zeek/src/SerializationFormat.h
Bernhard Amann a37ffab0ea serialization compiles.
Not entirely sure if it works too...
2013-04-10 13:15:31 -04:00

184 lines
6.8 KiB
C++

// Implements different data formats for serialization.
#ifndef SERIALIZATION_FORMAT
#define SERIALIZATION_FORMAT
#include <string>
using namespace std;
#include "util.h"
class IPAddr;
class IPPrefix;
// Abstract base class.
class SerializationFormat {
public:
SerializationFormat();
virtual ~SerializationFormat();
// Unserialization.
virtual void StartRead(char* data, uint32 len);
virtual void EndRead();
virtual bool Read(int* v, const char* tag) = 0;
virtual bool Read(uint8* v, const char* tag) = 0;
virtual bool Read(uint16* v, const char* tag) = 0;
virtual bool Read(uint32* v, const char* tag) = 0;
virtual bool Read(int64* v, const char* tag) = 0;
virtual bool Read(uint64* v, const char* tag) = 0;
virtual bool Read(char* v, const char* tag) = 0;
virtual bool Read(bool* v, const char* tag) = 0;
virtual bool Read(double* d, const char* tag) = 0;
virtual bool Read(string* s, const char* tag) = 0;
virtual bool Read(IPAddr* addr, const char* tag) = 0;
virtual bool Read(IPPrefix* prefix, const char* tag) = 0;
virtual bool Read(struct in_addr* addr, const char* tag) = 0;
virtual bool Read(struct in6_addr* addr, const char* tag) = 0;
// Returns number of raw bytes read since last call to StartRead().
int BytesRead() const { return bytes_read; }
// Passes ownership of string.
virtual bool Read(char** str, int* len, const char* tag) = 0;
// Serialization.
virtual void StartWrite();
virtual uint32 EndWrite(char** data); // passes ownership
virtual bool Write(int v, const char* tag) = 0;
virtual bool Write(uint8 v, const char* tag) = 0;
virtual bool Write(uint16 v, const char* tag) = 0;
virtual bool Write(uint32 v, const char* tag) = 0;
virtual bool Write(int64 v, const char* tag) = 0;
virtual bool Write(uint64 v, const char* tag) = 0;
virtual bool Write(char v, const char* tag) = 0;
virtual bool Write(bool v, const char* tag) = 0;
virtual bool Write(double d, const char* tag) = 0;
virtual bool Write(const char* s, const char* tag) = 0;
virtual bool Write(const char* buf, int len, const char* tag) = 0;
virtual bool Write(const string& s, const char* tag) = 0;
virtual bool Write(const IPAddr& addr, const char* tag) = 0;
virtual bool Write(const IPPrefix& prefix, const char* tag) = 0;
virtual bool Write(const struct in_addr& addr, const char* tag) = 0;
virtual bool Write(const struct in6_addr& addr, const char* tag) = 0;
virtual bool WriteOpenTag(const char* tag) = 0;
virtual bool WriteCloseTag(const char* tag) = 0;
virtual bool WriteSeparator() = 0;
// Returns number of raw bytes written since last call to StartWrite().
int BytesWritten() const { return bytes_written; }
protected:
bool ReadData(void* buf, size_t count);
bool WriteData(const void* buf, size_t count);
static const uint32 INITIAL_SIZE = 65536;
char* output;
uint32 output_size;
uint32 output_pos;
char* input;
uint32 input_len;
uint32 input_pos;
int bytes_written;
int bytes_read;
};
class BinarySerializationFormat : public SerializationFormat {
public:
BinarySerializationFormat();
virtual ~BinarySerializationFormat();
virtual bool Read(int* v, const char* tag);
virtual bool Read(uint8* v, const char* tag);
virtual bool Read(uint16* v, const char* tag);
virtual bool Read(uint32* v, const char* tag);
virtual bool Read(int64* v, const char* tag);
virtual bool Read(uint64* v, const char* tag);
virtual bool Read(char* v, const char* tag);
virtual bool Read(bool* v, const char* tag);
virtual bool Read(double* d, const char* tag);
virtual bool Read(char** str, int* len, const char* tag);
virtual bool Read(string* s, const char* tag);
virtual bool Read(IPAddr* addr, const char* tag);
virtual bool Read(IPPrefix* prefix, const char* tag);
virtual bool Read(struct in_addr* addr, const char* tag);
virtual bool Read(struct in6_addr* addr, const char* tag);
virtual bool Write(int v, const char* tag);
virtual bool Write(uint8 v, const char* tag);
virtual bool Write(uint16 v, const char* tag);
virtual bool Write(uint32 v, const char* tag);
virtual bool Write(int64 v, const char* tag);
virtual bool Write(uint64 v, const char* tag);
virtual bool Write(char v, const char* tag);
virtual bool Write(bool v, const char* tag);
virtual bool Write(double d, const char* tag);
virtual bool Write(const char* s, const char* tag);
virtual bool Write(const char* buf, int len, const char* tag);
virtual bool Write(const string& s, const char* tag);
virtual bool Write(const IPAddr& addr, const char* tag);
virtual bool Write(const IPPrefix& prefix, const char* tag);
virtual bool Write(const struct in_addr& addr, const char* tag);
virtual bool Write(const struct in6_addr& addr, const char* tag);
virtual bool WriteOpenTag(const char* tag);
virtual bool WriteCloseTag(const char* tag);
virtual bool WriteSeparator();
};
class XMLSerializationFormat:public SerializationFormat {
public:
XMLSerializationFormat();
virtual ~ XMLSerializationFormat();
// We don't write anything if tag is nil.
virtual bool Write(int v, const char* tag);
virtual bool Write(uint8 v, const char* tag);
virtual bool Write(uint16 v, const char* tag);
virtual bool Write(uint32 v, const char* tag);
virtual bool Write(int64 v, const char* tag);
virtual bool Write(uint64 v, const char* tag);
virtual bool Write(char v, const char* tag);
virtual bool Write(bool v, const char* tag);
virtual bool Write(double d, const char* tag);
virtual bool Write(const char* s, const char* tag);
virtual bool Write(const char* buf, int len, const char* tag);
virtual bool Write(const string& s, const char* tag);
virtual bool Write(const IPAddr& addr, const char* tag);
virtual bool Write(const IPPrefix& prefix, const char* tag);
virtual bool Write(const struct in_addr& addr, const char* tag);
virtual bool Write(const struct in6_addr& addr, const char* tag);
virtual bool WriteOpenTag(const char* tag);
virtual bool WriteCloseTag(const char* tag);
virtual bool WriteSeparator();
// Not implemented.
virtual bool Read(int* v, const char* tag);
virtual bool Read(uint8* v, const char* tag);
virtual bool Read(uint16* v, const char* tag);
virtual bool Read(uint32* v, const char* tag);
virtual bool Read(int64* v, const char* tag);
virtual bool Read(uint64* v, const char* tag);
virtual bool Read(char* v, const char* tag);
virtual bool Read(bool* v, const char* tag);
virtual bool Read(double* d, const char* tag);
virtual bool Read(char** str, int* len, const char* tag);
virtual bool Read(string* s, const char* tag);
virtual bool Read(IPAddr* addr, const char* tag);
virtual bool Read(IPPrefix* prefix, const char* tag);
virtual bool Read(struct in_addr* addr, const char* tag);
virtual bool Read(struct in6_addr* addr, const char* tag);
private:
// Encodes non-printable characters.
bool WriteEncodedString(const char* str, int len);
// Write an elment including type and encoding.
bool WriteElem(const char* tag, const char* type,
const char* content, int len);
};
#endif