zeek/src/Frame.cc
2019-07-01 13:36:28 -07:00

310 lines
6.1 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#include "zeek-config.h"
#include "Frame.h"
#include "Stmt.h"
#include "Func.h"
#include "Trigger.h"
#include <string>
#include <algorithm> // std::any_of
vector<Frame*> g_frame_stack;
Frame::Frame(int arg_size, const BroFunc* func, const val_list* fn_args)
{
size = arg_size;
frame = new Val*[size];
function = func;
func_args = fn_args;
next_stmt = 0;
break_before_next_stmt = false;
break_on_return = false;
trigger = 0;
call = 0;
delayed = false;
is_view = false;
Clear();
}
Frame::Frame(const Frame* other, bool view)
{
is_view = view;
size = other->size;
trigger = other->trigger;
call = other->call;
function = other->function;
func_args = other->func_args;
next_stmt = 0;
break_before_next_stmt = false;
break_on_return = false;
delayed = false;
if ( is_view )
{
frame = other->frame;
}
else
{
if (trigger)
Ref(trigger);
for ( int i = 0; i < size; ++i )
frame[i] = other->frame[i] ? other->frame[i]->Clone() : 0;
}
}
Frame::~Frame()
{
// Deleting a Frame that is a view is a no-op.
if ( ! is_view )
{
Unref(trigger);
Release();
}
}
void Frame::SetElement(int n, Val* v)
{
Unref(frame[n]);
frame[n] = v;
}
void Frame::SetElement(const ID* id, Val* v)
{
SetElement(id->Offset(), v);
}
Val* Frame::GetElement(ID* id) const
{
return this->frame[id->Offset()];
}
void Frame::AddElement(ID* id, Val* v)
{
this->SetElement(id, v);
}
void Frame::Reset(int startIdx)
{
for ( int i = startIdx; i < size; ++i )
{
Unref(frame[i]);
frame[i] = 0;
}
}
void Frame::Release()
{
for ( int i = 0; i < size; ++i )
Unref(frame[i]);
delete [] frame;
}
void Frame::Describe(ODesc* d) const
{
if ( ! d->IsBinary() )
d->AddSP("frame");
if ( ! d->IsReadable() )
{
d->Add(size);
for ( int i = 0; i < size; ++i )
{
d->Add(frame[i] != 0);
d->SP();
}
}
for ( int i = 0; i < size; ++i )
if ( frame[i] )
frame[i]->Describe(d);
else if ( d->IsReadable() )
d->Add("<nil>");
}
void Frame::Clear()
{
for ( int i = 0; i < size; ++i )
frame[i] = 0;
}
Frame* Frame::Clone()
{
Frame* f = new Frame(size, function, func_args);
f->Clear();
for ( int i = 0; i < size; ++i )
f->frame[i] = frame[i] ? frame[i]->Clone() : 0;
if ( trigger )
Ref(trigger);
f->trigger = trigger;
f->call = call;
return f;
}
Frame* Frame::SelectiveClone(id_list* selection)
{
Frame* other = new Frame(size, function, func_args);
loop_over_list(*selection, i)
{
ID* current = (*selection)[i];
other->frame[current->Offset()] = this->frame[current->Offset()];
}
return other;
}
void Frame::SetTrigger(Trigger* arg_trigger)
{
ClearTrigger();
if ( arg_trigger )
Ref(arg_trigger);
trigger = arg_trigger;
}
void Frame::ClearTrigger()
{
Unref(trigger);
trigger = 0;
}
ClosureFrame::ClosureFrame(Frame* closure, Frame* not_closure,
std::shared_ptr<id_list> outer_ids) : Frame(not_closure, true)
{
assert(closure);
assert(outer_ids);
this->closure = closure;
body = not_closure;
// To clone a ClosureFrame we null outer_ids and then copy
// the set over directly, hence the check.
if (outer_ids)
{
// Install the closure IDs
id_list* tmp = outer_ids.get();
loop_over_list(*tmp, i)
{
ID* id = (*tmp)[i];
if (id)
closure_elements.push_back(id->Name());
}
}
}
ClosureFrame::~ClosureFrame()
{
// No need to Unref the closure. BroFunc handles this.
// Unref body though. When the ClosureFrame is done, so is
// the frame that is is wrapped around.
Unref(body);
}
Val* ClosureFrame::GetElement(ID* id) const
{
if ( CaptureContains(id) )
return ClosureFrame::GatherFromClosure(this, id);
return this->NthElement(id->Offset());
}
void ClosureFrame::SetElement(const ID* id, Val* v)
{
if ( CaptureContains(id) )
ClosureFrame::SetInClosure(this, id, v);
else
this->Frame::SetElement(id->Offset(), v);
}
Frame* ClosureFrame::Clone()
{
Frame* new_closure = closure->Clone();
Frame* new_regular = body->Clone();
ClosureFrame* cf = new ClosureFrame(new_closure, new_regular, nullptr);
cf->closure_elements = closure_elements;
return cf;
}
Frame* ClosureFrame::SelectiveClone(id_list* choose)
{
id_list us;
// and
id_list them;
loop_over_list(*choose, i)
{
ID* we = (*choose)[i];
if ( CaptureContains(we) )
us.append(we);
else
them.append(we);
}
Frame* me = this->closure->SelectiveClone(&us);
// and
Frame* you = this->body->SelectiveClone(&them);
ClosureFrame* who = new ClosureFrame(me, you, nullptr);
who->closure_elements = closure_elements;
return who;
}
// Each ClosureFrame knows all of the outer IDs that are used inside of it. This is known at
// parse time. These leverage that. If frame_1 encloses frame_2 then the location of a lookup
// for an outer id in frame_2 can be determined by checking if that id is also an outer id in
// frame_2. If it is not, then frame_2 owns the id and the lookup is done there, otherwise,
// go deeper.
// Note the useage of dynamic_cast.
Val* ClosureFrame::GatherFromClosure(const Frame* start, const ID* id)
{
const ClosureFrame* conductor = dynamic_cast<const ClosureFrame*>(start);
if ( ! conductor )
return start->NthElement(id->Offset());
if (conductor->CaptureContains(id))
return ClosureFrame::GatherFromClosure(conductor->closure, id);
return conductor->NthElement(id->Offset());
}
void ClosureFrame::SetInClosure(Frame* start, const ID* id, Val* val)
{
ClosureFrame* conductor = dynamic_cast<ClosureFrame*>(start);
if ( ! conductor )
start->SetElement(id->Offset(), val);
else if (conductor->CaptureContains(id))
ClosureFrame::SetInClosure(conductor->closure, id, val);
else
conductor->Frame::SetElement(id->Offset(), val);
}
bool ClosureFrame::CaptureContains(const ID* i) const
{
const char* target = i->Name();
return std::any_of(closure_elements.begin(), closure_elements.end(),
[target](const char* in) { return strcmp(target, in) == 0; });
}