mirror of
https://github.com/zeek/zeek.git
synced 2025-10-09 18:18:19 +00:00
250 lines
5.7 KiB
C++
250 lines
5.7 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#include "zeek-config.h"
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#include "Event.h"
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#include "Desc.h"
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#include "Func.h"
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#include "NetVar.h"
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#include "Trigger.h"
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#include "Val.h"
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#include "plugin/Manager.h"
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#include "iosource/Manager.h"
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#include "iosource/PktSrc.h"
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#include "RunState.h"
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zeek::EventMgr zeek::event_mgr;
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zeek::EventMgr& mgr = zeek::event_mgr;
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namespace zeek {
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Event::Event(EventHandlerPtr arg_handler, zeek::Args arg_args,
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util::detail::SourceID arg_src, analyzer::ID arg_aid,
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Obj* arg_obj)
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: handler(arg_handler),
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args(std::move(arg_args)),
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src(arg_src),
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aid(arg_aid),
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obj(arg_obj),
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next_event(nullptr)
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{
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if ( obj )
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Ref(obj);
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}
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void Event::Describe(ODesc* d) const
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{
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if ( d->IsReadable() )
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d->AddSP("event");
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bool s = d->IsShort();
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d->SetShort(s);
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if ( ! d->IsBinary() )
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d->Add("(");
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describe_vals(args, d);
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if ( ! d->IsBinary() )
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d->Add("(");
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}
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void Event::Dispatch(bool no_remote)
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{
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if ( src == util::detail::SOURCE_BROKER )
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no_remote = true;
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if ( handler->ErrorHandler() )
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reporter->BeginErrorHandler();
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try
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{
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handler->Call(&args, no_remote);
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}
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catch ( InterpreterException& e )
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{
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// Already reported.
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}
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if ( obj )
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// obj->EventDone();
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Unref(obj);
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if ( handler->ErrorHandler() )
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reporter->EndErrorHandler();
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}
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EventMgr::EventMgr()
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{
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head = tail = nullptr;
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current_src = util::detail::SOURCE_LOCAL;
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current_aid = 0;
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src_val = nullptr;
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draining = false;
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}
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EventMgr::~EventMgr()
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{
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while ( head )
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{
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Event* n = head->NextEvent();
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Unref(head);
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head = n;
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}
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Unref(src_val);
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}
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void EventMgr::QueueEventFast(const EventHandlerPtr &h, ValPList vl,
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util::detail::SourceID src, analyzer::ID aid, detail::TimerMgr* mgr,
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Obj* obj)
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{
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QueueEvent(new Event(h, val_list_to_args(vl), src, aid, obj));
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}
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void EventMgr::QueueEvent(const EventHandlerPtr &h, ValPList vl,
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util::detail::SourceID src, analyzer::ID aid,
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detail::TimerMgr* mgr, Obj* obj)
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{
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auto args = val_list_to_args(vl);
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if ( h )
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Enqueue(h, std::move(args), src, aid, obj);
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}
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void EventMgr::QueueEvent(const EventHandlerPtr &h, ValPList* vl,
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util::detail::SourceID src, analyzer::ID aid,
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detail::TimerMgr* mgr, Obj* obj)
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{
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auto args = val_list_to_args(*vl);
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delete vl;
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if ( h )
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Enqueue(h, std::move(args), src, aid, obj);
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}
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void EventMgr::Enqueue(const EventHandlerPtr& h, Args vl,
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util::detail::SourceID src,
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analyzer::ID aid, Obj* obj)
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{
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QueueEvent(new Event(h, std::move(vl), src, aid, obj));
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}
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void EventMgr::QueueEvent(Event* event)
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{
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bool done = PLUGIN_HOOK_WITH_RESULT(HOOK_QUEUE_EVENT, HookQueueEvent(event), false);
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if ( done )
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return;
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if ( ! head )
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{
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head = tail = event;
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queue_flare.Fire();
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}
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else
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{
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tail->SetNext(event);
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tail = event;
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}
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++event_mgr.num_events_queued;
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}
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void EventMgr::Dispatch(Event* event, bool no_remote)
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{
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current_src = event->Source();
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event->Dispatch(no_remote);
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Unref(event);
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}
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void EventMgr::Drain()
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{
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if ( event_queue_flush_point )
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Enqueue(event_queue_flush_point, Args{});
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detail::SegmentProfiler prof(detail::segment_logger, "draining-events");
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PLUGIN_HOOK_VOID(HOOK_DRAIN_EVENTS, HookDrainEvents());
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draining = true;
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// Past Bro versions drained as long as there events, including when
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// a handler queued new events during its execution. This could lead
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// to endless loops in case a handler kept triggering its own event.
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// We now limit this to just a couple of rounds. We do more than
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// just one round to make it less likley to break existing scripts
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// that expect the old behavior to trigger something quickly.
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for ( int round = 0; head && round < 2; round++ )
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{
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Event* current = head;
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head = nullptr;
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tail = nullptr;
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while ( current )
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{
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Event* next = current->NextEvent();
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current_src = current->Source();
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current_aid = current->Analyzer();
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current->Dispatch();
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Unref(current);
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++event_mgr.num_events_dispatched;
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current = next;
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}
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}
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// Note: we might eventually need a general way to specify things to
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// do after draining events.
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draining = false;
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// Make sure all of the triggers get processed every time the events
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// drain.
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detail::trigger_mgr->Process();
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}
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void EventMgr::Describe(ODesc* d) const
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{
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int n = 0;
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Event* e;
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for ( e = head; e; e = e->NextEvent() )
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++n;
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d->AddCount(n);
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for ( e = head; e; e = e->NextEvent() )
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{
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e->Describe(d);
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d->NL();
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}
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}
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void EventMgr::Process()
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{
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// If we don't have a source, or the source is closed, or we're
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// reading live (which includes pseudo-realtime), advance the time
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// here to the current time since otherwise it won't move forward.
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iosource::PktSrc* pkt_src = iosource_mgr->GetPktSrc();
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if ( ! pkt_src || ! pkt_src->IsOpen() || run_state::reading_live )
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run_state::detail::update_network_time(util::current_time());
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queue_flare.Extinguish();
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// While it semes like the most logical thing to do, we dont want
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// to call Drain() as part of this method. It will get called at
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// the end of net_run after all of the sources have been processed
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// and had the opportunity to spawn new events. We could use
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// zeek::iosource_mgr->Wakeup() instead of making EventMgr an IOSource,
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// but then we couldn't update the time above and nothing would
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// drive it forward.
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}
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void EventMgr::InitPostScript()
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{
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iosource_mgr->Register(this, true, false);
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if ( ! iosource_mgr->RegisterFd(queue_flare.FD(), this) )
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reporter->FatalError("Failed to register event manager FD with iosource_mgr");
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}
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} // namespace zeek
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