zeek/src/DFA.h
Johanna Amann 6d612ced3d Mark one-parameter constructors as explicit & use override where possible
This commit marks (hopefully) ever one-parameter constructor as explicit.

It also uses override in (hopefully) all circumstances where a virtual
method is overridden.

There are a very few other minor changes - most of them were necessary
to get everything to compile (like one additional constructor). In one
case I changed an implicit operation to an explicit string conversion -
I think the automatically chosen conversion was much more convoluted.

This took longer than I want to admit but not as long as I feared :)
2018-03-27 07:17:32 -07:00

161 lines
3.7 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#ifndef dfa_h
#define dfa_h
#include <assert.h>
class DFA_State;
// Transitions to the uncomputed state indicate that we haven't yet
// computed the state to go to.
#define DFA_UNCOMPUTED_STATE -2
#define DFA_UNCOMPUTED_STATE_PTR ((DFA_State*) DFA_UNCOMPUTED_STATE)
#include "NFA.h"
class DFA_Machine;
class DFA_State;
struct CacheEntry;
class DFA_State : public BroObj {
public:
DFA_State(int state_num, const EquivClass* ec,
NFA_state_list* nfa_states, AcceptingSet* accept);
~DFA_State() override;
int StateNum() const { return state_num; }
int NFAStateNum() const { return nfa_states->length(); }
void AddXtion(int sym, DFA_State* next_state);
inline DFA_State* Xtion(int sym, DFA_Machine* machine);
const AcceptingSet* Accept() const { return accept; }
void SymPartition(const EquivClass* ec);
// ec_sym is an equivalence class, not a character.
NFA_state_list* SymFollowSet(int ec_sym, const EquivClass* ec);
void SetMark(DFA_State* m) { mark = m; }
DFA_State* Mark() const { return mark; }
void ClearMarks();
// Returns the equivalence classes of ec's corresponding to this state.
const EquivClass* MetaECs() const { return meta_ec; }
void Describe(ODesc* d) const override;
void Dump(FILE* f, DFA_Machine* m);
void Stats(unsigned int* computed, unsigned int* uncomputed);
unsigned int Size();
protected:
friend class DFA_State_Cache;
DFA_State* ComputeXtion(int sym, DFA_Machine* machine);
void AppendIfNew(int sym, int_list* sym_list);
int state_num;
int num_sym;
DFA_State** xtions;
AcceptingSet* accept;
NFA_state_list* nfa_states;
EquivClass* meta_ec; // which ec's make same transition
DFA_State* mark;
CacheEntry* centry;
static unsigned int transition_counter; // see Xtion()
};
struct CacheEntry {
DFA_State* state;
HashKey* hash;
};
class DFA_State_Cache {
public:
DFA_State_Cache();
~DFA_State_Cache();
// If the caller stores the handle, it has to call Ref() on it.
DFA_State* Lookup(const NFA_state_list& nfa_states,
HashKey** hash);
// Takes ownership of both; hash is the one returned by Lookup().
DFA_State* Insert(DFA_State* state, HashKey* hash);
int NumEntries() const { return states.Length(); }
struct Stats {
// Sum of all NFA states
unsigned int nfa_states;
unsigned int dfa_states;
unsigned int computed;
unsigned int uncomputed;
unsigned int mem;
unsigned int hits;
unsigned int misses;
};
void GetStats(Stats* s);
private:
int hits; // Statistics
int misses;
declare(PDict,CacheEntry);
// Hash indexed by NFA states (MD5s of them, actually).
PDict(CacheEntry) states;
};
declare(PList,DFA_State);
typedef PList(DFA_State) DFA_state_list;
class DFA_Machine : public BroObj {
public:
DFA_Machine(NFA_Machine* n, EquivClass* ec);
~DFA_Machine() override;
DFA_State* StartState() const { return start_state; }
int NumStates() const { return dfa_state_cache->NumEntries(); }
DFA_State_Cache* Cache() { return dfa_state_cache; }
int Rep(int sym);
void Describe(ODesc* d) const override;
void Dump(FILE* f);
unsigned int MemoryAllocation() const;
protected:
friend class DFA_State; // for DFA_State::ComputeXtion
friend class DFA_State_Cache;
int state_count;
// The state list has to be sorted according to IDs.
int StateSetToDFA_State(NFA_state_list* state_set, DFA_State*& d,
const EquivClass* ec);
const EquivClass* EC() const { return ec; }
EquivClass* ec; // equivalence classes corresponding to NFAs
DFA_State* start_state;
DFA_State_Cache* dfa_state_cache;
NFA_Machine* nfa;
};
inline DFA_State* DFA_State::Xtion(int sym, DFA_Machine* machine)
{
if ( xtions[sym] == DFA_UNCOMPUTED_STATE_PTR )
return ComputeXtion(sym, machine);
else
return xtions[sym];
}
#endif