mirror of
https://github.com/zeek/zeek.git
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400 lines
10 KiB
C++
400 lines
10 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#pragma once
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#include <utility>
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#include <memory>
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#include <string>
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#include <vector>
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#include <tuple>
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#include <type_traits>
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#include "zeek/ZeekList.h"
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#include "zeek/Stmt.h"
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#include "zeek/Obj.h"
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#include "zeek/IntrusivePtr.h"
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#include "zeek/Type.h" /* for function_flavor */
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#include "zeek/TraverseTypes.h"
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#include "zeek/ZeekArgs.h"
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#include "zeek/BifReturnVal.h"
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namespace caf {
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template <class> class expected;
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}
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namespace broker {
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class data;
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using vector = std::vector<data>;
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using caf::expected;
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}
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namespace zeek {
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class Val;
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class FuncType;
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namespace detail {
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class Scope;
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class Stmt;
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class CallExpr;
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class ID;
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class Frame;
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using ScopePtr = IntrusivePtr<Scope>;
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using IDPtr = IntrusivePtr<ID>;
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using StmtPtr = IntrusivePtr<Stmt>;
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class ScriptFunc;
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} // namespace detail
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class Func;
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using FuncPtr = IntrusivePtr<Func>;
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class Func : public Obj {
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public:
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static inline const FuncPtr nil;
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enum Kind { SCRIPT_FUNC, BUILTIN_FUNC };
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explicit Func(Kind arg_kind);
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~Func() override;
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virtual bool IsPure() const = 0;
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FunctionFlavor Flavor() const { return GetType()->Flavor(); }
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struct Body {
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detail::StmtPtr stmts;
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int priority;
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bool operator<(const Body& other) const
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{ return priority > other.priority; } // reverse sort
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};
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const std::vector<Body>& GetBodies() const { return bodies; }
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bool HasBodies() const { return bodies.size(); }
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/**
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* Calls a Zeek function.
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* @param args the list of arguments to the function call.
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* @param parent the frame from which the function is being called.
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* @return the return value of the function call.
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*/
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virtual ValPtr Invoke(
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zeek::Args* args, detail::Frame* parent = nullptr) const = 0;
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/**
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* A version of Invoke() taking a variable number of individual arguments.
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*/
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template <class... Args>
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std::enable_if_t<
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std::is_convertible_v<std::tuple_element_t<0, std::tuple<Args...>>, ValPtr>,
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ValPtr>
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Invoke(Args&&... args) const
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{
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auto zargs = zeek::Args{std::forward<Args>(args)...};
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return Invoke(&zargs);
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}
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// Add a new event handler to an existing function (event).
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virtual void AddBody(detail::StmtPtr new_body,
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const std::vector<detail::IDPtr>& new_inits,
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size_t new_frame_size, int priority = 0);
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virtual void SetScope(detail::ScopePtr newscope);
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virtual detail::Scope* GetScope() const { return scope.get(); }
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const FuncTypePtr& GetType() const
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{ return type; }
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Kind GetKind() const { return kind; }
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const char* Name() const { return name.c_str(); }
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void SetName(const char* arg_name) { name = arg_name; }
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void Describe(ODesc* d) const override = 0;
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virtual void DescribeDebug(ODesc* d, const zeek::Args* args) const;
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virtual FuncPtr DoClone();
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virtual detail::TraversalCode Traverse(detail::TraversalCallback* cb) const;
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uint32_t GetUniqueFuncID() const { return unique_id; }
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static const FuncPtr& GetFuncPtrByID(uint32_t id)
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{ return id >= unique_ids.size() ? Func::nil : unique_ids[id]; }
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protected:
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Func();
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// Copies this function's state into other.
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void CopyStateInto(Func* other) const;
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// Helper function for checking result of plugin hook.
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void CheckPluginResult(bool handled, const ValPtr& hook_result,
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FunctionFlavor flavor) const;
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std::vector<Body> bodies;
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detail::ScopePtr scope;
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Kind kind;
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uint32_t unique_id;
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FuncTypePtr type;
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std::string name;
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static inline std::vector<FuncPtr> unique_ids;
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};
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namespace detail {
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class ScriptFunc : public Func {
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public:
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ScriptFunc(const IDPtr& id, StmtPtr body,
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const std::vector<IDPtr>& inits,
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size_t frame_size, int priority);
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// For compiled scripts.
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ScriptFunc(std::string name, FuncTypePtr ft,
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std::vector<StmtPtr> bodies, std::vector<int> priorities);
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~ScriptFunc() override;
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bool IsPure() const override;
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ValPtr Invoke(zeek::Args* args, Frame* parent) const override;
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/**
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* Creates a separate frame for captures and initializes its
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* elements. The list of captures comes from the ScriptFunc's
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* type, so doesn't need to be passed in, just the frame to
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* use in evaluating the identifiers.
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*
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* @param f the frame used for evaluating the captured identifiers
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*/
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void CreateCaptures(Frame* f);
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/**
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* Returns the frame associated with this function for tracking
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* captures, or nil if there isn't one.
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*
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* @return internal frame kept by the function for persisting captures
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*/
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Frame* GetCapturesFrame() const { return captures_frame; }
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// Same definition as in Frame.h.
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using OffsetMap = std::unordered_map<std::string, int>;
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/**
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* Returns the mapping of captures to slots in the captures frame.
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*
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* @return pointer to mapping of captures to slots
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*/
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const OffsetMap* GetCapturesOffsetMap() const
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{ return captures_offset_mapping; }
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// The following "Closure" methods implement the deprecated
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// capture-by-reference functionality.
