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415 lines
14 KiB
C++
415 lines
14 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#pragma once
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#include <sys/types.h>
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#include <string>
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#include <tuple>
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#include <type_traits>
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#include "Dict.h"
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#include "Timer.h"
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#include "Rule.h"
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#include "IPAddr.h"
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#include "UID.h"
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#include "WeirdState.h"
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#include "ZeekArgs.h"
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#include "IntrusivePtr.h"
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#include "iosource/Packet.h"
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#include "analyzer/Tag.h"
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#include "analyzer/Analyzer.h"
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class Connection;
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class ConnectionTimer;
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class NetSessions;
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class LoginConn;
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class RuleHdrTest;
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class Specific_RE_Matcher;
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class RuleEndpointState;
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class EncapsulationStack;
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ZEEK_FORWARD_DECLARE_NAMESPACED(Val, zeek);
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ZEEK_FORWARD_DECLARE_NAMESPACED(RecorVal, zeek);
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namespace zeek {
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using ValPtr = zeek::IntrusivePtr<Val>;
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using RecordValPtr = zeek::IntrusivePtr<RecordVal>;
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}
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namespace analyzer { class TransportLayerAnalyzer; }
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typedef enum {
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NUL_IN_LINE,
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SINGULAR_CR,
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SINGULAR_LF,
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NUM_EVENTS_TO_FLAG,
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} ConnEventToFlag;
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typedef void (Connection::*timer_func)(double t);
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struct ConnID {
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IPAddr src_addr;
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IPAddr dst_addr;
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uint32_t src_port;
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uint32_t dst_port;
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bool is_one_way; // if true, don't canonicalize order
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};
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static inline int addr_port_canon_lt(const IPAddr& addr1, uint32_t p1,
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const IPAddr& addr2, uint32_t p2)
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{
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return addr1 < addr2 || (addr1 == addr2 && p1 < p2);
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}
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namespace analyzer { class Analyzer; }
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class Connection final : public zeek::BroObj {
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public:
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Connection(NetSessions* s, const ConnIDKey& k, double t, const ConnID* id,
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uint32_t flow, const Packet* pkt, const EncapsulationStack* arg_encap);
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~Connection() override;
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// Invoked when an encapsulation is discovered. It records the
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// encapsulation with the connection and raises a "tunnel_changed"
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// event if it's different from the previous encapsulation (or the
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// first encountered). encap can be null to indicate no
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// encapsulation.
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void CheckEncapsulation(const EncapsulationStack* encap);
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// Invoked when connection is about to be removed. Use Ref(this)
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// inside Done to keep the connection object around (though it'll
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// no longer be accessible from the dictionary of active
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// connections).
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void Done();
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// Process the connection's next packet. "data" points just
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// beyond the IP header. It's updated to point just beyond
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// the transport header (or whatever should be saved, if we
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// decide not to save the full packet contents).
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//
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// If record_packet is true, the packet should be recorded.
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// If record_content is true, then its entire contents should
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// be recorded, otherwise just up through the transport header.
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// Both are assumed set to true when called.
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void NextPacket(double t, bool is_orig,
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const IP_Hdr* ip, int len, int caplen,
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const u_char*& data,
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int& record_packet, int& record_content,
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// arguments for reproducing packets
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const Packet *pkt);
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// Keys are only considered valid for a connection when a
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// connection is in the session map. If it is removed, the key
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// should be marked invalid.
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const ConnIDKey& Key() const { return key; }
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void ClearKey() { key_valid = false; }
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bool IsKeyValid() const { return key_valid; }
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double StartTime() const { return start_time; }
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void SetStartTime(double t) { start_time = t; }
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double LastTime() const { return last_time; }
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void SetLastTime(double t) { last_time = t; }
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const IPAddr& OrigAddr() const { return orig_addr; }
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const IPAddr& RespAddr() const { return resp_addr; }
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uint32_t OrigPort() const { return orig_port; }
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uint32_t RespPort() const { return resp_port; }
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void FlipRoles();
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analyzer::Analyzer* FindAnalyzer(analyzer::ID id);
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analyzer::Analyzer* FindAnalyzer(const analyzer::Tag& tag); // find first in tree.
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analyzer::Analyzer* FindAnalyzer(const char* name); // find first in tree.
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TransportProto ConnTransport() const { return proto; }
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bool IsSuccessful() const { return is_successful; };
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void SetSuccessful() { is_successful = true; }
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// True if we should record subsequent packets (either headers or
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// in their entirety, depending on record_contents). We still
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// record subsequent SYN/FIN/RST, regardless of how this is set.
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bool RecordPackets() const { return record_packets; }
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void SetRecordPackets(bool do_record) { record_packets = do_record ? 1 : 0; }
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// True if we should record full packets for this connection,
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// false if we should just record headers.
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bool RecordContents() const { return record_contents; }
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void SetRecordContents(bool do_record) { record_contents = do_record ? 1 : 0; }
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// Set whether to record *current* packet header/full.
