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245 lines
6.3 KiB
C++
245 lines
6.3 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#pragma once
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#include <sys/time.h>
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#include <condition_variable>
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#include <cstdint>
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#include <mutex>
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#include <queue>
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#include "zeek/Reporter.h"
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#include "zeek/threading/BasicThread.h"
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#undef Queue // Defined elsewhere unfortunately.
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namespace zeek::threading {
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/**
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* A thread-safe single-reader single-writer queue.
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*
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* The implementation uses multiple queues and reads/writes in rotary fashion
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* in an attempt to limit contention.
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*
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* All Queue instances must be instantiated by Zeek's main thread.
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*
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* TODO: Unclear how critical performance is for this queue. We could likely
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* optimize it further if helpful.
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*/
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template<typename T>
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class Queue {
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public:
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/**
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* Constructor.
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*
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* reader, writer: The corresponding threads. This is for checking
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* whether they have terminated so that we can abort I/O operations.
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* Can be left null for the main thread.
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*/
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Queue(BasicThread* arg_reader, BasicThread* arg_writer);
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/**
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* Destructor.
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*/
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~Queue();
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/**
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* Retrieves one element. This may block for a little while of no
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* input is available and eventually return with a null element if
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* nothing shows up.
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*/
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T Get();
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/**
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* Queues one element.
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*/
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void Put(T data);
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/**
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* Returns true if the next Get() operation will succeed.
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*/
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bool Ready();
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/**
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* Returns true if the next Get() operation might succeed. This
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* function may occasionally return a value not indicating the actual
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* state, but won't do so very often. Note that this means that it can
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* consistently return false even if there is something in the Queue.
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* You have to check real queue status from time to time to be sure that
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* it is empty. In other words, this method helps to avoid locking the queue
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* frequently, but doesn't allow you to forgo it completely.
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*/
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bool MaybeReady() { return (num_reads != num_writes); }
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/**
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* Wake up the reader if it's currently blocked for input. This is
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* primarily to give it a chance to check termination quickly.
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*/
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void WakeUp();
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/**
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* Returns the number of queued items not yet retrieved.
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*/
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uint64_t Size();
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/**
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* Statistics about inter-thread communication.
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*/
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struct Stats {
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uint64_t num_reads; //! Number of messages read from the queue.
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uint64_t num_writes; //! Number of messages written to the queue.
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};
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/**
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* Returns statistics about the queue's usage.
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*
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* @param stats A pointer to a structure that will be filled with
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* current numbers.
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*/
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void GetStats(Stats* stats);
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private:
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static const int NUM_QUEUES = 8;
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std::vector<std::unique_lock<std::mutex>> LocksForAllQueues();
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std::mutex mutex[NUM_QUEUES]; // Mutex protected shared accesses.
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std::condition_variable has_data[NUM_QUEUES]; // Signals when data becomes available
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std::queue<T> messages[NUM_QUEUES]; // Actually holds the queued messages
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int read_ptr; // Where the next operation will read from
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int write_ptr; // Where the next operation will write to
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BasicThread* reader;
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BasicThread* writer;
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// Statistics.
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uint64_t num_reads;
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uint64_t num_writes;
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};
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inline static std::unique_lock<std::mutex> acquire_lock(std::mutex& m) {
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try {
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return std::unique_lock<std::mutex>(m);
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} catch ( const std::system_error& e ) {
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reporter->FatalErrorWithCore("cannot lock mutex: %s", e.what());
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// Never gets here.
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throw std::exception();
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}
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}
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template<typename T>
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inline Queue<T>::Queue(BasicThread* arg_reader, BasicThread* arg_writer) {
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read_ptr = 0;
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write_ptr = 0;
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num_reads = num_writes = 0;
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reader = arg_reader;
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writer = arg_writer;
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}
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template<typename T>
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inline Queue<T>::~Queue() {}
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template<typename T>
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inline T Queue<T>::Get() {
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auto lock = acquire_lock(mutex[read_ptr]);
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int old_read_ptr = read_ptr;
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if ( messages[read_ptr].empty() && ! ((reader && reader->Killed()) || (writer && writer->Killed())) ) {
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if ( has_data[read_ptr].wait_for(lock, std::chrono::seconds(5)) == std::cv_status::timeout )
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return nullptr;
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}
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if ( messages[read_ptr].empty() )
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return nullptr;
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T data = messages[read_ptr].front();
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messages[read_ptr].pop();
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read_ptr = (read_ptr + 1) % NUM_QUEUES;
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++num_reads;
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return data;
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}
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template<typename T>
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inline void Queue<T>::Put(T data) {
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auto lock = acquire_lock(mutex[write_ptr]);
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int old_write_ptr = write_ptr;
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bool need_signal = messages[write_ptr].empty();
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messages[write_ptr].push(data);
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write_ptr = (write_ptr + 1) % NUM_QUEUES;
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++num_writes;
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if ( need_signal ) {
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lock.unlock();
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has_data[old_write_ptr].notify_one();
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}
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}
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template<typename T>
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inline bool Queue<T>::Ready() {
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auto lock = acquire_lock(mutex[read_ptr]);
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bool ret = (messages[read_ptr].size());
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return ret;
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}
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template<typename T>
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inline std::vector<std::unique_lock<std::mutex>> Queue<T>::LocksForAllQueues() {
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std::vector<std::unique_lock<std::mutex>> locks;
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try {
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// NOLINTNEXTLINE(modernize-loop-convert)
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for ( int i = 0; i < NUM_QUEUES; i++ )
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locks.emplace_back(std::unique_lock<std::mutex>(mutex[i]));
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}
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catch ( const std::system_error& e ) {
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reporter->FatalErrorWithCore("cannot lock all mutexes: %s", e.what());
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// Never gets here.
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throw std::exception();
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}
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return locks;
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}
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template<typename T>
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inline uint64_t Queue<T>::Size() {
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// Need to lock all queues.
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auto locks = LocksForAllQueues();
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uint64_t size = 0;
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// NOLINTNEXTLINE(modernize-loop-convert)
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for ( int i = 0; i < NUM_QUEUES; i++ )
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size += messages[i].size();
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return size;
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}
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template<typename T>
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inline void Queue<T>::GetStats(Stats* stats) {
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// To be safe, we look all queues. That's probably unnecessary, but
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// doesn't really hurt.
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auto locks = LocksForAllQueues();
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stats->num_reads = num_reads;
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stats->num_writes = num_writes;
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}
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template<typename T>
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inline void Queue<T>::WakeUp() {
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for ( int i = 0; i < NUM_QUEUES; i++ ) {
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auto lock = acquire_lock(mutex[i]);
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has_data[i].notify_all();
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}
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}
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} // namespace zeek::threading
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