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/**
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* Adds a closure to the function. Closures are cloned and
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* future calls to ScriptFunc methods will not modify *f*.
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*
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* @param ids IDs that are captured by the closure.
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* @param f the closure to be captured.
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*/
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void AddClosure(IDPList ids, Frame* f);
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/**
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* Replaces the current closure with one built from *data*
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*
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* @param data a serialized closure
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*/
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bool UpdateClosure(const broker::vector& data);
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/**
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* If the function's closure is a weak reference to the given frame,
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* upgrade to a strong reference of a shallow clone of that frame.
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*/
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bool StrengthenClosureReference(Frame* f);
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/**
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* Whether the function's closure uses copy semantics.
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*/
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virtual bool HasCopySemantics() const;
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/**
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* Serializes this function's closure or capture frame.
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*
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* @return a serialized version of the function's closure/capture frame.
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*/
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virtual broker::expected<broker::data> SerializeClosure() const;
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/**
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* Sets the captures frame to one built from *data*.
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*
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* @param data a serialized frame
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*/
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bool DeserializeCaptures(const broker::vector& data);
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void AddBody(StmtPtr new_body,
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const std::vector<IDPtr>& new_inits,
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size_t new_frame_size, int priority) override;
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/**
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* Replaces the given current instance of a function body with
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* a new one. If new_body is nil then the current instance is
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* deleted with no replacement.
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*
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* @param old_body Body to replace.
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* @param new_body New body to use; can be nil.
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*/
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void ReplaceBody(const detail::StmtPtr& old_body,
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detail::StmtPtr new_body);
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StmtPtr CurrentBody() const { return current_body; }
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int CurrentPriority() const { return current_priority; }
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/**
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* Returns the function's frame size.
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* @return The number of ValPtr slots in the function's frame.
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*/
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int FrameSize() const { return frame_size; }
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/**
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* Changes the function's frame size to a new size - used for
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* script optimization/compilation.
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*
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* @param new_size The frame size the function should use.
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*/
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void SetFrameSize(int new_size) { frame_size = new_size; }
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/** Sets this function's outer_id list. */
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void SetOuterIDs(IDPList ids)
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{ outer_ids = std::move(ids); }
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void Describe(ODesc* d) const override;
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protected:
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ScriptFunc() : Func(SCRIPT_FUNC) {}
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StmtPtr AddInits(
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StmtPtr body,
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const std::vector<IDPtr>& inits);
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/**
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* Clones this function along with its closures.
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*/
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FuncPtr DoClone() override;
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/**
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* Performs a selective clone of *f* using the IDs that were
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* captured in the function's closure.
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*
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* @param f the frame to be cloned.
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*/
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void SetClosureFrame(Frame* f);
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/**
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* Uses the given frame for captures, and generates the
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* mapping from captured variables to offsets in the frame.
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*
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* @param f the frame holding the values of capture variables
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*/
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virtual void SetCaptures(Frame* f);
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private:
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size_t frame_size;
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// List of the outer IDs used in the function.
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IDPList outer_ids;
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// The following is used for deprecated capture-by-reference
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// closures:
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// The frame the ScriptFunc was initialized in.
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Frame* closure = nullptr;
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bool weak_closure_ref = false;
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// Used for capture-by-copy closures. These persist over the
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// function's lifetime, providing quasi-globals that maintain
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// state across individual calls to the function.
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Frame* captures_frame = nullptr;
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OffsetMap* captures_offset_mapping = nullptr;
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// The most recently added/updated body ...
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StmtPtr current_body;
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// ... and its priority.
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int current_priority = 0;
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};
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using built_in_func = BifReturnVal (*)(Frame* frame, const Args* args);
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class BuiltinFunc final : public Func {
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public:
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BuiltinFunc(built_in_func func, const char* name, bool is_pure);
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~BuiltinFunc() override;
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bool IsPure() const override;
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ValPtr Invoke(zeek::Args* args, Frame* parent) const override;
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built_in_func TheFunc() const { return func; }
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void Describe(ODesc* d) const override;
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protected:
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BuiltinFunc() { func = nullptr; is_pure = 0; }
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built_in_func func;
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bool is_pure;
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};
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extern bool check_built_in_call(BuiltinFunc* f, CallExpr* call);
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struct CallInfo {
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const CallExpr* call;
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const Func* func;
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const zeek::Args& args;
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};
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// Struct that collects all the specifics defining a Func. Used for ScriptFuncs
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// with closures.
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struct function_ingredients {
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// Gathers all of the information from a scope and a function body needed
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// to build a function.
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function_ingredients(ScopePtr scope, StmtPtr body);
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IDPtr id;
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StmtPtr body;
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std::vector<IDPtr> inits;
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int frame_size;
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int priority;
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ScopePtr scope;
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};
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extern std::vector<CallInfo> call_stack;
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// This is set to true after the built-in functions have been initialized.
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extern bool did_builtin_init;
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extern std::vector<void (*)()> bif_initializers;
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extern void init_primary_bifs();
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inline void run_bif_initializers()
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{
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for ( const auto& bi : bif_initializers )
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bi();
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bif_initializers = {};
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}
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extern void emit_builtin_exception(const char* msg);
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extern void emit_builtin_exception(const char* msg, const ValPtr& arg);
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extern void emit_builtin_exception(const char* msg, Obj* arg);
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} // namespace detail
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extern std::string render_call_stack();
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// These methods are used by BIFs, so they're in the public namespace.
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extern void emit_builtin_error(const char* msg);
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extern void emit_builtin_error(const char* msg, const ValPtr&);
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extern void emit_builtin_error(const char* msg, Obj* arg);
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} // namespace zeek
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