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![]() The Zeek code base has very inconsistent #includes. Many sources included a few headers, and those headers included other headers, and in the end, nearly everything is included everywhere, so missing #includes were never noticed. Another side effect was a lot of header bloat which slows down the build. First step to fix it: in each source file, its own header should be included first to verify that each header's includes are correct, and none is missing. After adding the missing #includes, I replaced lots of #includes inside headers with class forward declarations. In most headers, object pointers are never referenced, so declaring the function prototypes with forward-declared classes is just fine. This patch speeds up the build by 19%, because each compilation unit gets smaller. Here are the "time" numbers for a fresh build (with a warm page cache but without ccache): Before this patch: 3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k 760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps After this patch: 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps |
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.. | ||
file-plugin | ||
hooks-plugin | ||
logging-hooks-plugin | ||
pktdumper-plugin | ||
pktsrc-plugin | ||
plugin-nopatchversion-plugin | ||
plugin-withpatchversion-plugin | ||
protocol-plugin | ||
reader-plugin | ||
reporter-hook-plugin | ||
writer-plugin | ||
bifs-and-scripts-install.sh | ||
bifs-and-scripts.sh | ||
file.zeek | ||
hooks.zeek | ||
init-plugin.zeek | ||
logging-hooks.zeek | ||
pktdumper.zeek | ||
pktsrc.zeek | ||
plugin-nopatchversion.zeek | ||
plugin-withpatchversion.zeek | ||
protocol.zeek | ||
reader.zeek | ||
reporter-hook.zeek | ||
writer.zeek |