zeek/src/threading/MsgThread.cc
Robin Sommer 490859cfef Reworking forceful thread termination.
Ctrl-C now kills a thread even if it hangs at termination. And readded
a (rather long) timeout to kill threads automatically that don't
shutdown.
2012-07-19 21:22:28 -07:00

359 lines
7.2 KiB
C++

#include "DebugLogger.h"
#include "MsgThread.h"
#include "Manager.h"
#include <unistd.h>
using namespace threading;
namespace threading {
////// Messages.
// Signals child thread to shutdown operation.
class FinishMessage : public InputMessage<MsgThread>
{
public:
FinishMessage(MsgThread* thread, double network_time) : InputMessage<MsgThread>("Finish", thread),
network_time(network_time) { }
virtual bool Process() {
bool result = Object()->OnFinish(network_time);
Object()->Finished();
return result;
}
private:
double network_time;
};
// A dummy message that's only purpose is unblock the current read operation
// so that the child's Run() methods can check the termination status.
class UnblockMessage : public InputMessage<MsgThread>
{
public:
UnblockMessage(MsgThread* thread) : InputMessage<MsgThread>("Unblock", thread) { }
virtual bool Process() { return true; }
};
/// Sends a heartbeat to the child thread.
class HeartbeatMessage : public InputMessage<MsgThread>
{
public:
HeartbeatMessage(MsgThread* thread, double arg_network_time, double arg_current_time)
: InputMessage<MsgThread>("Heartbeat", thread)
{ network_time = arg_network_time; current_time = arg_current_time; }
virtual bool Process() {
Object()->HeartbeatInChild();
return Object()->OnHeartbeat(network_time, current_time);
}
private:
double network_time;
double current_time;
};
// A message from the child to be passed on to the Reporter.
class ReporterMessage : public OutputMessage<MsgThread>
{
public:
enum Type {
INFO, WARNING, ERROR, FATAL_ERROR, FATAL_ERROR_WITH_CORE,
INTERNAL_WARNING, INTERNAL_ERROR
};
ReporterMessage(Type arg_type, MsgThread* thread, const string& arg_msg)
: OutputMessage<MsgThread>("ReporterMessage", thread)
{ type = arg_type; msg = arg_msg; }
virtual bool Process();
private:
string msg;
Type type;
};
#ifdef DEBUG
// A debug message from the child to be passed on to the DebugLogger.
class DebugMessage : public OutputMessage<MsgThread>
{
public:
DebugMessage(DebugStream arg_stream, MsgThread* thread, const string& arg_msg)
: OutputMessage<MsgThread>("DebugMessage", thread)
{ stream = arg_stream; msg = arg_msg; }
virtual bool Process()
{
string s = Object()->Name() + ": " + msg;
debug_logger.Log(stream, "%s", s.c_str());
return true;
}
private:
string msg;
DebugStream stream;
};
#endif
}
////// Methods.
Message::~Message()
{
}
bool ReporterMessage::Process()
{
string s = Object()->Name() + ": " + msg;
const char* cmsg = s.c_str();
switch ( type ) {
case INFO:
reporter->Info("%s", cmsg);
break;
case WARNING:
reporter->Warning("%s", cmsg);
break;
case ERROR:
reporter->Error("%s", cmsg);
break;
case FATAL_ERROR:
reporter->FatalError("%s", cmsg);
break;
case FATAL_ERROR_WITH_CORE:
reporter->FatalErrorWithCore("%s", cmsg);
break;
case INTERNAL_WARNING:
reporter->InternalWarning("%s", cmsg);
break;
case INTERNAL_ERROR :
reporter->InternalError("%s", cmsg);
break;
default:
reporter->InternalError("unknown ReporterMessage type %d", type);
}
return true;
}
MsgThread::MsgThread() : BasicThread()
{
cnt_sent_in = cnt_sent_out = 0;
finished = false;
stopped = false;
thread_mgr->AddMsgThread(this);
}
// Set by Bro's main signal handler.
extern int signal_val;
void MsgThread::OnStop()
{
if ( stopped )
return;
// Signal thread to terminate and wait until it has acknowledged.
