mirror of
https://github.com/zeek/zeek.git
synced 2025-10-05 16:18:19 +00:00
417 lines
8.5 KiB
C++
417 lines
8.5 KiB
C++
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#include "DebugLogger.h"
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#include "MsgThread.h"
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#include "Manager.h"
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#include <unistd.h>
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#include <signal.h>
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using namespace threading;
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namespace threading {
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////// Messages.
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// Signals child thread to shutdown operation.
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class FinishMessage : public InputMessage<MsgThread>
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{
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public:
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FinishMessage(MsgThread* thread, double network_time) : InputMessage<MsgThread>("Finish", thread),
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network_time(network_time) { }
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virtual bool Process() {
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bool result = Object()->OnFinish(network_time);
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Object()->Finished();
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return result;
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}
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private:
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double network_time;
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};
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// Signals main thread that operations shut down
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class FinishedMessage : public OutputMessage<MsgThread>
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{
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public:
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FinishedMessage(MsgThread* thread)
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: OutputMessage<MsgThread>("FinishedMessage", thread)
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{ }
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virtual bool Process() {
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Object()->main_finished = true;
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return true;
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}
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};
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/// Sends a heartbeat to the child thread.
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class HeartbeatMessage : public InputMessage<MsgThread>
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{
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public:
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HeartbeatMessage(MsgThread* thread, double arg_network_time, double arg_current_time)
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: InputMessage<MsgThread>("Heartbeat", thread)
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{ network_time = arg_network_time; current_time = arg_current_time; }
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virtual bool Process() {
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Object()->HeartbeatInChild();
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return Object()->OnHeartbeat(network_time, current_time);
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}
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private:
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double network_time;
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double current_time;
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};
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// A message from the child to be passed on to the Reporter.
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class ReporterMessage : public OutputMessage<MsgThread>
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{
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public:
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enum Type {
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INFO, WARNING, ERROR, FATAL_ERROR, FATAL_ERROR_WITH_CORE,
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INTERNAL_WARNING, INTERNAL_ERROR
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};
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ReporterMessage(Type arg_type, MsgThread* thread, const char* arg_msg)
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: OutputMessage<MsgThread>("ReporterMessage", thread)
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{ type = arg_type; msg = copy_string(arg_msg); }
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~ReporterMessage() { delete [] msg; }
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virtual bool Process();
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private:
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const char* msg;
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Type type;
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};
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// A message from the the child to the main process, requesting suicide.
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class KillMeMessage : public OutputMessage<MsgThread>
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{
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public:
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KillMeMessage(MsgThread* thread)
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: OutputMessage<MsgThread>("ReporterMessage", thread) {}
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virtual bool Process() { thread_mgr->KillThread(Object()); return true; }
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};
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#ifdef DEBUG
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// A debug message from the child to be passed on to the DebugLogger.
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class DebugMessage : public OutputMessage<MsgThread>
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{
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public:
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DebugMessage(DebugStream arg_stream, MsgThread* thread, const char* arg_msg)
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: OutputMessage<MsgThread>("DebugMessage", thread)
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{ stream = arg_stream; msg = copy_string(arg_msg); }
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virtual ~DebugMessage() { delete [] msg; }
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virtual bool Process()
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{
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debug_logger.Log(stream, "%s: %s", Object()->Name(), msg);
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return true;
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}
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private:
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const char* msg;
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DebugStream stream;
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};
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#endif
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}
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////// Methods.
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Message::~Message()
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{
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delete [] name;
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}
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bool ReporterMessage::Process()
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{
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switch ( type ) {
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case INFO:
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reporter->Info("%s: %s", Object()->Name(), msg);
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break;
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case WARNING:
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reporter->Warning("%s: %s", Object()->Name(), msg);
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break;
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case ERROR:
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reporter->Error("%s: %s", Object()->Name(), msg);
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break;
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case FATAL_ERROR:
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reporter->FatalError("%s: %s", Object()->Name(), msg);
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break;
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case FATAL_ERROR_WITH_CORE:
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reporter->FatalErrorWithCore("%s: %s", Object()->Name(), msg);
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break;
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case INTERNAL_WARNING:
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reporter->InternalWarning("%s: %s", Object()->Name(), msg);
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break;
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case INTERNAL_ERROR :
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reporter->InternalError("%s: %s", Object()->Name(), msg);
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break;
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default:
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reporter->InternalError("unknown ReporterMessage type %d", type);
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}
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return true;
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}
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MsgThread::MsgThread() : BasicThread(), queue_in(this, 0), queue_out(0, this)
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{
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cnt_sent_in = cnt_sent_out = 0;
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main_finished = false;
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child_finished = false;
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failed = false;
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thread_mgr->AddMsgThread(this);
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}
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// Set by Bro's main signal handler.
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extern int signal_val;
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void MsgThread::OnSignalStop()
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{
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if ( main_finished || Killed() )
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return;
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// Signal thread to terminate.
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SendIn(new FinishMessage(this, network_time), true);
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}
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void MsgThread::OnWaitForStop()
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{
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int signal_count = 0;
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int old_signal_val = signal_val;
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signal_val = 0;
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int cnt = 0;
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uint64_t last_size = 0;
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uint64_t cur_size = 0;
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while ( ! main_finished )
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{
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// Terminate if we get another kill signal.
