zeek/src/threading/Manager.h
2020-02-05 16:43:22 -08:00

148 lines
3.6 KiB
C++

#pragma once
#include "MsgThread.h"
#include "Timer.h"
#include <list>
#include <utility>
namespace threading {
class HeartbeatTimer : public Timer {
public:
HeartbeatTimer(double t) : Timer(t, TIMER_THREAD_HEARTBEAT) {}
virtual ~HeartbeatTimer() {}
void Dispatch(double t, int is_expire);
protected:
void Init();
};
/**
* The thread manager coordinates all child threads. Once a BasicThread is
* instantitated, it gets addedd to the manager, which will delete it later
* once it has terminated.
*
* In addition to basic threads, the manager also provides additional
* functionality specific to MsgThread instances. In particular, it polls
* their outgoing message queue on a regular basis and feeds data sent into
* the rest of Bro. It also triggers the regular heartbeats.
*/
class Manager
{
public:
/**
* Constructor. Only a single instance of the manager must be
* created.
*/
Manager();
/**
* Destructor.
*/
~Manager();
/**
* Terminates the manager's processor. The method signals all threads
* to terminates and wait for them to do so. It then joins them and
* returns to the caller. Afterwards, no more thread instances may be
* created.
*/
void Terminate();
/**
* Returns True if we are currently in Terminate() waiting for
* threads to exit.
*/
bool Terminating() const { return terminating; }
typedef std::list<std::pair<string, MsgThread::Stats> > msg_stats_list;
/**
* Returns statistics from all current MsgThread instances.
*
* @return A list of statistics, with one entry for each MsgThread.
* Each entry is a tuple of thread name and statistics. The list
* reference remains valid until the next call to this method (or
* termination of the manager).
*/
const msg_stats_list& GetMsgThreadStats();
/**
* Returns the number of currently active threads. This counts all
* threads that are not yet joined, includingt any potentially in
* Terminating() state.
*/
int NumThreads() const { return all_threads.size(); }
/**
* Signals a specific threads to terminate immediately.
*/
void KillThread(BasicThread* thread);
/**
* Signals all threads to terminate immediately.
*/
void KillThreads();
protected:
friend class BasicThread;
friend class MsgThread;
friend class HeartbeatTimer;
/**
* Registers a new basic thread with the manager. This is
* automatically called by the thread's constructor.
*
* @param thread The thread.
*/
void AddThread(BasicThread* thread);
/**
* Registers a new message thread with the manager. This is
* automatically called by the thread's constructor. This must be
* called \a in \a addition to AddThread(BasicThread* thread). The
* MsgThread constructor makes sure to do so.
*
* @param thread The thread.
*/
void AddMsgThread(MsgThread* thread);
void Flush();
/**
* Sends heartbeat messages to all active message threads.
*/
void SendHeartbeats();
/**
* Sets up a timer to periodically send heartbeat messages to all threads.
*/
void StartHeartbeatTimer();
private:
typedef std::list<BasicThread*> all_thread_list;
all_thread_list all_threads;
typedef std::list<MsgThread*> msg_thread_list;
msg_thread_list msg_threads;
bool did_process; // True if the last Process() found some work to do.
double next_beat; // Timestamp when the next heartbeat will be sent.
bool terminating; // True if we are in Terminate().
msg_stats_list stats;
HeartbeatTimer* heartbeat_timer = nullptr;
};
}
/**
* A singleton instance of the thread manager. All methods must only be
* called from Bro's main thread.
*/
extern threading::Manager* thread_mgr;