjDtor(void* obj) const;
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/**
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* Hook into log initialization. This method will be called when a
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* logging writer is created. A writer represents a single logging
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* filter. The method is called in the main thread, on the node that
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* causes a log line to be written. It will _not_ be called on the logger
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* node. The function will be called once for every instantiated writer.
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*
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* @param writer The name of the writer being instantiated.
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*
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* @param instantiating_filter Name of the filter causing the
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* writer instantiation.
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*
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* @param local True if the filter is logging locally (writer
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* thread will be located in same process).
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*
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* @param remote True if filter is logging remotely (writer thread
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* will be located in different thread, typically
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* in manager or logger node).
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*
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* @param info WriterBackend::WriterInfo with information about the writer.
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*
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* @param num_fields number of fields in the record being written.
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*
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* @param fields threading::Field description of the fields being logged.
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*/
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void HookLogInit(const std::string& writer, const std::string& instantiating_filter, bool local, bool remote,
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const logging::WriterBackend::WriterInfo& info, int num_fields,
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const threading::Field* const* fields) const;
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/**
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* Hook into log writing. This method will be called for each log line
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* being written by each writer. Each writer represents a single logging
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* filter. The method is called in the main thread, on the node that
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* causes a log line to be written. It will _not_ be called on the logger
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* node.
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* This function allows plugins to modify or skip logging of information.
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* Note - once a log line is skipped (by returning false), it will not
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* passed on to hooks that have not yet been called.
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*
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* @param writer The name of the writer.
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*
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* @param filter Name of the filter being written to.
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*
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* @param info WriterBackend::WriterInfo with information about the writer.
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*
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* @param num_fields number of fields in the record being written.
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*
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* @param fields threading::Field description of the fields being logged.
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*
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* @param vals threading::Values containing the values being written. Values
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* can be modified in the Hook.
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*
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* @return true if log line should be written, false if log line should be
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* skipped and not passed on to the writer.
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*/
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bool HookLogWrite(const std::string& writer, const std::string& filter,
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const logging::WriterBackend::WriterInfo& info, int num_fields,
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const threading::Field* const* fields, threading::Value** vals) const;
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/**
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* Hook into reporting. This method will be called for each reporter call
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* made; this includes weirds. The method cannot manipulate the data at
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* the current time; however it is possible to prevent script-side events
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* from being called by returning false.
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*
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* @param prefix The prefix passed by the reporter framework
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*
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* @param event The event to be called
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*
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* @param conn The associated connection
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*
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* @param addl Additional Zeek values; typically will be passed to the event
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* by the reporter framework.
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*
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* @param location True if event expects location information
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*
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* @param location1 First location
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*
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* @param location2 Second location
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*
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* @param time True if event expects time information
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*
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* @param message Message supplied by the reporter framework
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*
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* @return true if event should be called by the reporter framework, false
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* if the event call should be skipped
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*/
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bool HookReporter(const std::string& prefix, const EventHandlerPtr event, const Connection* conn,
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const ValPList* addl, bool location, const zeek::detail::Location* location1,
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const zeek::detail::Location* location2, bool time, const std::string& message);
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/**
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* Hook for packets that are considered unprocessed by an Analyzer. This
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* typically means that a packet has not had a log entry written for it by
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* the time analysis finishes.
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*
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* @param packet The data for an unprocessed packet
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*/
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void HookUnprocessedPacket(const Packet* packet) const;
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/**
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* Internal method that registers a freshly instantiated plugin with
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* the manager.
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*
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* @param plugin The plugin to register. The method does not take
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* ownership, yet assumes the pointer will stay valid at least until
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* the Manager is destroyed.
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*/
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static void RegisterPlugin(Plugin* plugin);
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/**
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* Internal method that registers a bif file's init function for a
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* plugin.
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*
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* @param plugin The plugin to register the function for.
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*
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* @param c The init function to register.
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*/
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static void RegisterBifFile(const char* plugin, bif_init_func c);
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/**
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* Adds the paths from built-in plugins (e.g. from --include-plugins)
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* to ZEEKPATH so they are loaded correctly.
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*/
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void ExtendZeekPathForPlugins();
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private:
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bool ActivateDynamicPluginInternal(const std::string& name, bool ok_if_not_found, std::vector<std::string>* errors);
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void UpdateInputFiles();
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void MetaHookPre(HookType hook, const HookArgumentList& args) const;
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void MetaHookPost(HookType hook, const HookArgumentList& args, const HookArgument& result) const;
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// Directories that have already been searched for dynamic plugins.
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// Used to prevent multiple searches of the same dirs (e.g. via symlinks).
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// The paths stored in the set are made canonical via calls to
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// std::filesystem::canonical().
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std::set<std::string, std::less<>> searched_dirs;
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// Plugins that were explicitly requested to be activated, but failed to
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// load at first.
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std::set<std::string> requested_plugins;
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// All found dynamic plugins, mapping their names to base directory.
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using dynamic_plugin_map = std::map<std::string, std::string>;
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dynamic_plugin_map dynamic_plugins;
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// We temporarily buffer scripts to load to get them to load in the
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// right order.
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using file_list = std::list<std::string>;
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file_list scripts_to_load;
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bool init; // Flag indicating whether InitPreScript() has run yet.
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// A hook list keeps pairs of plugin and priority interested in a
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// given hook.
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using hook_list = std::list<std::pair<int, Plugin*>>;
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// An array indexed by HookType. An entry is null if there's no hook
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// of that type enabled.
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hook_list** hooks;
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// A map of all the top-level plugin directories.
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std::map<std::string, Plugin*> plugins_by_path;
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// Helpers providing access to current state during dlopen().
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static Plugin* current_plugin;
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static const char* current_dir;
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static const char* current_sopath;
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// Returns a modifiable list of all plugins, both static and dynamic.
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// This is a static method so that plugins can register themselves
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// even before the manager exists.
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static plugin_list* ActivePluginsInternal();
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using bif_init_func_list = std::list<bif_init_func>;
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using bif_init_func_map = std::map<std::string, bif_init_func_list*>;
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// Returns a modifiable map of all bif files. This is a static method
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// so that plugins can register their bifs even before the manager
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// exists.
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static bif_init_func_map* BifFilesInternal();
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};
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template<class T>
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std::list<T*> Manager::Components() const {
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std::list<T*> result;
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for ( plugin_list::const_iterator p = ActivePluginsInternal()->begin(); p != ActivePluginsInternal()->end(); p++ ) {
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component_list components = (*p)->Components();
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for ( component_list::const_iterator c = components.begin(); c != components.end(); c++ ) {
|
|
T* t = dynamic_cast<T*>(*c);
|
|
|
|
if ( t )
|
|
result.push_back(t);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
namespace detail {
|
|
|
|
/**
|
|
* Internal class used by bifcl-generated code to register its init functions at runtime.
|
|
*/
|
|
class __RegisterBif {
|
|
public:
|
|
__RegisterBif(const char* plugin, Manager::bif_init_func init) { Manager::RegisterBifFile(plugin, init); }
|
|
};
|
|
|
|
} // namespace detail
|
|
} // namespace plugin
|
|
|
|
extern plugin::Manager* plugin_mgr;
|
|
|
|
} // namespace zeek
|