zeek/src/Hash.h

286 lines
9 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
/***
* This file contains functions to generate hashes used keyed hash functions.
* Keyed hash functions make it difficult/impossible to find information about the
* output of a hash when the key is unknown to the attacker. This fact holds, even
* when the input value is known.
*
* We use these kinds of hashes heavily internally - e.g. for scriptland hash generation.
* It is important that these hashes are not easily guessable to prevent complexity attacks.
*
* The HashKey class is the actual class that is used to generate Hash keys that are used internally,
* e.g. for lookups in hash-tables; the Hashes are also used for connection ID generation.
*
* This means that the hashes created by most functions in this file will be different each run, unless
* a seed file is used. There are a few functions that create hashes that are static over runs
* and use an installation-wide seed value; these are specifically called out.
*/
#pragma once
#include <stdlib.h>
#include "zeek/util.h" // for bro_int_t
// to allow bro_md5_hmac access to the hmac seed
#include "zeek/ZeekArgs.h"
namespace zeek { class String; }
namespace zeek::detail {
class Frame;
class BifReturnVal;
}
namespace zeek::BifFunc {
extern zeek::detail::BifReturnVal md5_hmac_bif(zeek::detail::Frame* frame, const zeek::Args*);
}
namespace zeek::detail {
typedef uint64_t hash_t;
typedef uint64_t hash64_t;
typedef uint64_t hash128_t[2];
typedef uint64_t hash256_t[4];
class KeyedHash {
public:
/**
* Generate a 64 bit digest hash.
*
* This hash is seeded with random data, unless the ZEEK_SEED_FILE environment
* variable is set. Thus, typically every node will return a different hash
* after every restart.
*
* This should be used for internal hashes that do not have to be stable over
* the cluster/runs - like, e.g. connection ID generation.
*
* @param bytes Bytes to hash
*
* @param size Size of bytes
*
* @returns 64 bit digest hash
*/
static hash64_t Hash64(const void* bytes, uint64_t size);
/**
* Generate a 128 bit digest hash.
*
* This hash is seeded with random data, unless the ZEEK_SEED_FILE environment
* variable is set. Thus, typically every node will return a different hash
* after every restart.
*
* This should be used for internal hashes that do not have to be stable over
* the cluster/runs - like, e.g. connection ID generation.
*
* @param bytes Bytes to hash
*
* @param size Size of bytes
*
* @param result Result of the hashing operation.
*/
static void Hash128(const void* bytes, uint64_t size, hash128_t* result);
/**
* Generate a 256 bit digest hash.
*
* This hash is seeded with random data, unless the ZEEK_SEED_FILE environment
* variable is set. Thus, typically every node will return a different hash
* after every restart.
*
* This should be used for internal hashes that do not have to be stable over
* the cluster/runs - like, e.g. connection ID generation.
*
* @param bytes Bytes to hash
*
* @param size Size of bytes
*
* @param result Result of the hashing operation.
*/
static void Hash256(const void* bytes, uint64_t size, hash256_t* result);
/**
* Generates a installation-specific 64 bit hash.
*
* This function generates a 64 bit digest hash, which is stable over a cluster
* or a restart.
*
* To be more exact - the seed value for this hash is generated from the script-level
* :zeek:see:`digest_salt` constant. The seeds are stable as long as this value
* is not changed.
*
* This should be used for hashes that have to remain stable over the entire
* cluster. An example are file IDs, which have to be stable over several workers.
*
* @param bytes Bytes to hash
*
* @param size Size of bytes
*
* @returns 64 bit digest hash
*/
static hash64_t StaticHash64(const void* bytes, uint64_t size);
/**
* Generates a installation-specific 128 bit hash.
*
* This function generates a 128 bit digest hash, which is stable over a cluster
* or a restart.
*
* To be more exact - the seed value for this hash is generated from the script-level
* :zeek:see:`digest_salt` constant. The seeds are stable as long as this value
* is not changed.
*
* This should be used for hashes that have to remain stable over the entire
* cluster. An example are file IDs, which have to be stable over several workers.
*
* @param bytes Bytes to hash
*
* @param size Size of bytes
*
* @param result Result of the hashing operation.
*/
static void StaticHash128(const void* bytes, uint64_t size, hash128_t* result);
/**
* Generates a installation-specific 256 bit hash.
