zeek/src/Obj.h

200 lines
5.7 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#pragma once
#include "zeek/zeek-config.h"
#include <limits.h>
namespace zeek
{
class ODesc;
namespace detail
{
class Location final
{
public:
constexpr Location(const char* fname, int line_f, int line_l, int col_f, int col_l) noexcept
: filename(fname), first_line(line_f), last_line(line_l), first_column(col_f),
last_column(col_l)
{
}
Location() = default;
void Describe(ODesc* d) const;
bool operator==(const Location& l) const;
bool operator!=(const Location& l) const { return ! (*this == l); }
const char* filename = nullptr;
int first_line = 0, last_line = 0;
int first_column = 0, last_column = 0;
};
#define YYLTYPE zeek::detail::yyltype
using yyltype = Location;
YYLTYPE GetCurrentLocation();
// Used to mean "no location associated with this object".
inline constexpr Location no_location("<no location>", 0, 0, 0, 0);
// Current start/end location.
extern Location start_location;
extern Location end_location;
// Used by parser to set the above.
inline void set_location(const Location loc)
{
start_location = end_location = loc;
}
inline void set_location(const Location start, const Location end)
{
start_location = start;
end_location = end;
}
} // namespace detail
class Obj
{
public:
Obj()
{
// A bit of a hack. We'd like to associate location
// information with every object created when parsing,
// since for them, the location is generally well-defined.
// We could maintain a separate flag that tells us whether
// we're inside a parse, but the parser also sets the
// location to no_location when it's done, so it makes
// sense to just check for that. *However*, start_location
// and end_location are maintained as their own objects
// rather than pointers or references, so we can't directly
// check them for equality with no_location. So instead
// we check for whether start_location has a line number
// of 0, which should only happen if it's been assigned
// to no_location (or hasn't been initialized at all).
location = nullptr;
if ( detail::start_location.first_line != 0 )
SetLocationInfo(&detail::start_location, &detail::end_location);
}
virtual ~Obj();
/* disallow copying */
Obj(const Obj&) = delete;
Obj& operator=(const Obj&) = delete;
// Report user warnings/errors. If obj2 is given, then it's
// included in the message, though if pinpoint_only is non-zero,
// then obj2 is only used to pinpoint the location.
void Warn(const char* msg, const Obj* obj2 = nullptr, bool pinpoint_only = false,
const detail::Location* expr_location = nullptr) const;
void Error(const char* msg, const Obj* obj2 = nullptr, bool pinpoint_only = false,
const detail::Location* expr_location = nullptr) const;
// Report internal errors.
void BadTag(const char* msg, const char* t1 = nullptr, const char* t2 = nullptr) const;
#define CHECK_TAG(t1, t2, text, tag_to_text_func) \
{ \
if ( t1 != t2 ) \
BadTag(text, tag_to_text_func(t1), tag_to_text_func(t2)); \
}
[[noreturn]] void Internal(const char* msg) const;
void InternalWarning(const char* msg) const;
virtual void Describe(ODesc* d) const {/* FIXME: Add code */};
void AddLocation(ODesc* d) const;
// Get location info for debugging.
virtual const detail::Location* GetLocationInfo() const
{
return location ? location : &detail::no_location;
}
virtual bool SetLocationInfo(const detail::Location* loc) { return SetLocationInfo(loc, loc); }
// Location = range from start to end.
virtual bool SetLocationInfo(const detail::Location* start, const detail::Location* end);
// Set new end-of-location information. This is used to
// extend compound objects such as statement lists.
virtual void UpdateLocationEndInfo(const detail::Location& end);
// Enable notification of plugins when this objects gets destroyed.
void NotifyPluginsOnDtor() { notify_plugins = true; }
int RefCnt() const { return ref_cnt; }
// Helper class to temporarily suppress errors
// as long as there exist any instances.
class SuppressErrors
{
public:
SuppressErrors() { ++Obj::suppress_errors; }
~SuppressErrors() { --Obj::suppress_errors; }
};
void Print() const;
protected:
detail::Location* location; // all that matters in real estate
private:
friend class SuppressErrors;
void DoMsg(ODesc* d, const char s1[], const Obj* obj2 = nullptr, bool pinpoint_only = false,
const detail::Location* expr_location = nullptr) const;
void PinPoint(ODesc* d, const Obj* obj2 = nullptr, bool pinpoint_only = false) const;
friend inline void Ref(Obj* o);
friend inline void Unref(Obj* o);
int ref_cnt = 1;
bool notify_plugins = false;
// If non-zero, do not print runtime errors. Useful for
// speculative evaluation.
static int suppress_errors;
};
// Sometimes useful when dealing with Obj subclasses that have their
// own (protected) versions of Error.
inline void Error(const Obj* o, const char* msg)
{
o->Error(msg);
}
[[noreturn]] extern void bad_ref(int type);
inline void Ref(Obj* o)
{
if ( ++(o->ref_cnt) <= 1 )
bad_ref(0);
if ( o->ref_cnt == INT_MAX )
bad_ref(1);
}
inline void Unref(Obj* o)
{
if ( o && --o->ref_cnt <= 0 )
{
if ( o->ref_cnt < 0 )
bad_ref(2);
delete o;
// We could do the following if o were passed by reference.
// o = (Obj*) 0xcd;
}
}
// A dict_delete_func that knows to Unref() dictionary entries.
extern void obj_delete_func(void* v);
} // namespace zeek