SendIn(new FinishMessage(this, network_time), true);
int old_signal_val = signal_val;
signal_val = 0;
int cnt = 0;
bool aborted = 0;
while ( ! finished )
{
// Terminate if we get another kill signal.
if ( signal_val == SIGTERM || signal_val == SIGINT )
{
// Abort all threads here so that we won't hang next
// on another one.
fprintf(stderr, "received signal while waiting for thread %s, aborting all ...\n", Name().c_str());
thread_mgr->KillThreads();
aborted = true;
break;
}
if ( ++cnt % 10000 == 0 ) // Insurance against broken threads ...
{
fprintf(stderr, "killing thread %s ...\n", Name().c_str());
Kill();
aborted = true;
break;
}
usleep(1000);
}
Finished();
signal_val = old_signal_val;
// One more message to make sure the current queue read operation unblocks.
if ( ! aborted )
SendIn(new UnblockMessage(this), true);
}
void MsgThread::Heartbeat()
{
SendIn(new HeartbeatMessage(this, network_time, current_time()));
}
void MsgThread::HeartbeatInChild()
{
string n = Name();
n = Fmt("bro: %s (%" PRIu64 "/%" PRIu64 ")", n.c_str(),
cnt_sent_in - queue_in.Size(),
cnt_sent_out - queue_out.Size());
SetOSName(n.c_str());
}
void MsgThread::Finished()
{
// This is thread-safe "enough", we're the only one ever writing
// there.
finished = true;
}
void MsgThread::Info(const char* msg)
{
SendOut(new ReporterMessage(ReporterMessage::INFO, this, msg));
}
void MsgThread::Warning(const char* msg)
{
SendOut(new ReporterMessage(ReporterMessage::WARNING, this, msg));
}
void MsgThread::Error(const char* msg)
{
SendOut(new ReporterMessage(ReporterMessage::ERROR, this, msg));
}
void MsgThread::FatalError(const char* msg)
{
SendOut(new ReporterMessage(ReporterMessage::FATAL_ERROR, this, msg));
}
void MsgThread::FatalErrorWithCore(const char* msg)
{
SendOut(new ReporterMessage(ReporterMessage::FATAL_ERROR_WITH_CORE, this, msg));
}
void MsgThread::InternalWarning(const char* msg)
{
SendOut(new ReporterMessage(ReporterMessage::INTERNAL_WARNING, this, msg));
}
void MsgThread::InternalError(const char* msg)
{
// This one aborts immediately.
fprintf(stderr, "internal error in thread: %s\n", msg);
abort();
}
#ifdef DEBUG
void MsgThread::Debug(DebugStream stream, const char* msg)
{
SendOut(new DebugMessage(stream, this, msg));
}
#endif
void MsgThread::SendIn(BasicInputMessage* msg, bool force)
{
if ( Terminating() && ! force )
{
delete msg;
return;
}
DBG_LOG(DBG_THREADING, "Sending '%s' to %s ...", msg->Name().c_str(), Name().c_str());
queue_in.Put(msg);
++cnt_sent_in;
}
void MsgThread::SendOut(BasicOutputMessage* msg, bool force)
{
if ( Terminating() && ! force )
{
delete msg;
return;
}
queue_out.Put(msg);
++cnt_sent_out;
}
BasicOutputMessage* MsgThread::RetrieveOut()
{
BasicOutputMessage* msg = queue_out.Get();
assert(msg);
DBG_LOG(DBG_THREADING, "Retrieved '%s' from %s", msg->Name().c_str(), Name().c_str());
return msg;
}
BasicInputMessage* MsgThread::RetrieveIn()
{
BasicInputMessage* msg = queue_in.Get();
assert(msg);
#ifdef DEBUG
string s = Fmt("Retrieved '%s' in %s", msg->Name().c_str(), Name().c_str());
Debug(DBG_THREADING, s.c_str());
#endif
return msg;
}
void MsgThread::Run()
{
while ( ! finished )
{
BasicInputMessage* msg = RetrieveIn();
bool result = msg->Process();
if ( ! result )
{
string s = msg->Name() + " failed, terminating thread (MsgThread)";
Error(s.c_str());
break;
}
delete msg;
}
Finished();
}
void MsgThread::GetStats(Stats* stats)
{
stats->sent_in = cnt_sent_in;
stats->sent_out = cnt_sent_out;
stats->pending_in = queue_in.Size();
stats->pending_out = queue_out.Size();
queue_in.GetStats(&stats->queue_in_stats);
queue_out.GetStats(&stats->queue_out_stats);
}