zeek/src/Event.cc
Arne Welzel 3f7881a57b segment_profiling: Remove SegmentProfiler and load_sample event
While it seems interesting functionality, this hasn't been documented,
maintained or knowingly leveraged for many years.

There are various other approaches today, too:

* We track the number of event handler invocations regardless of
  profiling. It's possible to approximate a load_sample event by
  comparing the result of two get_event_stats() calls. Or, visualize
  the corresponding counters in a Prometheus setup to get an idea of
  event/s broken down by event names.

* HookCallFunction() allows to intercept script execution, including
  measuring the time execution takes.

* The global call_stack and g_frame_stack can be used from plugins
  (and even external processes) to walk the Zeek script stack at certain
  points to implement a sampling profiler.

* USDT probes or more plugin hooks will likely be preferred over Zeek
  builtin functionality in the future.

Relates to #3458
2024-01-03 11:55:54 +01:00

185 lines
4.5 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#include "zeek/Event.h"
#include "zeek/zeek-config.h"
#include "zeek/Desc.h"
#include "zeek/Func.h"
#include "zeek/NetVar.h"
#include "zeek/Trigger.h"
#include "zeek/Val.h"
#include "zeek/iosource/Manager.h"
#include "zeek/iosource/PktSrc.h"
#include "zeek/plugin/Manager.h"
zeek::EventMgr zeek::event_mgr;
namespace zeek {
Event::Event(const EventHandlerPtr& arg_handler, zeek::Args arg_args, util::detail::SourceID arg_src,
analyzer::ID arg_aid, Obj* arg_obj, double arg_ts)
: handler(arg_handler),
args(std::move(arg_args)),
src(arg_src),
aid(arg_aid),
ts(arg_ts),
obj(arg_obj),
next_event(nullptr) {
if ( obj )
Ref(obj);
}
void Event::Describe(ODesc* d) const {
if ( d->IsReadable() )
d->AddSP("event");
bool s = d->IsShort();
d->SetShort(s);
if ( ! d->IsBinary() )
d->Add("(");
describe_vals(args, d);
if ( ! d->IsBinary() )
d->Add("(");
}
void Event::Dispatch(bool no_remote) {
if ( src == util::detail::SOURCE_BROKER )
no_remote = true;
if ( handler->ErrorHandler() )
reporter->BeginErrorHandler();
try {
handler->Call(&args, no_remote, ts);
}
catch ( InterpreterException& e ) {
// Already reported.
}
if ( obj )
// obj->EventDone();
Unref(obj);
if ( handler->ErrorHandler() )
reporter->EndErrorHandler();
}
EventMgr::EventMgr() {
head = tail = nullptr;
current_src = util::detail::SOURCE_LOCAL;
current_aid = 0;
current_ts = 0;
src_val = nullptr;
draining = false;
}
EventMgr::~EventMgr() {
while ( head ) {
Event* n = head->NextEvent();
Unref(head);
head = n;
}
Unref(src_val);
}
void EventMgr::Enqueue(const EventHandlerPtr& h, Args vl, util::detail::SourceID src, analyzer::ID aid, Obj* obj,
double ts) {
QueueEvent(new Event(h, std::move(vl), src, aid, obj, ts));
}
void EventMgr::QueueEvent(Event* event) {
bool done = PLUGIN_HOOK_WITH_RESULT(HOOK_QUEUE_EVENT, HookQueueEvent(event), false);
if ( done )
return;
if ( ! head ) {
head = tail = event;
}
else {
tail->SetNext(event);
tail = event;
}
++event_mgr.num_events_queued;
}
void EventMgr::Dispatch(Event* event, bool no_remote) {
current_src = event->Source();
current_aid = event->Analyzer();
current_ts = event->Time();
event->Dispatch(no_remote);
Unref(event);
}
void EventMgr::Drain() {
if ( event_queue_flush_point )
Enqueue(event_queue_flush_point, Args{});
PLUGIN_HOOK_VOID(HOOK_DRAIN_EVENTS, HookDrainEvents());
draining = true;
// Past Zeek versions drained as long as there events, including when
// a handler queued new events during its execution. This could lead
// to endless loops in case a handler kept triggering its own event.
// We now limit this to just a couple of rounds. We do more than
// just one round to make it less likely to break existing scripts
// that expect the old behavior to trigger something quickly.
for ( int round = 0; head && round < 2; round++ ) {
Event* current = head;
head = nullptr;
tail = nullptr;
while ( current ) {
Event* next = current->NextEvent();
current_src = current->Source();
current_aid = current->Analyzer();
current_ts = current->Time();
current->Dispatch();
Unref(current);
++event_mgr.num_events_dispatched;
current = next;
}
}
// Note: we might eventually need a general way to specify things to
// do after draining events.
draining = false;
// Make sure all of the triggers get processed every time the events
// drain.
detail::trigger_mgr->Process();
}
void EventMgr::Describe(ODesc* d) const {
int n = 0;
Event* e;
for ( e = head; e; e = e->NextEvent() )
++n;
d->AddCount(n);
for ( e = head; e; e = e->NextEvent() ) {
e->Describe(d);
d->NL();
}
}
void EventMgr::Process() {
// While it semes like the most logical thing to do, we dont want
// to call Drain() as part of this method. It will get called at
// the end of run_loop after all of the sources have been processed
// and had the opportunity to spawn new events.
}
void EventMgr::InitPostScript() { iosource_mgr->Register(this, true, false); }
} // namespace zeek