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void SetRecordCurrentPacket(bool do_record)
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{ record_current_packet = do_record ? 1 : 0; }
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void SetRecordCurrentContent(bool do_record)
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{ record_current_content = do_record ? 1 : 0; }
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// FIXME: Now this is in Analyzer and should eventually be removed here.
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//
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// If true, skip processing of remainder of connection. Note
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// that this does not in itself imply that record_packets is false;
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// we might want instead to process the connection off-line.
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void SetSkip(bool do_skip) { skip = do_skip ? 1 : 0; }
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bool Skipping() const { return skip; }
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// Arrange for the connection to expire after the given amount of time.
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void SetLifetime(double lifetime);
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// Returns true if the packet reflects a reuse of this
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// connection (i.e., not a continuation but the beginning of
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// a new connection).
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bool IsReuse(double t, const u_char* pkt);
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// Get/set the inactivity timeout for this connection.
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void SetInactivityTimeout(double timeout);
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double InactivityTimeout() const { return inactivity_timeout; }
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// Activate connection_status_update timer.
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void EnableStatusUpdateTimer();
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[[deprecated("Remove in v4.1. Use ConnVal() instead.")]]
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zeek::RecordVal* BuildConnVal();
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/**
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* Returns the associated "connection" record.
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*/
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const zeek::RecordValPtr& ConnVal();
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void AppendAddl(const char* str);
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LoginConn* AsLoginConn() { return login_conn; }
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void Match(Rule::PatternType type, const u_char* data, int len,
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bool is_orig, bool bol, bool eol, bool clear_state);
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/**
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* Generates connection removal event(s).
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*/
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void RemovalEvent();
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// If a handler exists for 'f', an event will be generated. If 'name' is
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// given that event's first argument will be it, and it's second will be
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// the connection value. If 'name' is null, then the event's first
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// argument is the connection value.
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void Event(EventHandlerPtr f, analyzer::Analyzer* analyzer, const char* name = nullptr);
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// If a handler exists for 'f', an event will be generated. In any case,
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// 'v1' and 'v2' reference counts get decremented. The event's first
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// argument is the connection value, second argument is 'v1', and if 'v2'
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// is given that will be it's third argument.
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[[deprecated("Remove in v4.1. Use EnqueueEvent() instead (note it doesn't automatically add the connection argument).")]]
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void Event(EventHandlerPtr f, analyzer::Analyzer* analyzer, zeek::Val* v1, zeek::Val* v2 = nullptr);
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// If a handler exists for 'f', an event will be generated. In any case,
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// reference count for each element in the 'vl' list are decremented. The
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// arguments used for the event are whatevever is provided in 'vl'.
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[[deprecated("Remove in v4.1. Use EnqueueEvent() instead.")]]
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void ConnectionEvent(EventHandlerPtr f, analyzer::Analyzer* analyzer,
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val_list vl);
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// Same as ConnectionEvent, except taking the event's argument list via a
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// pointer instead of by value. This function takes ownership of the
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// memory pointed to by 'vl' and also for decrementing the reference count
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// of each of its elements.
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[[deprecated("Remove in v4.1. Use EnqueueEvent() instead.")]]
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void ConnectionEvent(EventHandlerPtr f, analyzer::Analyzer* analyzer,
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val_list* vl);
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// Queues an event without first checking if there's any available event
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// handlers (or remote consumes). If it turns out there's actually nothing
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// that will consume the event, then this may leak memory due to failing to
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// decrement the reference count of each element in 'vl'. i.e. use this
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// function instead of ConnectionEvent() if you've already guarded against
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// the case where there's no handlers (one usually also does that because
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// it would be a waste of effort to construct all the event arguments when
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// there's no handlers to consume them).
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[[deprecated("Remove in v4.1. Use EnqueueEvent() instead.")]]
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void ConnectionEventFast(EventHandlerPtr f, analyzer::Analyzer* analyzer,
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val_list vl);
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/**
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* Enqueues an event associated with this connection and given analyzer.
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*/
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void EnqueueEvent(EventHandlerPtr f, analyzer::Analyzer* analyzer,
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zeek::Args args);
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/**
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* A version of EnqueueEvent() taking a variable number of arguments.
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*/
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template <class... Args>
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std::enable_if_t<
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std::is_convertible_v<
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std::tuple_element_t<0, std::tuple<Args...>>, zeek::ValPtr>>
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EnqueueEvent(EventHandlerPtr h, analyzer::Analyzer* analyzer, Args&&... args)
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{ return EnqueueEvent(h, analyzer, zeek::Args{std::forward<Args>(args)...}); }
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void Weird(const char* name, const char* addl = "");
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bool DidWeird() const { return weird != 0; }
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// Cancel all associated timers.
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void CancelTimers();
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inline bool FlagEvent(ConnEventToFlag e)
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{
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if ( e >= 0 && e < NUM_EVENTS_TO_FLAG )
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{
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if ( suppress_event & (1 << e) )
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return false;
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suppress_event |= 1 << e;
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}
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return true;
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}
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void Describe(ODesc* d) const override;
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void IDString(ODesc* d) const;
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// Statistics.
