zeek/src/Frame.cc
Dominik Charousset 647fdf7737 Add facade types to avoid using raw Broker types
By avoiding to use `broker::data` directly, we gain a degree of freedom
that allows us to swap out `broker::data` for something else (e.g.,
`broker::variant`) in the future. Furthermore, it also helps us to keep
Broker types "local" to the Broker manager and gives us a nicer
interface.

Also replaces uses of `broker::expected` with `std::optional`. While an
`expected `can carry additional information as to why a value is not
present, nothing in Zeek ever cared about that. Hence, using
`std::optional` removes an unnecessary dependency on a Broker detail
while also being more efficient (no extra heap allocation when no value
is present).
2023-12-04 15:23:28 +01:00

195 lines
5.1 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#include "zeek/Frame.h"
#include <broker/error.hh>
#include "zeek/Desc.h"
#include "zeek/Func.h"
#include "zeek/ID.h"
#include "zeek/Trigger.h"
#include "zeek/Val.h"
#include "zeek/broker/Data.h"
std::vector<zeek::detail::Frame*> g_frame_stack;
namespace zeek::detail {
Frame::Frame(int arg_size, const ScriptFunc* func, const zeek::Args* fn_args) {
size = arg_size;
frame = std::make_unique<Element[]>(size);
function = func;
func_args = fn_args;
next_stmt = nullptr;
break_before_next_stmt = false;
break_on_return = false;
call = nullptr;
delayed = false;
// We could Ref()/Unref() the captures frame, but there's really
// no need because by definition this current frame exists to
// enable execution of the function, and its captures frame won't
// go away until the function itself goes away, which can only be
// after this frame does.
captures = function ? function->GetCapturesFrame() : nullptr;
captures_offset_map = function ? function->GetCapturesOffsetMap() : nullptr;
current_offset = 0;
}
void Frame::SetElement(int n, ValPtr v) {
n += current_offset;
ASSERT(n >= 0 && n < size);
frame[n] = std::move(v);
}
void Frame::SetElement(const ID* id, ValPtr v) {
if ( captures ) {
auto cap_off = captures_offset_map->find(id->Name());
if ( cap_off != captures_offset_map->end() ) {
captures->SetElement(cap_off->second, std::move(v));
return;
}
}
SetElement(id->Offset(), std::move(v));
}
const ValPtr& Frame::GetElementByID(const ID* id) const {
if ( captures ) {
auto cap_off = captures_offset_map->find(id->Name());
if ( cap_off != captures_offset_map->end() )
return captures->GetElement(cap_off->second);
}
return frame[id->Offset() + current_offset];
}
void Frame::Reset(int startIdx) {
for ( int i = startIdx + current_offset; i < size; ++i )
frame[i] = nullptr;
}
void Frame::Describe(ODesc* d) const {
if ( ! d->IsBinary() )
d->AddSP("frame");
if ( ! d->IsReadable() ) {
d->Add(size);
for ( int i = 0; i < size; ++i ) {
d->Add(frame[i] != nullptr);
d->SP();
}
}
for ( int i = 0; i < size; ++i )
if ( frame[i] )
frame[i]->Describe(d);
else if ( d->IsReadable() )
d->Add("<nil>");
}
Frame* Frame::Clone() const {
Frame* other = new Frame(size, function, func_args);
other->call = call;
other->assoc = assoc;
other->trigger = trigger;
for ( int i = 0; i < size; i++ )
if ( frame[i] )
other->frame[i] = frame[i]->Clone();
// Note, there's no need to clone "captures" or "captures_offset_map"
// since those get created fresh when constructing "other".
return other;
}
Frame* Frame::CloneForTrigger() const {
Frame* other = new Frame(0, function, func_args);
other->call = call;
other->assoc = assoc;
other->trigger = trigger;
return other;
}
static bool val_is_func(const ValPtr& v, ScriptFunc* func) {
if ( v->GetType()->Tag() != TYPE_FUNC )
return false;
return v->AsFunc() == func;
}
std::optional<BrokerData> Frame::Serialize() {
BrokerListBuilder body;
for ( int i = 0; i < size; ++i ) {
BrokerListBuilder val_tuple;
const auto& val = frame[i];
if ( ! val_tuple.Add(val) )
return std::nullopt;
val_tuple.Add(static_cast<int64_t>(val->GetType()->Tag()));
body.Add(std::move(val_tuple));
}
BrokerListBuilder rval;
rval.Add(std::move(body));
return std::move(rval).Build();
}
std::pair<bool, FramePtr> Frame::Unserialize(BrokerListView data) {
if ( data.IsEmpty() )
return std::make_pair(true, nullptr);
if ( ! data.Front().IsList() )
return std::make_pair(false, nullptr);
auto body = data.Front().ToList();
auto frame_size = body.Size();
auto rf = make_intrusive<Frame>(static_cast<int>(frame_size), nullptr, nullptr);
for ( size_t index = 0; index < frame_size; ++index ) {
if ( ! body[index].IsList() )
continue;
auto val_tuple = body[index].ToList();
if ( val_tuple.Size() != 2 )
return std::make_pair(false, nullptr);
auto type_int = val_tuple[1].ToInteger(-1);
if ( type_int < 0 || type_int >= NUM_TYPES )
return std::make_pair(false, nullptr);
Type t{static_cast<TypeTag>(type_int)};
auto val = val_tuple[0].ToVal(&t);
if ( ! val )
return std::make_pair(false, nullptr);
rf->frame[index] = std::move(val);
}
return std::make_pair(true, std::move(rf));
}
const detail::Location* Frame::GetCallLocation() const {
// This is currently trivial, but we keep it as an explicit
// method because it can provide flexibility for compiled code.
return call->GetLocationInfo();
}
void Frame::SetTrigger(trigger::TriggerPtr arg_trigger) { trigger = std::move(arg_trigger); }
void Frame::ClearTrigger() { trigger = nullptr; }
} // namespace zeek::detail