zeek/src/threading/BasicThread.cc
Elad Solomon 3a80b79497 Compile Zeek with MSVC
Allow Zeek to be embedded in another project
2022-11-09 18:15:30 +02:00

202 lines
3.9 KiB
C++

#include "zeek/threading/BasicThread.h"
#include "zeek/zeek-config.h"
#include <pthread.h>
#include <csignal>
#include "zeek/threading/Manager.h"
#include "zeek/util.h"
namespace zeek::threading
{
static const int STD_FMT_BUF_LEN = 2048;
uint64_t BasicThread::thread_counter = 0;
BasicThread::BasicThread()
{
started = false;
terminating = false;
killed = false;
buf_len = STD_FMT_BUF_LEN;
buf = (char*)util::safe_malloc(buf_len);
strerr_buffer = nullptr;
name = util::copy_string(util::fmt("thread-%" PRIu64, ++thread_counter));
thread_mgr->AddThread(this);
}
BasicThread::~BasicThread()
{
if ( buf )
free(buf);
delete[] name;
delete[] strerr_buffer;
}
void BasicThread::SetName(const char* arg_name)
{
delete[] name;
name = util::copy_string(arg_name);
}
void BasicThread::SetOSName(const char* arg_name)
{
// Do it only if libc++ supports pthread_t.
if constexpr(std::is_same<std::thread::native_handle_type, pthread_t>::value)
zeek::util::detail::set_thread_name(arg_name, reinterpret_cast<pthread_t>(thread.native_handle()));
}
const char* BasicThread::Fmt(const char* format, ...)
{
if ( buf_len > 10 * STD_FMT_BUF_LEN )
{
// Shrink back to normal.
buf = (char*)util::safe_realloc(buf, STD_FMT_BUF_LEN);
buf_len = STD_FMT_BUF_LEN;
}
va_list al;
va_start(al, format);
int n = vsnprintf(buf, buf_len, format, al);
va_end(al);
if ( (unsigned int)n >= buf_len )
{ // Not enough room, grow the buffer.
buf_len = n + 32;
buf = (char*)util::safe_realloc(buf, buf_len);
// Is it portable to restart?
va_start(al, format);
n = vsnprintf(buf, buf_len, format, al);
va_end(al);
}
return buf;
}
const char* BasicThread::Strerror(int err)
{
if ( ! strerr_buffer )
strerr_buffer = new char[256];
util::zeek_strerror_r(err, strerr_buffer, 256);
return strerr_buffer;
}
void BasicThread::Start()
{
if ( started )
return;
started = true;
thread = std::thread(&BasicThread::launcher, this);
DBG_LOG(DBG_THREADING, "Started thread %s", name);
OnStart();
}
void BasicThread::SignalStop()
{
if ( ! started )
return;
if ( terminating )
return;
DBG_LOG(DBG_THREADING, "Signaling thread %s to terminate ...", name);
OnSignalStop();
}
void BasicThread::WaitForStop()
{
if ( ! started )
return;
DBG_LOG(DBG_THREADING, "Waiting for thread %s to terminate and process last queue items...",
name);
OnWaitForStop();
terminating = true;
}
void BasicThread::Join()
{
if ( ! started )
return;
if ( ! thread.joinable() )
return;
assert(terminating);
try
{
thread.join();
}
catch ( const std::system_error& e )
{
reporter->FatalError("Failure joining thread %s with error %s", name, e.what());
}
DBG_LOG(DBG_THREADING, "Joined with thread %s", name);
}
void BasicThread::Kill()
{
// We don't *really* kill the thread here because that leads to race
// conditions. Instead we set a flag that parts of the the code need
// to check and get out of any loops they might be in.
terminating = true;
killed = true;
OnKill();
}
void BasicThread::Done()
{
DBG_LOG(DBG_THREADING, "Thread %s has finished", name);
terminating = true;
killed = true;
}
void* BasicThread::launcher(void* arg)
{
BasicThread* thread = (BasicThread*)arg;
#ifndef _MSC_VER
// Block signals in thread. We handle signals only in the main
// process.
sigset_t mask_set;
sigfillset(&mask_set);
// Unblock the signals where according to POSIX the result is undefined if they are blocked
// in a thread and received by that thread. If those are not unblocked, threads will just
// hang when they crash without the user being notified.
sigdelset(&mask_set, SIGFPE);
sigdelset(&mask_set, SIGILL);
sigdelset(&mask_set, SIGSEGV);
sigdelset(&mask_set, SIGBUS);
int res = pthread_sigmask(SIG_BLOCK, &mask_set, 0);
assert(res == 0);
#endif
// Run thread's main function.
thread->Run();
thread->Done();
return nullptr;
}
} // namespace zeek::threading