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https://github.com/zeek/zeek.git
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269 lines
8 KiB
C++
269 lines
8 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#pragma once
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#include <memory>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "zeek/IntrusivePtr.h"
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#include "zeek/Obj.h"
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#include "zeek/Type.h"
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#include "zeek/ZeekArgs.h"
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namespace zeek {
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using ValPtr = IntrusivePtr<Val>;
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class BrokerListView;
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class BrokerData;
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namespace detail {
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class CallExpr;
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class ScriptFunc;
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using IDPtr = IntrusivePtr<ID>;
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namespace trigger {
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class Trigger;
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using TriggerPtr = IntrusivePtr<Trigger>;
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} // namespace trigger
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class Frame;
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using FramePtr = IntrusivePtr<Frame>;
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class Frame : public Obj {
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public:
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/**
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* Constructs a new frame belonging to *func* with *fn_args*
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* arguments.
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*
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* @param the size of the frame
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* @param func the function that is creating this frame
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* @param fn_args the arguments being passed to that function.
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*/
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Frame(int size, const ScriptFunc* func, const zeek::Args* fn_args);
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/**
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* Returns the size of the frame.
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*
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* @return the number of elements in the frame.
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*/
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int FrameSize() const { return size; }
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/**
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* @param n the index to get.
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* @return the value at index *n* of the underlying array.
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*/
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const ValPtr& GetElement(int n) const {
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// Note: technically this may want to adjust by current_offset, but
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// in practice, this method is never called from anywhere other than
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// function call invocation, where current_offset should be zero.
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return frame[n];
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}
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/**
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* Sets the element at index *n* of the underlying array to *v*.
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* @param n the index to set
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* @param v the value to set it to
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*/
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void SetElement(int n, ValPtr v);
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/**
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* Associates *id* and *v* in the frame. Future lookups of
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* *id* will return *v*.
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*
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* @param id the ID to associate
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* @param v the value to associate it with
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*/
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void SetElement(const ID* id, ValPtr v);
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void SetElement(const IDPtr& id, ValPtr v) { SetElement(id.get(), std::move(v)); }
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/**
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* Gets the value associated with *id* and returns it. Returns
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* nullptr if no such element exists.
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*
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* @param id the id who's value to retrieve
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* @return the value associated with *id*
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*/
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const ValPtr& GetElementByID(const IDPtr& id) const { return GetElementByID(id.get()); }
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/**
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* Adjusts the current offset being used for frame accesses.
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* This is in support of inlined functions.
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*
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* @param incr Amount by which to increase the frame offset.
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* Use a negative value to shrink the offset.
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*/
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void AdjustOffset(int incr) { current_offset += incr; }
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/**
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* Resets all of the indexes from [*startIdx, frame_size) in
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* the Frame.
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* @param the first index to unref.
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*/
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void Reset(int startIdx);
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/**
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* Describes the frame and all of its values.
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*/
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void Describe(ODesc* d) const override;
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/**
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* @return the function that the frame is associated with.
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*/
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const ScriptFunc* GetFunction() const { return function; }
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/**
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* @return the arguments passed to the function that this frame
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* is associated with.
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*/
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const Args* GetFuncArgs() const { return func_args; }
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/**
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* Change the function that the frame is associated with.
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*
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* @param func the function for the frame to be associated with.
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*/
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void SetFunction(ScriptFunc* func) { function = func; }
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/**
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* Sets the next statement to be executed in the context of the frame.
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*
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* @param stmt the statement to set it to.
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*/
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void SetNextStmt(Stmt* stmt) { next_stmt = stmt; }
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/**
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* @return the next statement to be executed in the context of the frame.
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*/
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Stmt* GetNextStmt() const { return next_stmt; }
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/** Used to implement "next" command in debugger. */
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void BreakBeforeNextStmt(bool should_break) { break_before_next_stmt = should_break; }
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bool BreakBeforeNextStmt() const { return break_before_next_stmt; }
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/** Used to implement "finish" command in debugger. */
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void BreakOnReturn(bool should_break) { break_on_return = should_break; }
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bool BreakOnReturn() const { return break_on_return; }
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/**
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* Performs a deep copy of all the values in the current frame.
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*
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* @return a copy of this frame.
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*/
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Frame* Clone() const;
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/**
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* Creates a copy of the frame that just includes its trigger context.
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*
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* @return a partial copy of this frame.
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*/
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Frame* CloneForTrigger() const;
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/**
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* Serializes the frame (only done for lambda/when captures) as a
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* sequence of two-element vectors, the first element reflecting
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* the frame value, the second its type.
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*/
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std::optional<BrokerData> Serialize();
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/**
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* Instantiates a Frame from a serialized one.
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*
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* @return a pair in which the first item is the status of the serialization;
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* and the second is the unserialized frame with reference count +1, or
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* null if the serialization wasn't successful.
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*/
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static std::pair<bool, FramePtr> Unserialize(BrokerListView data);
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// If the frame is run in the context of a trigger condition evaluation,
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// the trigger needs to be registered.
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void SetTrigger(trigger::TriggerPtr arg_trigger);
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void ClearTrigger();
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trigger::Trigger* GetTrigger() const { return trigger.get(); }
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void SetCall(const CallExpr* arg_call) {
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call = arg_call;
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SetTriggerAssoc((void*)call);
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}
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void SetOnlyCall(const CallExpr* arg_call) { call = arg_call; }
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const CallExpr* GetCall() const { return call; }
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void SetTriggerAssoc(const void* arg_assoc) { assoc = arg_assoc; }
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const void* GetTriggerAssoc() const { return assoc; }
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const detail::Location* GetCallLocation() const;
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void SetDelayed() { delayed = true; }
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bool HasDelayed() const { return delayed; }
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private:
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using OffsetMap = std::unordered_map<std::string, int>;
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// This has a trivial form now, but used to hold additional
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// information, which is why we abstract it away from just being
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// a ValPtr.
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using Element = ValPtr;
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const ValPtr& GetElementByID(const ID* id) const;
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/** The number of vals that can be stored in this frame. */
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int size;
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bool break_before_next_stmt;
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bool break_on_return;
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bool delayed;
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/** Associates ID's offsets with values. */
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std::unique_ptr<Element[]> frame;
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/**
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* The offset we're currently using for references into the frame.
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* This is how we support inlined functions without having to
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* alter the offsets associated with their local variables.
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*/
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int current_offset;
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/** Frame used for lambda/when captures. */
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Frame* captures;
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/** Maps IDs to offsets into the "captures" frame. If the ID
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* isn't present, then it's not a capture.
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*/
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const OffsetMap* captures_offset_map;
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/** The function this frame is associated with. */
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const ScriptFunc* function;
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// The following is only needed for the debugger.
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/** The arguments to the function that this Frame is associated with. */
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const zeek::Args* func_args;
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/** The next statement to be evaluated in the context of this frame. */
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Stmt* next_stmt;
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trigger::TriggerPtr trigger;
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const CallExpr* call = nullptr;
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const void* assoc = nullptr;
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};
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} // namespace detail
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} // namespace zeek
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/**
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* If we stopped using this and instead just made a struct of the information
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* that the debugger actually uses we could make the Frame a class a template.
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* The template argument could be <int frame_size> and doing this would allow
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* us to use an std::array under the hood rather than a c style array.
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*
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* Another way to do this might to be to have Frame inherit from a class
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* DebugFrame which provides the information that the debugger uses. See:
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* https://stackoverflow.com/a/16211097
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*/
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extern std::vector<zeek::detail::Frame*> g_frame_stack;
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