zeek/src/EquivClass.h
Johanna Amann 6d612ced3d Mark one-parameter constructors as explicit & use override where possible
This commit marks (hopefully) ever one-parameter constructor as explicit.

It also uses override in (hopefully) all circumstances where a virtual
method is overridden.

There are a very few other minor changes - most of them were necessary
to get everything to compile (like one additional constructor). In one
case I changed an implicit operation to an explicit string conversion -
I think the automatically chosen conversion was much more convoluted.

This took longer than I want to admit but not as long as I feared :)
2018-03-27 07:17:32 -07:00

46 lines
1.1 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#ifndef equiv_class_h
#define equiv_class_h
#include <stdio.h>
#include "CCL.h"
class EquivClass {
public:
explicit EquivClass(int size);
~EquivClass();
void UniqueChar(int sym);
void CCL_Use(CCL* ccl);
// All done adding character usage info - generate equivalence
// classes. Returns number of classes.
int BuildECs();
void ConvertCCL(CCL* ccl);
int IsRep(int sym) const { return rep[sym] == sym; }
int EquivRep(int sym) const { return rep[sym]; }
int SymEquivClass(int sym) const { return equiv_class[sym]; }
int* EquivClasses() const { return equiv_class; }
int NumSyms() const { return size; }
int NumClasses() const { return num_ecs; }
void Dump(FILE* f);
int Size() const;
protected:
int size; // size of character set
int num_ecs; // size of equivalence classes
int* fwd; // forward list of different classes
int* bck; // backward list
int* equiv_class; // symbol's equivalence class
int* rep; // representative for symbol's equivalence class
int* ccl_flags;
int ec_nil, no_class, no_rep;
};
#endif