*
* This function generates a 128 bit digest hash, which is stable over a cluster
* or a restart.
*
* To be more exact - the seed value for this hash is generated from the script-level
* :zeek:see:`digest_salt` constant. The seeds are stable as long as this value
* is not changed.
*
* This should be used for hashes that have to remain stable over the entire
* cluster. An example are file IDs, which have to be stable over several workers.
*
* @param bytes Bytes to hash
*
* @param size Size of bytes
*
* @param result Result of the hashing operation.
*/
static void StaticHash256(const void* bytes, uint64_t size, hash256_t* result);
/**
* Size of the initial seed
*/
constexpr static int SEED_INIT_SIZE = 20;
/**
* Initialize the (typically process-specific) seeds. This function is indirectly
* called from main, during early initialization.
*
* @param seed_data random data used as an initial seed
*/
static void InitializeSeeds(const std::array<uint32_t, SEED_INIT_SIZE>& seed_data);
/**
* Returns true if the process-specific seeds have been initialized
*
* @return True if the seeds are initialized
*/
static bool IsInitialized() { return seeds_initialized; }
/**
* Initializes the static hash seeds using the script-level
* :zeek:see:`digest_salt` constant.
*/
static void InitOptions();
private:
// actually HHKey. This key changes each start (unless a seed is specified)
alignas(32) static uint64_t shared_highwayhash_key[4];
// actually HHKey. This key is installation specific and sourced from the digest_salt script-level const.
alignas(32) static uint64_t cluster_highwayhash_key[4];
// actually HH_U64, which has the same type. This key changes each start (unless a seed is specified)
alignas(16) static unsigned long long shared_siphash_key[2];
// This key changes each start (unless a seed is specified)
inline static uint8_t shared_hmac_md5_key[16];
inline static bool seeds_initialized = false;
friend void util::detail::hmac_md5(size_t size, const unsigned char* bytes, unsigned char digest[16]);
friend BifReturnVal BifFunc::md5_hmac_bif(zeek::detail::Frame* frame, const Args*);
};
typedef enum {
HASH_KEY_INT,
HASH_KEY_DOUBLE,
HASH_KEY_STRING
} HashKeyTag;
constexpr int NUM_HASH_KEYS = HASH_KEY_STRING + 1;
class HashKey {
public:
explicit HashKey(bro_int_t i);
explicit HashKey(bro_uint_t u);
explicit HashKey(uint32_t u);
HashKey(const uint32_t u[], int n);
explicit HashKey(double d);
explicit HashKey(const void* p);
explicit HashKey(const char* s);
explicit HashKey(const String* s);
~HashKey()
{
if ( is_our_dynamic )
delete [] (char *) key;
}
// Create a HashKey given all of its components. "key" is assumed
// to be dynamically allocated and to now belong to this HashKey
// (to delete upon destruct'ing). If "copy_key" is true, it's
// first copied.
//
// The calling sequence here is unusual (normally key would be
// first) to avoid possible ambiguities with the next constructor,
// which is the more commonly used one.
HashKey(int copy_key, void* key, int size);
// Same, but automatically copies the key.
HashKey(const void* key, int size, hash_t hash);
// Builds a key from the given chunk of bytes.
HashKey(const void* bytes, int size);
// Create a Hashkey given all of its components *without*
// copying the key and *without* taking ownership. Note that
// "dont_copy" is a type placeholder to differentiate this member
// function from the one above; its value is not used.
HashKey(const void* key, int size, hash_t hash, bool dont_copy);
// Hands over the key to the caller. This means that if the
// key is our dynamic, we give it to the caller and mark it
// as not our dynamic. If initially it's not our dynamic,
// we give them a copy of it.
void* TakeKey();
const void* Key() const { return key; }
int Size() const { return size; }
hash_t Hash() const { return hash; }
[[deprecated("Remove in v5.1. MemoryAllocation() is deprecated and will be removed. See GHI-572.")]]
unsigned int MemoryAllocation() const { return padded_sizeof(*this) + util::pad_size(size); }
static hash_t HashBytes(const void* bytes, int size);
protected:
void* CopyKey(const void* key, int size) const;
union {
bro_int_t i;
uint32_t u32;
double d;
const void* p;
} key_u;
void* key;
hash_t hash;
int size;
bool is_our_dynamic = false;
};
extern void init_hash_function();
} // namespace zeek::detail