zeek/src/Frame.h
2025-05-19 09:50:23 -07:00

269 lines
8 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#pragma once
#include <memory>
#include <optional>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "zeek/IntrusivePtr.h"
#include "zeek/Obj.h"
#include "zeek/Type.h"
#include "zeek/ZeekArgs.h"
namespace zeek {
using ValPtr = IntrusivePtr<Val>;
class BrokerListView;
class BrokerData;
namespace detail {
class CallExpr;
class ScriptFunc;
using IDPtr = IntrusivePtr<ID>;
namespace trigger {
class Trigger;
using TriggerPtr = IntrusivePtr<Trigger>;
} // namespace trigger
class Frame;
using FramePtr = IntrusivePtr<Frame>;
class Frame : public Obj {
public:
/**
* Constructs a new frame belonging to *func* with *fn_args*
* arguments.
*
* @param the size of the frame
* @param func the function that is creating this frame
* @param fn_args the arguments being passed to that function.
*/
Frame(int size, const ScriptFunc* func, const zeek::Args* fn_args);
/**
* Returns the size of the frame.
*
* @return the number of elements in the frame.
*/
int FrameSize() const { return size; }
/**
* @param n the index to get.
* @return the value at index *n* of the underlying array.
*/
const ValPtr& GetElement(int n) const {
// Note: technically this may want to adjust by current_offset, but
// in practice, this method is never called from anywhere other than
// function call invocation, where current_offset should be zero.
return frame[n];
}
/**
* Sets the element at index *n* of the underlying array to *v*.
* @param n the index to set
* @param v the value to set it to
*/
void SetElement(int n, ValPtr v);
/**
* Associates *id* and *v* in the frame. Future lookups of
* *id* will return *v*.
*
* @param id the ID to associate
* @param v the value to associate it with
*/
void SetElement(const ID* id, ValPtr v);
void SetElement(const IDPtr& id, ValPtr v) { SetElement(id.get(), std::move(v)); }
/**
* Gets the value associated with *id* and returns it. Returns
* nullptr if no such element exists.
*
* @param id the id who's value to retrieve
* @return the value associated with *id*
*/
const ValPtr& GetElementByID(const IDPtr& id) const { return GetElementByID(id.get()); }
/**
* Adjusts the current offset being used for frame accesses.
* This is in support of inlined functions.
*
* @param incr Amount by which to increase the frame offset.
* Use a negative value to shrink the offset.
*/
void AdjustOffset(int incr) { current_offset += incr; }
/**
* Resets all of the indexes from [*startIdx, frame_size) in
* the Frame.
* @param the first index to unref.
*/
void Reset(int startIdx);
/**
* Describes the frame and all of its values.
*/
void Describe(ODesc* d) const override;
/**
* @return the function that the frame is associated with.
*/
const ScriptFunc* GetFunction() const { return function; }
/**
* @return the arguments passed to the function that this frame
* is associated with.
*/
const Args* GetFuncArgs() const { return func_args; }
/**
* Change the function that the frame is associated with.
*
* @param func the function for the frame to be associated with.
*/
void SetFunction(ScriptFunc* func) { function = func; }
/**
* Sets the next statement to be executed in the context of the frame.
*
* @param stmt the statement to set it to.
*/
void SetNextStmt(Stmt* stmt) { next_stmt = stmt; }
/**
* @return the next statement to be executed in the context of the frame.
*/
Stmt* GetNextStmt() const { return next_stmt; }
/** Used to implement "next" command in debugger. */
void BreakBeforeNextStmt(bool should_break) { break_before_next_stmt = should_break; }
bool BreakBeforeNextStmt() const { return break_before_next_stmt; }
/** Used to implement "finish" command in debugger. */
void BreakOnReturn(bool should_break) { break_on_return = should_break; }
bool BreakOnReturn() const { return break_on_return; }
/**
* Performs a deep copy of all the values in the current frame.
*
* @return a copy of this frame.
*/
Frame* Clone() const;
/**
* Creates a copy of the frame that just includes its trigger context.
*
* @return a partial copy of this frame.
*/
Frame* CloneForTrigger() const;
/**
* Serializes the frame (only done for lambda/when captures) as a
* sequence of two-element vectors, the first element reflecting
* the frame value, the second its type.
*/
std::optional<BrokerData> Serialize();
/**
* Instantiates a Frame from a serialized one.
*
* @return a pair in which the first item is the status of the serialization;
* and the second is the unserialized frame with reference count +1, or
* null if the serialization wasn't successful.
*/
static std::pair<bool, FramePtr> Unserialize(BrokerListView data);
// If the frame is run in the context of a trigger condition evaluation,
// the trigger needs to be registered.
void SetTrigger(trigger::TriggerPtr arg_trigger);
void ClearTrigger();
trigger::Trigger* GetTrigger() const { return trigger.get(); }
void SetCall(const CallExpr* arg_call) {
call = arg_call;
SetTriggerAssoc((void*)call);
}
void SetOnlyCall(const CallExpr* arg_call) { call = arg_call; }
const CallExpr* GetCall() const { return call; }
void SetTriggerAssoc(const void* arg_assoc) { assoc = arg_assoc; }
const void* GetTriggerAssoc() const { return assoc; }
const detail::Location* GetCallLocation() const;
void SetDelayed() { delayed = true; }
bool HasDelayed() const { return delayed; }
private:
using OffsetMap = std::unordered_map<std::string, int>;
// This has a trivial form now, but used to hold additional
// information, which is why we abstract it away from just being
// a ValPtr.
using Element = ValPtr;
const ValPtr& GetElementByID(const ID* id) const;
/** The number of vals that can be stored in this frame. */
int size;
bool break_before_next_stmt;
bool break_on_return;
bool delayed;
/** Associates ID's offsets with values. */
std::unique_ptr<Element[]> frame;
/**
* The offset we're currently using for references into the frame.
* This is how we support inlined functions without having to
* alter the offsets associated with their local variables.
*/
int current_offset;
/** Frame used for lambda/when captures. */
Frame* captures;
/** Maps IDs to offsets into the "captures" frame. If the ID
* isn't present, then it's not a capture.
*/
const OffsetMap* captures_offset_map;
/** The function this frame is associated with. */
const ScriptFunc* function;
// The following is only needed for the debugger.
/** The arguments to the function that this Frame is associated with. */
const zeek::Args* func_args;
/** The next statement to be evaluated in the context of this frame. */
Stmt* next_stmt;
trigger::TriggerPtr trigger;
const CallExpr* call = nullptr;
const void* assoc = nullptr;
};
} // namespace detail
} // namespace zeek
/**
* If we stopped using this and instead just made a struct of the information
* that the debugger actually uses we could make the Frame a class a template.
* The template argument could be <int frame_size> and doing this would allow
* us to use an std::array under the hood rather than a c style array.
*
* Another way to do this might to be to have Frame inherit from a class
* DebugFrame which provides the information that the debugger uses. See:
* https://stackoverflow.com/a/16211097
*/
extern std::vector<zeek::detail::Frame*> g_frame_stack;