zeek/src/EventRegistry.h

230 lines
7 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
// Each event raised/handled by Zeek is registered in the EventRegistry.
#pragma once
#include <map>
#include <memory>
#include <string>
#include <string_view>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "zeek/IntrusivePtr.h"
#include "zeek/ZeekArgs.h"
namespace zeek {
// The different kinds of event groups that exist.
enum class EventGroupKind : uint8_t {
Attribute,
Module,
};
class EnumVal;
class EventGroup;
class EventHandler;
class EventHandlerPtr;
class RE_Matcher;
class RecordVal;
class Type;
using EnumValPtr = IntrusivePtr<EnumVal>;
using EventGroupPtr = std::shared_ptr<EventGroup>;
using RecordValPtr = IntrusivePtr<RecordVal>;
using TypePtr = IntrusivePtr<Type>;
namespace detail {
class ScriptFunc;
using ScriptFuncPtr = zeek::IntrusivePtr<ScriptFunc>;
/**
* Well-known event metadata identifiers.
*/
enum class MetadataType : uint8_t {
NetworkTimestamp = 1,
};
} // namespace detail
/**
* Descriptor for event metadata.
*
* Event metadata is registered via @ref EventRegistry::RegisterMetadata. The descriptor
* holds the metadata identifier and registered type. For the identifier,
* *id* is the unsigned int representation, while *id_val* holds the
* script-layer zeek::EnumVal.
*/
class EventMetadataDescriptor {
public:
EventMetadataDescriptor(zeek_uint_t id, EnumValPtr id_val, TypePtr type)
: id(id), id_val(std::move(id_val)), type(std::move(type)) {}
zeek_uint_t Id() const { return id; }
const EnumValPtr& IdVal() const { return id_val; }
const TypePtr& Type() const { return type; }
private:
zeek_uint_t id;
EnumValPtr id_val;
TypePtr type;
};
// The registry keeps track of all events that we provide or handle.
class EventRegistry final {
public:
EventRegistry();
~EventRegistry() noexcept;
/**
* Performs a lookup for an existing event handler and returns it
* if one exists, or else creates one, registers it, and returns it.
* @param name The name of the event handler to lookup/register.
* @param name Whether the registration is coming from a script element.
* @return The event handler.
*/
EventHandlerPtr Register(std::string_view name, bool is_from_script = false);
void Register(EventHandlerPtr handler, bool is_from_script = false);
// Return nil if unknown.
EventHandler* Lookup(std::string_view name);
// True if the given event handler (1) exists, and (2) was registered
// in a non-script context (even if perhaps also registered in a script
// context).
bool NotOnlyRegisteredFromScript(std::string_view name);
// Returns a list of all local handlers that match the given pattern.
// Passes ownership of list.
using string_list = std::vector<std::string>;
string_list Match(RE_Matcher* pattern);
// Marks a handler as handling errors. Error handler will not be called
// recursively to avoid infinite loops in case they trigger an error
// themselves.
void SetErrorHandler(std::string_view name);
string_list AllHandlers();
void PrintDebug();
/**
* Marks all event handlers as active.
*
* By default, zeek does not generate (raise) events that have not handled by
* any scripts. This means that these events will be invisible to a lot of other
* event handlers - and will not raise :zeek:id:`new_event`. Calling this
* function will cause all event handlers to be raised. This is likely only
* useful for debugging and fuzzing, and likely causes reduced performance.
*/
void ActivateAllHandlers();
/**
* Lookup or register a new event group.
*
* @return Pointer to the group.
*/
EventGroupPtr RegisterGroup(EventGroupKind kind, std::string_view name);
/**
* Lookup an event group.
*
* @return Pointer to the group or nil if the group does not exist.
*/
EventGroupPtr LookupGroup(EventGroupKind kind, std::string_view name);
/**
* Register a script-layer metadata identifier *id* with type *type*.
*
* @param id The script-level ``EventMetadata::ID`` enum value.
* @param type The type to expect for the given metadata identifier.
*/
bool RegisterMetadata(EnumValPtr id, TypePtr type);
/**
* Lookup the MetadataDescriptor for metadata identifier *id*
*
* @param id The metadata identifier as unsigned int.
* @return A pointer to a MetadataDescriptor or nullptr.
*/
const EventMetadataDescriptor* LookupMetadata(zeek_uint_t id) const;
private:
std::map<std::string, std::unique_ptr<EventHandler>, std::less<>> handlers;
// Tracks whether a given event handler was registered in a
// non-script context.
std::unordered_set<std::string> not_only_from_script;
// Map event groups identified by kind and name to their instances.
std::map<std::pair<EventGroupKind, std::string>, std::shared_ptr<EventGroup>, std::less<>> event_groups;
// Map for event metadata identifier to their descriptors types.
std::unordered_map<zeek_uint_t, EventMetadataDescriptor> event_metadata_types;
};
/**
* Event group.
*
* Event and hook handlers (Func::Body instances) can be part of event groups.
*
* By default, all groups are enabled. An event or hook handler that is part of
* any group that is disabled will be disabled and its execution prevented.
*
* Different kinds of event groups exist. Currently, attribute and module
* event groups are implemented. The first relates to event handler tagged
* with the &group attribute. The second is based on grouping event and hook
* handlers by the module in which and these are implemented.
*
* Different kinds of are separate: Disabling the "HTTP" module event group does
* not disable event handlers tagged with &group="HTTP", or vice versa.
*
* As an implementation detail: Event groups hold pointers to ScriptFunc
* instances. Enabling or disabling individual groups iterates through all
* bodies of the tracked ScriptFuncs and updates them to reflect the current
* group state.
*/
class EventGroup final {
public:
EventGroup(EventGroupKind kind, std::string_view name);
~EventGroup() noexcept = default;
EventGroup(const EventGroup& g) = delete;
EventGroup& operator=(const EventGroup&) = delete;
/**
* Enable this event group and update all event handlers associated with it.
*/
void Enable();
/**
* Disable this event group and update all event handlers associated with it.
*/
void Disable();
/**
* @return True if this group is disabled else false.
*/
bool IsDisabled() { return ! enabled; }
/**
* Add a function to this group that may contain matching bodies.
*
* @param f Pointer to the function to track.
*/
void AddFunc(detail::ScriptFuncPtr f);
private:
void UpdateFuncBodies();
EventGroupKind kind;
bool enabled = true;
std::string name;
std::unordered_set<detail::ScriptFuncPtr> funcs;
};
extern EventRegistry* event_registry;
} // namespace zeek