zeek/src/threading/Manager.h
Robin Sommer 5dae925f67 Fixing a rotation race condition at termination.
Noticed with DS, but could just as well happen with ASCII.
2012-05-16 18:24:55 -07:00

152 lines
3.9 KiB
C++

#ifndef THREADING_MANAGER_H
#define THREADING_MANAGER_H
#include <list>
#include "IOSource.h"
#include "BasicThread.h"
#include "MsgThread.h"
namespace threading {
/**
* The thread manager coordinates all child threads. Once a BasicThread is
* instantitated, it gets addedd to the manager, which will delete it later
* once it has terminated.
*
* In addition to basic threads, the manager also provides additional
* functionality specific to MsgThread instances. In particular, it polls
* their outgoing message queue on a regular basis and feeds data sent into
* the rest of Bro. It also triggers the regular heartbeats.
*/
class Manager : public IOSource
{
public:
/**
* Constructor. Only a single instance of the manager must be
* created.
*/
Manager();
/**
* Destructir.
*/
~Manager();
/**
* Terminates the manager's processor. The method signals all threads
* to terminates and wait for them to do so. It then joins them and
* returns to the caller. Afterwards, no more thread instances may be
* created.
*/
void Terminate();
/**
* Returns True if we are currently in Terminate() waiting for
* threads to exit.
*/
bool Terminating() const { return terminating; }
/**
* Immediately kills all child threads. It does however not yet join
* them, one still needs to call Terminate() for that.
*
* This method is safe to call from a signal handler, and can in fact
* be called while Terminate() is already in progress.
*/
void KillThreads();
typedef std::list<std::pair<string, MsgThread::Stats> > msg_stats_list;
/**
* Returns statistics from all current MsgThread instances.
*
* @return A list of statistics, with one entry for each MsgThread.
* Each entry is a tuple of thread name and statistics. The list
* reference remains valid until the next call to this method (or
* termination of the manager).
*/
const msg_stats_list& GetMsgThreadStats();
/**
* Returns the number of currently active threads. This counts all
* threads that are not yet joined, includingt any potentially in
* Terminating() state.
*/
int NumThreads() const { return all_threads.size(); }
/** Manually triggers processing of any thread input. This can be useful
* if the main thread is waiting for a specific message from a child.
* Usually, though, one should avoid using it.
*/
void ForceProcessing() { Process(); }
protected:
friend class BasicThread;
friend class MsgThread;
/**
* Registers a new basic thread with the manager. This is
* automatically called by the thread's constructor.
*
* @param thread The thread.
*/
void AddThread(BasicThread* thread);
/**
* Registers a new message thread with the manager. This is
* automatically called by the thread's constructor. This must be
* called \a in \a addition to AddThread(BasicThread* thread). The
* MsgThread constructor makes sure to do so.
*
* @param thread The thread.
*/
void AddMsgThread(MsgThread* thread);
/**
* Part of the IOSource interface.
*/
virtual void GetFds(int* read, int* write, int* except);
/**
* Part of the IOSource interface.
*/
virtual double NextTimestamp(double* network_time);
/**
* Part of the IOSource interface.
*/
virtual void Process();
/**
* Part of the IOSource interface.
*/
virtual const char* Tag() { return "threading::Manager"; }
private:
static const int HEART_BEAT_INTERVAL = 1;
typedef std::list<BasicThread*> all_thread_list;
all_thread_list all_threads;
typedef std::list<MsgThread*> msg_thread_list;
msg_thread_list msg_threads;
bool did_process; // True if the last Process() found some work to do.
double next_beat; // Timestamp when the next heartbeat will be sent.
bool terminating; // True if we are in Terminate().
msg_stats_list stats;
};
}
/**
* A singleton instance of the thread manager. All methods must only be
* called from Bro's main thread.
*/
extern threading::Manager* thread_mgr;
#endif