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While it seems interesting functionality, this hasn't been documented, maintained or knowingly leveraged for many years. There are various other approaches today, too: * We track the number of event handler invocations regardless of profiling. It's possible to approximate a load_sample event by comparing the result of two get_event_stats() calls. Or, visualize the corresponding counters in a Prometheus setup to get an idea of event/s broken down by event names. * HookCallFunction() allows to intercept script execution, including measuring the time execution takes. * The global call_stack and g_frame_stack can be used from plugins (and even external processes) to walk the Zeek script stack at certain points to implement a sampling profiler. * USDT probes or more plugin hooks will likely be preferred over Zeek builtin functionality in the future. Relates to #3458
185 lines
4.5 KiB
C++
185 lines
4.5 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#include "zeek/Event.h"
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#include "zeek/zeek-config.h"
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#include "zeek/Desc.h"
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#include "zeek/Func.h"
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#include "zeek/NetVar.h"
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#include "zeek/Trigger.h"
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#include "zeek/Val.h"
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#include "zeek/iosource/Manager.h"
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#include "zeek/iosource/PktSrc.h"
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#include "zeek/plugin/Manager.h"
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zeek::EventMgr zeek::event_mgr;
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namespace zeek {
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Event::Event(const EventHandlerPtr& arg_handler, zeek::Args arg_args, util::detail::SourceID arg_src,
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analyzer::ID arg_aid, Obj* arg_obj, double arg_ts)
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: handler(arg_handler),
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args(std::move(arg_args)),
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src(arg_src),
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aid(arg_aid),
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ts(arg_ts),
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obj(arg_obj),
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next_event(nullptr) {
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if ( obj )
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Ref(obj);
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}
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void Event::Describe(ODesc* d) const {
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if ( d->IsReadable() )
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d->AddSP("event");
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bool s = d->IsShort();
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d->SetShort(s);
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if ( ! d->IsBinary() )
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d->Add("(");
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describe_vals(args, d);
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if ( ! d->IsBinary() )
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d->Add("(");
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}
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void Event::Dispatch(bool no_remote) {
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if ( src == util::detail::SOURCE_BROKER )
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no_remote = true;
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if ( handler->ErrorHandler() )
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reporter->BeginErrorHandler();
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try {
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handler->Call(&args, no_remote, ts);
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}
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catch ( InterpreterException& e ) {
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// Already reported.
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}
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if ( obj )
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// obj->EventDone();
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Unref(obj);
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if ( handler->ErrorHandler() )
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reporter->EndErrorHandler();
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}
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EventMgr::EventMgr() {
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head = tail = nullptr;
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current_src = util::detail::SOURCE_LOCAL;
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current_aid = 0;
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current_ts = 0;
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src_val = nullptr;
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draining = false;
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}
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EventMgr::~EventMgr() {
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while ( head ) {
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Event* n = head->NextEvent();
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Unref(head);
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head = n;
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}
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Unref(src_val);
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}
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void EventMgr::Enqueue(const EventHandlerPtr& h, Args vl, util::detail::SourceID src, analyzer::ID aid, Obj* obj,
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double ts) {
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QueueEvent(new Event(h, std::move(vl), src, aid, obj, ts));
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}
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void EventMgr::QueueEvent(Event* event) {
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bool done = PLUGIN_HOOK_WITH_RESULT(HOOK_QUEUE_EVENT, HookQueueEvent(event), false);
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if ( done )
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return;
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if ( ! head ) {
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head = tail = event;
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}
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else {
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tail->SetNext(event);
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tail = event;
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}
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++event_mgr.num_events_queued;
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}
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void EventMgr::Dispatch(Event* event, bool no_remote) {
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current_src = event->Source();
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current_aid = event->Analyzer();
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current_ts = event->Time();
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event->Dispatch(no_remote);
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Unref(event);
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}
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void EventMgr::Drain() {
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if ( event_queue_flush_point )
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Enqueue(event_queue_flush_point, Args{});
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PLUGIN_HOOK_VOID(HOOK_DRAIN_EVENTS, HookDrainEvents());
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draining = true;
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// Past Zeek versions drained as long as there events, including when
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// a handler queued new events during its execution. This could lead
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// to endless loops in case a handler kept triggering its own event.
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// We now limit this to just a couple of rounds. We do more than
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// just one round to make it less likely to break existing scripts
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// that expect the old behavior to trigger something quickly.
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for ( int round = 0; head && round < 2; round++ ) {
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Event* current = head;
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head = nullptr;
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tail = nullptr;
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while ( current ) {
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Event* next = current->NextEvent();
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current_src = current->Source();
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current_aid = current->Analyzer();
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current_ts = current->Time();
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current->Dispatch();
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Unref(current);
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++event_mgr.num_events_dispatched;
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current = next;
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}
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}
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// Note: we might eventually need a general way to specify things to
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// do after draining events.
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draining = false;
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// Make sure all of the triggers get processed every time the events
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// drain.
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detail::trigger_mgr->Process();
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}
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void EventMgr::Describe(ODesc* d) const {
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int n = 0;
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Event* e;
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for ( e = head; e; e = e->NextEvent() )
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++n;
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d->AddCount(n);
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for ( e = head; e; e = e->NextEvent() ) {
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e->Describe(d);
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d->NL();
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}
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}
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void EventMgr::Process() {
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// While it semes like the most logical thing to do, we dont want
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// to call Drain() as part of this method. It will get called at
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// the end of run_loop after all of the sources have been processed
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// and had the opportunity to spawn new events.
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}
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void EventMgr::InitPostScript() { iosource_mgr->Register(this, true, false); }
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} // namespace zeek
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