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https://github.com/zeek/zeek.git
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416 lines
12 KiB
C++
416 lines
12 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#pragma once
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#include <sys/types.h>
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#include <optional>
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#include <cstdint>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <utility>
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#include <memory>
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#include <chrono>
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#include <map>
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#include "iosource/IOSource.h"
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#include "Timer.h"
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#include "Pipe.h"
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#include "Flare.h"
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#include "NetVar.h"
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#include "IntrusivePtr.h"
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#include "Options.h"
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namespace zeek {
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/**
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* A Supervisor object manages a tree of persistent Zeek processes. If any
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* child process dies it will be re-created with its original configuration.
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* The Supervisor process itself actually only manages a single child process,
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* called the Stem process. That Stem is created via a fork() just after the
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* command-line arguments have been parsed. The Stem process is used as the
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* baseline image for spawning and supervising further Zeek child nodes since
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* it has the purest global state without having to risk an exec() using an
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* on-disk binary that's changed in the meantime from the original Supervisor's
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* version of the Zeek binary. However, if the Stem process itself dies
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* prematurely, the Supervisor will have to fork() and exec() to revive it (and
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* then the revived Stem will re-spawn its own children). Any node in the tree
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* will self-terminate if it detects its parent has died and that detection is
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* done via polling for change in parent process ID.
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*/
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class Supervisor : public iosource::IOSource {
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public:
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/**
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* Configuration options that change Supervisor behavior.
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*/
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struct Config {
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/**
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* The filesystem path of the Zeek binary/executable. This is used
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* if the Stem process ever dies and we need to fork() and exec() to
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* re-create it.
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*/
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std::string zeek_exe_path;
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};
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/**
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* Configuration options that influence how a Supervised Zeek node
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* integrates into the normal Zeek Cluster Framework.
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*/
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struct ClusterEndpoint {
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/**
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* The node's role within the cluster. E.g. manager, logger, worker.
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*/
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BifEnum::Supervisor::ClusterRole role;
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/**
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* The host/IP at which the cluster node is listening for connections.
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*/
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std::string host;
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/**
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* The TCP port number at which the cluster node listens for connections.
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*/
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int port;
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/**
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* The interface name from which the node read/analyze packets.
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* Typically used by worker nodes.
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*/
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std::optional<std::string> interface;
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};
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/**
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* Configuration options that influence behavior of a Supervised Zeek node.
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*/
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struct NodeConfig {
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/**
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* Create configuration from script-layer record value.
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* @param node_val the script-layer record value to convert.
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*/
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static NodeConfig FromRecord(const RecordVal* node_val);
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/**
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* Create configuration from JSON representation.
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* @param json the JSON string to convert.
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*/
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static NodeConfig FromJSON(std::string_view json);
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/**
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* Convert this object into JSON respresentation.
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* @return the JSON string representing the node config.
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*/
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std::string ToJSON() const;
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/**
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* Convert his object into script-layer record value.
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* @return the script-layer record value representing the node config.
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*/
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IntrusivePtr<RecordVal> ToRecord() const;
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/**
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* The name of the supervised Zeek node. These are unique within
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* a given supervised process tree and typically human-readable.
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*/
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std::string name;
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/**
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* The interface name from which the node should read/analyze packets.
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*/
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std::optional<std::string> interface;
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/**
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* The working directory that should be used by the node.
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*/
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std::optional<std::string> directory;
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/**
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* The filename/path to which the node's stdout will be redirected.
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*/
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std::optional<std::string> stdout_file;
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/**
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* The filename/path to which the node's stderr will be redirected.
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*/
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std::optional<std::string> stderr_file;
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/**
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* A cpu/core number to which the node will try to pin itself.
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*/
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std::optional<int> cpu_affinity;
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/**
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* Additional script filename/paths that the node should load.
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*/
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std::vector<std::string> scripts;
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/**
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* The Cluster Layout definition. Each node in the Cluster Framework
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* knows about the full, static cluster topology to which it belongs.
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* Entries in the map use node names for keys.
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*/
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std::map<std::string, ClusterEndpoint> cluster;
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};
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/**
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* State which defines a Supervised node's understanding of itself.
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*/
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struct SupervisedNode {
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/**
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* Initialize the Supervised node within the Zeek Cluster Framework.
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* This function populates the "Cluster::nodes" script-layer variable
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* that otherwise is expected to be populated by a
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* "cluster-layout.zeek" script in other context (e.g. ZeekCtl
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* generates that cluster layout).
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* @return true if the supervised node is using the Cluster Framework
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* else false.
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*/
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bool InitCluster() const;
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/**
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* Initialize the Supervised node.
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* @param options the Zeek options to extend/modify as appropriate
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* for the node's configuration.
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*/
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void Init(zeek::Options* options) const;
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/**
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* The node's configuration options.
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*/
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NodeConfig config;
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/**
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* The process ID of the supervised node's parent process (i.e. the PID
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* of the Stem process).
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*/
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pid_t parent_pid;
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};
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/**
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* The state of a supervised node from the Supervisor's perspective.
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*/
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struct Node {
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/**
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* Convert the node into script-layer Supervisor::NodeStatus record
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* representation.
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*/
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IntrusivePtr<RecordVal> ToRecord() const;
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/**
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* @return the name of the node.
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*/
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const std::string& Name() const
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{ return config.name; }
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/**
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* Create a new node state from a given configuration.
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* @param arg_config the configuration to use for the node.
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*/
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Node(NodeConfig arg_config) : config(std::move(arg_config))
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{ }
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/**
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* The desired configuration for the node.
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*/
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NodeConfig config;
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/**
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* Process ID of the node (positive/non-zero are valid/live PIDs).
