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199 lines
5.3 KiB
C++
199 lines
5.3 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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// Debugging support for Zeek policy files.
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#pragma once
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#include <cstdint>
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#include <deque>
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#include <map>
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#include <string>
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#include <vector>
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#include "zeek/Obj.h"
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#include "zeek/StmtEnums.h"
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#ifdef _MSC_VER
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#include <unistd.h> // Needed to ignore __attribute__((format(printf))) on MSVC
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#endif
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namespace zeek {
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class Val;
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template<class T>
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class IntrusivePtr;
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using ValPtr = zeek::IntrusivePtr<Val>;
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extern std::string current_module;
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namespace detail {
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class Frame;
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class Stmt;
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class DbgBreakpoint;
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class DbgWatch;
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class DbgDisplay;
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// This needs to be defined before we do the includes that come after it.
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enum ParseLocationRecType : uint8_t { PLR_UNKNOWN, PLR_FILE_AND_LINE, PLR_FUNCTION };
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class ParseLocationRec {
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public:
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ParseLocationRecType type;
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int32_t line;
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Stmt* stmt;
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const char* filename;
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};
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class StmtLocMapping;
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using Filemap = std::deque<StmtLocMapping*>; // mapping for a single file
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using BPIDMapType = std::map<int, DbgBreakpoint*>;
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using BPMapType = std::multimap<const Stmt*, DbgBreakpoint*>;
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class TraceState {
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public:
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TraceState() {
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dbgtrace = false;
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trace_file = stderr;
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}
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// Returns previous filename.
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FILE* SetTraceFile(const char* trace_filename);
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bool DoTrace() const {
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#if DEBUG
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return dbgtrace;
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#else
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return false;
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#endif
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}
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void TraceOn();
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void TraceOff();
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int LogTrace(const char* fmt, ...) __attribute__((format(printf, 2, 3)));
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;
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protected:
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bool dbgtrace; // print an execution trace
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FILE* trace_file;
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};
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extern TraceState g_trace_state;
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class DebuggerState {
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public:
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DebuggerState();
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~DebuggerState();
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int NextBPID() { return next_bp_id++; }
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int NextWatchID() { return next_watch_id++; }
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int NextDisplayID() { return next_display_id++; }
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bool BreakBeforeNextStmt() { return break_before_next_stmt; }
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void BreakBeforeNextStmt(bool dobrk) { break_before_next_stmt = dobrk; }
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bool BreakFromSignal() { return break_from_signal; }
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void BreakFromSignal(bool dobrk) { break_from_signal = dobrk; }
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// Temporary state: vanishes when execution resumes.
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// ### Umesh, why do these all need to be public? -- Vern
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// Which frame we're looking at; 0 = the innermost frame.
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int curr_frame_idx;
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bool already_did_list; // did we already do a 'list' command?
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Location last_loc; // used by 'list'; the last location listed
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BPIDMapType breakpoints; // BPID -> Breakpoint
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std::vector<DbgWatch*> watches;
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std::vector<DbgDisplay*> displays;
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BPMapType breakpoint_map; // maps Stmt -> Breakpoints on it
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protected:
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bool break_before_next_stmt; // trap into debugger (used for "step")
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bool break_from_signal; // was break caused by a signal?
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int next_bp_id, next_watch_id, next_display_id;
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private:
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Frame* dbg_locals; // unused
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};
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// Source line -> statement mapping.
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// (obj -> source line mapping available in object itself)
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class StmtLocMapping {
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public:
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StmtLocMapping() {}
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StmtLocMapping(const Location* l, Stmt* s) {
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loc = *l;
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stmt = s;
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}
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bool StartsAfter(const StmtLocMapping* m2);
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const Location& Loc() const { return loc; }
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Stmt* Statement() const { return stmt; }
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protected:
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Location loc;
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Stmt* stmt = nullptr;
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};
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extern bool g_policy_debug; // enable debugging facility
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extern DebuggerState g_debugger_state;
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//
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// Helper functions
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//
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// parse_location_string() takes a string specifying a location by
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// filename and/or line number or function name and returns the
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// corresponding nearest statement, the actual filename and line
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// number specified (not the one corresponding to the nearest
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// statement) if applicable. The implicit filename is the one
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// containing the currently-debugged policy statement.
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// Multiple results can be returned depending on the input, but always
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// at least 1.
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std::vector<ParseLocationRec> parse_location_string(const std::string& s);
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// ### TODO: Add a bunch of hook functions for various events
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// e.g. variable changed, breakpoint hit, etc.
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//
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// Also add some hooks for UI? -- See GDB
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// Debugging hooks.
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// Return true to continue execution, false to abort.
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bool pre_execute_stmt(Stmt* stmt, Frame* f);
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bool post_execute_stmt(Stmt* stmt, Frame* f, Val* result, StmtFlowType* flow);
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// Returns 1 if successful, 0 otherwise.
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// If cmdfile is non-nil, it contains the location of a file of commands
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// to be executed as debug commands.
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int dbg_init_debugger(const char* cmdfile = nullptr);
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int dbg_shutdown_debugger();
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// Returns 1 if successful, 0 otherwise.
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int dbg_handle_debug_input(); // read a line and then have it executed
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// Returns > 0 if execution should be resumed, 0 if another debug command
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// should be read, or < 0 if there was an error.
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int dbg_execute_command(const char* cmd);
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// Interactive expression evaluation.
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ValPtr dbg_eval_expr(const char* expr);
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// Get line that looks like "In FnFoo(arg = val) at File:Line".
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std::string get_context_description(const Stmt* stmt, const Frame* frame);
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extern Frame* g_dbg_locals; // variables created within debugger context
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extern std::map<std::string, Filemap*> g_dbgfilemaps; // filename => filemap
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// Perhaps add a code/priority argument to do selective output.
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int debug_msg(const char* fmt, ...) __attribute__((format(printf, 1, 2)));
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} // namespace detail
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} // namespace zeek
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