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if ( signal_val == SIGTERM || signal_val == SIGINT )
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{
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++signal_count;
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if ( signal_count == 1 )
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{
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// Abort all threads here so that we won't hang next
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// on another one.
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fprintf(stderr, "received signal while waiting for thread %s, aborting all ...\n", Name());
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thread_mgr->KillThreads();
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}
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else
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{
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// More than one signal. Abort processing
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// right away. on another one.
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fprintf(stderr, "received another signal while waiting for thread %s, aborting processing\n", Name());
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exit(1);
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}
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signal_val = 0;
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}
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if ( !Killed() )
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queue_in.WakeUp();
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while ( HasOut() )
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{
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Message* msg = RetrieveOut();
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assert ( msg );
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if ( !msg->Process() )
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reporter->Error("%s failed during thread termination", msg->Name());
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delete msg;
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}
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if ( !Killed() )
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usleep(1000);
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}
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signal_val = old_signal_val;
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}
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void MsgThread::OnKill()
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{
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// Send a message to unblock the reader if its currently waiting for
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// input. This is just an optimization to make it terminate more
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// quickly, even without the message it will eventually time out.
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queue_in.WakeUp();
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}
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void MsgThread::Heartbeat()
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{
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SendIn(new HeartbeatMessage(this, network_time, current_time()));
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}
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void MsgThread::HeartbeatInChild()
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{
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string n = Fmt("bro: %s (%" PRIu64 "/%" PRIu64 ")", Name(),
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cnt_sent_in - queue_in.Size(),
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cnt_sent_out - queue_out.Size());
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SetOSName(n.c_str());
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}
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void MsgThread::Finished()
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{
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child_finished = true;
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SendOut(new FinishedMessage(this));
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}
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void MsgThread::Info(const char* msg)
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{
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SendOut(new ReporterMessage(ReporterMessage::INFO, this, msg));
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}
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void MsgThread::Warning(const char* msg)
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{
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SendOut(new ReporterMessage(ReporterMessage::WARNING, this, msg));
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}
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void MsgThread::Error(const char* msg)
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{
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SendOut(new ReporterMessage(ReporterMessage::ERROR, this, msg));
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}
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void MsgThread::FatalError(const char* msg)
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{
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SendOut(new ReporterMessage(ReporterMessage::FATAL_ERROR, this, msg));
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}
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void MsgThread::FatalErrorWithCore(const char* msg)
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{
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SendOut(new ReporterMessage(ReporterMessage::FATAL_ERROR_WITH_CORE, this, msg));
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}
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void MsgThread::InternalWarning(const char* msg)
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{
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SendOut(new ReporterMessage(ReporterMessage::INTERNAL_WARNING, this, msg));
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}
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void MsgThread::InternalError(const char* msg)
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{
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// This one aborts immediately.
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fprintf(stderr, "internal error in thread: %s\n", msg);
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abort();
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}
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#ifdef DEBUG
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void MsgThread::Debug(DebugStream stream, const char* msg)
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{
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SendOut(new DebugMessage(stream, this, msg));
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}
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#endif
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void MsgThread::SendIn(BasicInputMessage* msg, bool force)
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{
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if ( Terminating() && ! force )
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{
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delete msg;
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return;
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}
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DBG_LOG(DBG_THREADING, "Sending '%s' to %s ...", msg->Name(), Name());
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queue_in.Put(msg);
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++cnt_sent_in;
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}
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void MsgThread::SendOut(BasicOutputMessage* msg, bool force)
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{
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if ( Terminating() && ! force )
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{
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delete msg;
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return;
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}
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queue_out.Put(msg);
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++cnt_sent_out;
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}
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BasicOutputMessage* MsgThread::RetrieveOut()
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{
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BasicOutputMessage* msg = queue_out.Get();
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if ( ! msg )
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return 0;
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DBG_LOG(DBG_THREADING, "Retrieved '%s' from %s", msg->Name(), Name());
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return msg;
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}
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BasicInputMessage* MsgThread::RetrieveIn()
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{
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BasicInputMessage* msg = queue_in.Get();
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if ( ! msg )
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return 0;
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#ifdef DEBUG
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string s = Fmt("Retrieved '%s' in %s", msg->Name(), Name());
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Debug(DBG_THREADING, s.c_str());
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#endif
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return msg;
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}
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void MsgThread::Run()
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{
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while ( ! (child_finished || Killed() ) )
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{
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BasicInputMessage* msg = RetrieveIn();
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if ( ! msg )
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continue;
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bool result = msg->Process();
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delete msg;
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if ( ! result )
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{
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Error("terminating thread");
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// This will eventually kill this thread, but only
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// after all other outgoing messages (in particular
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// error messages have been processed by then main
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// thread).
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SendOut(new KillMeMessage(this));
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failed = true;
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}
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}
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// In case we haven't sent the finish method yet, do it now. Reading
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// global network_time here should be fine, it isn't changing
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// anymore.
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if ( ! child_finished && ! Killed() )
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{
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OnFinish(network_time);
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Finished();
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}
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}
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void MsgThread::GetStats(Stats* stats)
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{
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stats->sent_in = cnt_sent_in;
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stats->sent_out = cnt_sent_out;
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stats->pending_in = queue_in.Size();
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stats->pending_out = queue_out.Size();
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queue_in.GetStats(&stats->queue_in_stats);
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queue_out.GetStats(&stats->queue_out_stats);
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}
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