zeek/src/Event.cc
Tim Wojtulewicz fe0c22c789 Base: Clean up explicit uses of namespaces in places where they're not necessary.
This commit covers all of the common and base classes.
2020-08-24 12:07:00 -07:00

250 lines
5.7 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#include "zeek-config.h"
#include "Event.h"
#include "Desc.h"
#include "Func.h"
#include "NetVar.h"
#include "Trigger.h"
#include "Val.h"
#include "plugin/Manager.h"
#include "iosource/Manager.h"
#include "iosource/PktSrc.h"
#include "RunState.h"
zeek::EventMgr zeek::event_mgr;
zeek::EventMgr& mgr = zeek::event_mgr;
namespace zeek {
Event::Event(EventHandlerPtr arg_handler, zeek::Args arg_args,
util::detail::SourceID arg_src, analyzer::ID arg_aid,
Obj* arg_obj)
: handler(arg_handler),
args(std::move(arg_args)),
src(arg_src),
aid(arg_aid),
obj(arg_obj),
next_event(nullptr)
{
if ( obj )
Ref(obj);
}
void Event::Describe(ODesc* d) const
{
if ( d->IsReadable() )
d->AddSP("event");
bool s = d->IsShort();
d->SetShort(s);
if ( ! d->IsBinary() )
d->Add("(");
describe_vals(args, d);
if ( ! d->IsBinary() )
d->Add("(");
}
void Event::Dispatch(bool no_remote)
{
if ( src == util::detail::SOURCE_BROKER )
no_remote = true;
if ( handler->ErrorHandler() )
reporter->BeginErrorHandler();
try
{
handler->Call(&args, no_remote);
}
catch ( InterpreterException& e )
{
// Already reported.
}
if ( obj )
// obj->EventDone();
Unref(obj);
if ( handler->ErrorHandler() )
reporter->EndErrorHandler();
}
EventMgr::EventMgr()
{
head = tail = nullptr;
current_src = util::detail::SOURCE_LOCAL;
current_aid = 0;
src_val = nullptr;
draining = false;
}
EventMgr::~EventMgr()
{
while ( head )
{
Event* n = head->NextEvent();
Unref(head);
head = n;
}
Unref(src_val);
}
void EventMgr::QueueEventFast(const EventHandlerPtr &h, ValPList vl,
util::detail::SourceID src, analyzer::ID aid, detail::TimerMgr* mgr,
Obj* obj)
{
QueueEvent(new Event(h, val_list_to_args(vl), src, aid, obj));
}
void EventMgr::QueueEvent(const EventHandlerPtr &h, ValPList vl,
util::detail::SourceID src, analyzer::ID aid,
detail::TimerMgr* mgr, Obj* obj)
{
auto args = val_list_to_args(vl);
if ( h )
Enqueue(h, std::move(args), src, aid, obj);
}
void EventMgr::QueueEvent(const EventHandlerPtr &h, ValPList* vl,
util::detail::SourceID src, analyzer::ID aid,
detail::TimerMgr* mgr, Obj* obj)
{
auto args = val_list_to_args(*vl);
delete vl;
if ( h )
Enqueue(h, std::move(args), src, aid, obj);
}
void EventMgr::Enqueue(const EventHandlerPtr& h, Args vl,
util::detail::SourceID src,
analyzer::ID aid, Obj* obj)
{
QueueEvent(new Event(h, std::move(vl), src, aid, obj));
}
void EventMgr::QueueEvent(Event* event)
{
bool done = PLUGIN_HOOK_WITH_RESULT(HOOK_QUEUE_EVENT, HookQueueEvent(event), false);
if ( done )
return;
if ( ! head )
{
head = tail = event;
queue_flare.Fire();
}
else
{
tail->SetNext(event);
tail = event;
}
++event_mgr.num_events_queued;
}
void EventMgr::Dispatch(Event* event, bool no_remote)
{
current_src = event->Source();
event->Dispatch(no_remote);
Unref(event);
}
void EventMgr::Drain()
{
if ( event_queue_flush_point )
Enqueue(event_queue_flush_point, Args{});
detail::SegmentProfiler prof(detail::segment_logger, "draining-events");
PLUGIN_HOOK_VOID(HOOK_DRAIN_EVENTS, HookDrainEvents());
draining = true;
// Past Bro versions drained as long as there events, including when
// a handler queued new events during its execution. This could lead
// to endless loops in case a handler kept triggering its own event.
// We now limit this to just a couple of rounds. We do more than
// just one round to make it less likley to break existing scripts
// that expect the old behavior to trigger something quickly.
for ( int round = 0; head && round < 2; round++ )
{
Event* current = head;
head = nullptr;
tail = nullptr;
while ( current )
{
Event* next = current->NextEvent();
current_src = current->Source();
current_aid = current->Analyzer();
current->Dispatch();
Unref(current);
++event_mgr.num_events_dispatched;
current = next;
}
}
// Note: we might eventually need a general way to specify things to
// do after draining events.
draining = false;
// Make sure all of the triggers get processed every time the events
// drain.
detail::trigger_mgr->Process();
}
void EventMgr::Describe(ODesc* d) const
{
int n = 0;
Event* e;
for ( e = head; e; e = e->NextEvent() )
++n;
d->AddCount(n);
for ( e = head; e; e = e->NextEvent() )
{
e->Describe(d);
d->NL();
}
}
void EventMgr::Process()
{
// If we don't have a source, or the source is closed, or we're
// reading live (which includes pseudo-realtime), advance the time
// here to the current time since otherwise it won't move forward.
iosource::PktSrc* pkt_src = iosource_mgr->GetPktSrc();
if ( ! pkt_src || ! pkt_src->IsOpen() || run_state::reading_live )
run_state::detail::update_network_time(util::current_time());
queue_flare.Extinguish();
// While it semes like the most logical thing to do, we dont want
// to call Drain() as part of this method. It will get called at
// the end of net_run after all of the sources have been processed
// and had the opportunity to spawn new events. We could use
// zeek::iosource_mgr->Wakeup() instead of making EventMgr an IOSource,
// but then we couldn't update the time above and nothing would
// drive it forward.
}
void EventMgr::InitPostScript()
{
iosource_mgr->Register(this, true, false);
if ( ! iosource_mgr->RegisterFd(queue_flare.FD(), this) )
reporter->FatalError("Failed to register event manager FD with iosource_mgr");
}
} // namespace zeek