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These are the changes that don't require a ton of changes to other files outside of the original removal.
139 lines
3.7 KiB
C++
139 lines
3.7 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#pragma once
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#include "zeek/Obj.h"
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#include "zeek/List.h"
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ZEEK_FORWARD_DECLARE_NAMESPACED(CCL, zeek::detail);
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ZEEK_FORWARD_DECLARE_NAMESPACED(EquivClass, zeek::detail);
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ZEEK_FORWARD_DECLARE_NAMESPACED(Func, zeek);
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#define NO_ACCEPT 0
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#define NO_UPPER_BOUND -1
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#define SYM_BOL 256
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#define SYM_EOL 257
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#define NUM_SYM 258
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#define SYM_EPSILON 259
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#define SYM_CCL 260
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namespace zeek::detail {
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class NFA_State;
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using NFA_state_list = PList<NFA_State>;
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class NFA_State : public Obj {
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public:
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NFA_State(int sym, EquivClass* ec);
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explicit NFA_State(CCL* ccl);
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~NFA_State() override;
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void AddXtion(NFA_State* next_state) { xtions.push_back(next_state); }
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NFA_state_list* Transitions() { return &xtions; }
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void AddXtionsTo(NFA_state_list* ns);
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void SetAccept(int accept_val) { accept = accept_val; }
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int Accept() const { return accept; }
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// Returns a deep copy of this NFA state and everything it points
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// to. Upon return, each state's marker is set to point to its
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// copy.
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NFA_State* DeepCopy();
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void SetMark(NFA_State* m) { mark = m; }
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NFA_State* Mark() const { return mark; }
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void ClearMarks();
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void SetFirstTransIsBackRef() { first_trans_is_back_ref = true; }
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int TransSym() const { return sym; }
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CCL* TransCCL() const { return ccl; }
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int ID() const { return id; }
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NFA_state_list* EpsilonClosure();
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void Describe(ODesc* d) const override;
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void Dump(FILE* f);
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// Recursivly count all the reachable states.
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unsigned int TotalMemoryAllocation() const;
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protected:
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int sym; // if SYM_CCL, then use ccl
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CCL* ccl; // if nil, then use sym
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int accept;
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// Whether the first transition points backwards. Used
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// to avoid reference-counting loops.
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bool first_trans_is_back_ref;
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int id; // number that uniquely identifies this state
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NFA_state_list xtions;
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NFA_state_list* epsclosure;
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NFA_State* mark;
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};
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class EpsilonState : public NFA_State {
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public:
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EpsilonState() : NFA_State(SYM_EPSILON, nullptr) { }
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};
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class NFA_Machine : public Obj {
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public:
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explicit NFA_Machine(NFA_State* first, NFA_State* final = nullptr);
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~NFA_Machine() override;
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NFA_State* FirstState() const { return first_state; }
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void SetFinalState(NFA_State* final) { final_state = final; }
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NFA_State* FinalState() const { return final_state; }
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void AddAccept(int accept_val);
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void MakeClosure() { MakePositiveClosure(); MakeOptional(); }
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void MakeOptional();
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void MakePositiveClosure();
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// re{lower,upper}; upper can be NO_UPPER_BOUND = infinity.
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void MakeRepl(int lower, int upper);
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void MarkBOL() { bol = 1; }
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void MarkEOL() { eol = 1; }
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NFA_Machine* DuplicateMachine();
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void LinkCopies(int n);
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void InsertEpsilon();
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void AppendEpsilon();
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void AppendState(NFA_State* new_state);
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void AppendMachine(NFA_Machine* new_mach);
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void Describe(ODesc* d) const override;
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void Dump(FILE* f);
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unsigned int MemoryAllocation() const
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{ return padded_sizeof(*this) + first_state->TotalMemoryAllocation(); }
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protected:
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NFA_State* first_state;
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NFA_State* final_state;
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int bol, eol;
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};
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extern NFA_Machine* make_alternate(NFA_Machine* m1, NFA_Machine* m2);
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// The epsilon closure is the set of all states reachable by an arbitrary
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// number of epsilon transitions, which themselves do not have epsilon
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// transitions going out, unioned with the set of states which have non-null
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// accepting numbers. "states" is deleted by the call. The return value
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// is the epsilon closure (sorted by state IDs()).
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extern NFA_state_list* epsilon_closure(NFA_state_list* states);
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// For sorting NFA states based on their ID fields (decreasing)
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extern bool NFA_state_cmp_neg(const NFA_State* v1, const NFA_State* v2);
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} // namespace zeek::detail
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