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// Just a lower bound.
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unsigned int MemoryAllocation() const;
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unsigned int MemoryAllocationConnVal() const;
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static uint64_t TotalConnections()
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{ return total_connections; }
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static uint64_t CurrentConnections()
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{ return current_connections; }
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// Returns true if the history was already seen, false otherwise.
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bool CheckHistory(uint32_t mask, char code)
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{
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if ( (hist_seen & mask) == 0 )
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{
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hist_seen |= mask;
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AddHistory(code);
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return false;
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}
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else
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return true;
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}
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// Increments the passed counter and adds it as a history
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// code if it has crossed the next scaling threshold. Scaling
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// is done in terms of powers of the third argument.
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// Returns true if the threshold was crossed, false otherwise.
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bool ScaledHistoryEntry(char code, uint32_t& counter,
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uint32_t& scaling_threshold,
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uint32_t scaling_base = 10);
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void HistoryThresholdEvent(EventHandlerPtr e, bool is_orig,
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uint32_t threshold);
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void AddHistory(char code) { history += code; }
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void DeleteTimer(double t);
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// Sets the root of the analyzer tree as well as the primary PIA.
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void SetRootAnalyzer(analyzer::TransportLayerAnalyzer* analyzer, analyzer::pia::PIA* pia);
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analyzer::TransportLayerAnalyzer* GetRootAnalyzer() { return root_analyzer; }
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analyzer::pia::PIA* GetPrimaryPIA() { return primary_PIA; }
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// Sets the transport protocol in use.
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void SetTransport(TransportProto arg_proto) { proto = arg_proto; }
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void SetUID(const Bro::UID &arg_uid) { uid = arg_uid; }
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Bro::UID GetUID() const { return uid; }
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const EncapsulationStack* GetEncapsulation() const
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{ return encapsulation; }
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void CheckFlowLabel(bool is_orig, uint32_t flow_label);
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uint32_t GetOrigFlowLabel() { return orig_flow_label; }
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uint32_t GetRespFlowLabel() { return resp_flow_label; }
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bool PermitWeird(const char* name, uint64_t threshold, uint64_t rate,
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double duration);
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protected:
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// Add the given timer to expire at time t. If do_expire
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// is true, then the timer is also evaluated when Bro terminates,
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// otherwise not.
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void AddTimer(timer_func timer, double t, bool do_expire,
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TimerType type);
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void RemoveTimer(Timer* t);
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// Allow other classes to access pointers to these:
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friend class ConnectionTimer;
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void InactivityTimer(double t);
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void StatusUpdateTimer(double t);
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void RemoveConnectionTimer(double t);
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NetSessions* sessions;
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ConnIDKey key;
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bool key_valid;
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timer_list timers;
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IPAddr orig_addr;
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IPAddr resp_addr;
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uint32_t orig_port, resp_port; // in network order
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TransportProto proto;
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uint32_t orig_flow_label, resp_flow_label; // most recent IPv6 flow labels
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uint32_t vlan, inner_vlan; // VLAN this connection traverses, if available
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u_char orig_l2_addr[Packet::l2_addr_len]; // Link-layer originator address, if available
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u_char resp_l2_addr[Packet::l2_addr_len]; // Link-layer responder address, if available
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double start_time, last_time;
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double inactivity_timeout;
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zeek::RecordValPtr conn_val;
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LoginConn* login_conn; // either nil, or this
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const EncapsulationStack* encapsulation; // tunnels
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int suppress_event; // suppress certain events to once per conn.
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unsigned int installed_status_timer:1;
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unsigned int timers_canceled:1;
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unsigned int is_active:1;
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unsigned int skip:1;
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unsigned int weird:1;
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unsigned int finished:1;
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unsigned int record_packets:1, record_contents:1;
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unsigned int record_current_packet:1, record_current_content:1;
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unsigned int saw_first_orig_packet:1, saw_first_resp_packet:1;
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unsigned int is_successful:1;
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// Count number of connections.
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static uint64_t total_connections;
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static uint64_t current_connections;
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std::string history;
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uint32_t hist_seen;
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analyzer::TransportLayerAnalyzer* root_analyzer;
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analyzer::pia::PIA* primary_PIA;
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Bro::UID uid; // Globally unique connection ID.
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WeirdStateMap weird_state;
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};
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class ConnectionTimer final : public Timer {
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public:
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ConnectionTimer(Connection* arg_conn, timer_func arg_timer,
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double arg_t, bool arg_do_expire, TimerType arg_type)
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: Timer(arg_t, arg_type)
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{ Init(arg_conn, arg_timer, arg_do_expire); }
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~ConnectionTimer() override;
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void Dispatch(double t, bool is_expire) override;
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protected:
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ConnectionTimer() {}
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void Init(Connection* conn, timer_func timer, bool do_expire);
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Connection* conn;
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timer_func timer;
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bool do_expire;
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};
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#define ADD_TIMER(timer, t, do_expire, type) \
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AddTimer(timer_func(timer), (t), (do_expire), (type))
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