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*/
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pid_t pid = 0;
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/**
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* Whether the node is voluntarily marked for termination by the
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* Supervisor.
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*/
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bool killed = false;
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/**
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* The last exit status of the node.
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*/
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int exit_status = 0;
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/**
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* The last signal which terminated the node.
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*/
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int signal_number = 0;
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/**
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* Number of process revival attempts made after the node first died
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* prematurely.
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*/
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int revival_attempts = 0;
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/**
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* How many seconds to wait until the next revival attempt for the node.
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*/
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int revival_delay = 1;
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/**
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* The time at which the node's process was last spawned.
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*/
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std::chrono::time_point<std::chrono::steady_clock> spawn_time;
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};
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/**
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* State used to initalialize the Stem process.
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*/
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struct StemState {
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/**
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* Bidirectional pipes that allow the Supervisor and Stem to talk.
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*/
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std::unique_ptr<bro::PipePair> pipe;
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/**
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* The Stem's parent process ID (i.e. PID of the Supervisor).
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*/
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pid_t parent_pid = 0;
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/**
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* The Stem's process ID.
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*/
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pid_t pid = 0;
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};
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/**
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* Create and run the Stem process if necessary.
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* @param supervisor_mode whether Zeek was invoked with the supervisor
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* mode specified as command-line argument/option.
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* @return state that defines the Stem process if called from the
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* Supervisor process. The Stem process itself will not return from this,
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* function but a node it spawns via fork() will return from it and
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* information about it is available in ThisNode().
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*/
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static std::optional<StemState> CreateStem(bool supervisor_mode);
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/**
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* @return the state which describes what a supervised node should know
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* about itself if this is a supervised process. If called from a process
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* that is not supervised, this returns an "empty" object.
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*/
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static const std::optional<SupervisedNode>& ThisNode()
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{ return supervised_node; }
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using NodeMap = std::map<std::string, Node, std::less<>>;
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/**
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* Create a new Supervisor object.
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* @param stem_state information about the Stem process that was already
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* created via CreateStem()
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*/
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Supervisor(Config cfg, StemState stem_state);
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/**
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* Destruction also cleanly shuts down the entire supervised process tree.
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*/
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~Supervisor();
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/**
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* Perform some initialization that needs to happen after scripts are loaded
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* and the IOSource manager is created.
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*/
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void InitPostScript();
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/**
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* @return the process ID of the Stem.
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*/
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pid_t StemPID() const
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{ return stem_pid; }
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/**
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* @return the state of currently supervised processes. The map uses
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* node names for keys.
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*/
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const NodeMap& Nodes()
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{ return nodes; }
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/**
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* Retrieve current status of a supervised node.
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* @param node_name the name of the node for which to retrieve status
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* or an empty string to mean "all nodes".
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* @return script-layer Supervisor::Status record value describing the
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* status of a node or set of nodes.
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*/
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RecordVal* Status(std::string_view node_name);
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/**
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* Create a new supervised node.
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* @param node the script-layer Supervisor::NodeConfig value that
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* describes the desired node configuration
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* @return an empty string on success or description of the error/failure
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*/
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std::string Create(const RecordVal* node);
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/**
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* Create a new supervised node.
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* @param node the desired node configuration
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* @return an empty string on success or description of the error/failure
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*/
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std::string Create(const Supervisor::NodeConfig& node);
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/**
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* Destroys and removes a supervised node.
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* @param node_name the name of the node to destroy or an empty string
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* to mean "all nodes"
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* @return true on success
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*/
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bool Destroy(std::string_view node_name);
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/**
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* Restart a supervised node process (by destroying and re-recreating).
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* @param node_name the name of the node to restart or an empty string
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* to mean "all nodes"
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* @return true on success
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*/
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bool Restart(std::string_view node_name);
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/**
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* Not meant for public use. For use in a signal handler to tell the
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* Supervisor a child process (i.e. the Stem) potentially died.
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*/
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void ObserveChildSignal(int signo);
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private:
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// IOSource interface overrides:
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double GetNextTimeout() override;
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void Process() override;
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size_t ProcessMessages();
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void HandleChildSignal();
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void ReapStem();
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const char* Tag() override
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{ return "zeek::Supervisor"; }
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/**
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* Run the Stem process. The Stem process will receive instructions from
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* the Supervisor to manipulate the process hierarchy and it's in charge
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* of directly monitoring for whether any nodes die premature and need
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* to be revived.
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* @param pipe bidirectional pipes that allow the Supervisor and Stem
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* process to communicate.
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* @param pid the Stem's parent process ID (i.e. the PID of the Supervisor)
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* @return state which describes what a supervised node should know about
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* itself. I.e. this function only returns from a fork()'d child process.
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*/
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static SupervisedNode RunStem(StemState stem_state);
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static std::optional<SupervisedNode> supervised_node;
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Config config;
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pid_t stem_pid;
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std::unique_ptr<bro::PipePair> stem_pipe;
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int last_signal = -1;
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bro::Flare signal_flare;
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NodeMap nodes;
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std::string msg_buffer;
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};
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/**
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* A timer used by supervised processes to periodically check whether their
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* parent (supervisor) process has died. If it has died, the supervised
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* process self-terminates.
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*/
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class ParentProcessCheckTimer : public Timer {
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public:
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/**
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* Create a timer to check for parent process death.
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* @param t the time at which to trigger the timer's check.
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* @param interval number of seconds to wait before checking again.
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*/
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ParentProcessCheckTimer(double t, double interval);
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protected:
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void Dispatch(double t, int is_expire) override;
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double interval;
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};
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extern Supervisor* supervisor_mgr;
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} // namespace zeek
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