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https://github.com/zeek/zeek.git
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202 lines
3.9 KiB
C++
202 lines
3.9 KiB
C++
#include "zeek/threading/BasicThread.h"
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#include "zeek/zeek-config.h"
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#include <pthread.h>
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#include <csignal>
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#include "zeek/threading/Manager.h"
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#include "zeek/util.h"
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namespace zeek::threading
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{
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static const int STD_FMT_BUF_LEN = 2048;
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uint64_t BasicThread::thread_counter = 0;
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BasicThread::BasicThread()
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{
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started = false;
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terminating = false;
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killed = false;
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buf_len = STD_FMT_BUF_LEN;
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buf = (char*)util::safe_malloc(buf_len);
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strerr_buffer = nullptr;
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name = util::copy_string(util::fmt("thread-%" PRIu64, ++thread_counter));
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thread_mgr->AddThread(this);
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}
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BasicThread::~BasicThread()
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{
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if ( buf )
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free(buf);
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delete[] name;
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delete[] strerr_buffer;
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}
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void BasicThread::SetName(const char* arg_name)
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{
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delete[] name;
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name = util::copy_string(arg_name);
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}
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void BasicThread::SetOSName(const char* arg_name)
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{
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// Do it only if libc++ supports pthread_t.
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if constexpr(std::is_same<std::thread::native_handle_type, pthread_t>::value)
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zeek::util::detail::set_thread_name(arg_name, reinterpret_cast<pthread_t>(thread.native_handle()));
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}
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const char* BasicThread::Fmt(const char* format, ...)
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{
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if ( buf_len > 10 * STD_FMT_BUF_LEN )
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{
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// Shrink back to normal.
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buf = (char*)util::safe_realloc(buf, STD_FMT_BUF_LEN);
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buf_len = STD_FMT_BUF_LEN;
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}
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va_list al;
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va_start(al, format);
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int n = vsnprintf(buf, buf_len, format, al);
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va_end(al);
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if ( (unsigned int)n >= buf_len )
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{ // Not enough room, grow the buffer.
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buf_len = n + 32;
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buf = (char*)util::safe_realloc(buf, buf_len);
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// Is it portable to restart?
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va_start(al, format);
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n = vsnprintf(buf, buf_len, format, al);
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va_end(al);
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}
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return buf;
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}
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const char* BasicThread::Strerror(int err)
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{
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if ( ! strerr_buffer )
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strerr_buffer = new char[256];
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util::zeek_strerror_r(err, strerr_buffer, 256);
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return strerr_buffer;
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}
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void BasicThread::Start()
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{
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if ( started )
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return;
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started = true;
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thread = std::thread(&BasicThread::launcher, this);
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DBG_LOG(DBG_THREADING, "Started thread %s", name);
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OnStart();
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}
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void BasicThread::SignalStop()
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{
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if ( ! started )
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return;
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if ( terminating )
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return;
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DBG_LOG(DBG_THREADING, "Signaling thread %s to terminate ...", name);
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OnSignalStop();
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}
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void BasicThread::WaitForStop()
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{
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if ( ! started )
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return;
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DBG_LOG(DBG_THREADING, "Waiting for thread %s to terminate and process last queue items...",
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name);
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OnWaitForStop();
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terminating = true;
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}
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void BasicThread::Join()
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{
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if ( ! started )
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return;
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if ( ! thread.joinable() )
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return;
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assert(terminating);
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try
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{
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thread.join();
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}
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catch ( const std::system_error& e )
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{
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reporter->FatalError("Failure joining thread %s with error %s", name, e.what());
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}
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DBG_LOG(DBG_THREADING, "Joined with thread %s", name);
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}
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void BasicThread::Kill()
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{
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// We don't *really* kill the thread here because that leads to race
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// conditions. Instead we set a flag that parts of the the code need
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// to check and get out of any loops they might be in.
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terminating = true;
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killed = true;
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OnKill();
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}
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void BasicThread::Done()
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{
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DBG_LOG(DBG_THREADING, "Thread %s has finished", name);
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terminating = true;
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killed = true;
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}
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void* BasicThread::launcher(void* arg)
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{
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BasicThread* thread = (BasicThread*)arg;
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#ifndef _MSC_VER
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// Block signals in thread. We handle signals only in the main
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// process.
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sigset_t mask_set;
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sigfillset(&mask_set);
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// Unblock the signals where according to POSIX the result is undefined if they are blocked
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// in a thread and received by that thread. If those are not unblocked, threads will just
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// hang when they crash without the user being notified.
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sigdelset(&mask_set, SIGFPE);
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sigdelset(&mask_set, SIGILL);
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sigdelset(&mask_set, SIGSEGV);
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sigdelset(&mask_set, SIGBUS);
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int res = pthread_sigmask(SIG_BLOCK, &mask_set, 0);
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assert(res == 0);
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#endif
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// Run thread's main function.
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thread->Run();
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thread->Done();
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return nullptr;
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}
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} // namespace zeek::threading
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