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88 lines
2.1 KiB
C++
88 lines
2.1 KiB
C++
// $Id: EventHandler.h 5911 2008-07-03 22:59:01Z vern $
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//
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// Capsulates local and remote event handlers.
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#ifndef EVENTHANDLER
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#define EVENTHANDLER
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#include <assert.h>
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#include "List.h"
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#include "BroList.h"
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#include "net_util.h"
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class Func;
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class FuncType;
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class Serializer;
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class SerialInfo;
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class UnserialInfo;
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class EventHandler {
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public:
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EventHandler(const char* name);
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~EventHandler();
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const char* Name() { return name; }
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Func* LocalHandler() { return local; }
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FuncType* FType();
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void SetLocalHandler(Func* f);
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void AddRemoteHandler(SourceID peer);
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void RemoveRemoteHandler(SourceID peer);
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void Call(val_list* vl, bool no_remote = false);
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// Returns true if there is at least one local or remote handler.
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operator bool() const
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{ return enabled && (local || receivers.length()); }
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void SetUsed() { used = true; }
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bool Used() { return used; }
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const char* Group() { return group; }
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void SetGroup(const char* arg_group)
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{ group = copy_string(arg_group); }
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void SetEnable(bool arg_enable) { enabled = arg_enable; }
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// We don't serialize the handler(s) itself here, but
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// just the reference to it.
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bool Serialize(SerialInfo* info) const;
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static EventHandler* Unserialize(UnserialInfo* info);
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private:
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const char* name;
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const char* group;
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Func* local;
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FuncType* type;
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bool used; // this handler is indeed used somewhere
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bool enabled;
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declare(List, SourceID);
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typedef List(SourceID) receiver_list;
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receiver_list receivers;
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};
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// Encapsulates a ptr to an event handler to overload the boolean operator.
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class EventHandlerPtr {
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public:
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EventHandlerPtr(EventHandler* p = 0) { handler = p; }
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EventHandlerPtr(const EventHandlerPtr& h) { handler = h.handler; }
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const EventHandlerPtr& operator=(EventHandler* p)
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{ handler = p; return *this; }
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const EventHandlerPtr& operator=(const EventHandlerPtr& h)
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{ handler = h.handler; return *this; }
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EventHandler* Ptr() { return handler; }
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operator bool() const { return handler && *handler; }
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EventHandler* operator->() { return handler; }
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const EventHandler* operator->() const { return handler; }
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private:
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EventHandler* handler;
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};
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#endif
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