zeek/src/iosource/BPF_Program.h

58 lines
1.7 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#ifndef bpf_program_h
#define bpf_program_h
extern "C" {
#include <pcap.h>
}
#include "util.h"
// BPF_Programs are an abstraction around struct bpf_program,
// to create a clean facility for creating, compiling, and
// freeing such programs.
class BPF_Program {
public:
// Creates an empty, uncompiled BPF program.
BPF_Program();
~BPF_Program();
// Creates a BPF program for the given pcap handle.
// Parameters are like in pcap_compile(). Returns true
// for successful compilation, false otherwise.
bool Compile(pcap_t* pcap, const char* filter, uint32 netmask,
char* errbuf = 0, unsigned int errbuf_len = 0,
bool optimize = true);
// Creates a BPF program when no pcap handle is around,
// similarly to pcap_compile_nopcap(). Parameters are
// similar. Returns true on success.
bool Compile(int snaplen, int linktype, const char* filter,
uint32 netmask, char* errbuf = 0, unsigned int errbuf_len = 0,
bool optimize = true);
// Returns true if this program currently contains compiled
// code, false otherwise.
bool IsCompiled() { return m_compiled; }
// Returns true if this program matches any packets. This is not
// comprehensive, but can identify a few cases where it does.
bool MatchesAnything() { return m_matches_anything; }
// Accessor to the compiled program. Returns nil when
// no program is currently compiled.
bpf_program* GetProgram();
protected:
void FreeCode();
// (I like to prefix member variables with m_, makes it clear
// in the implementation whether it's a global or not. --ck)
bool m_compiled;
bool m_matches_anything;
struct bpf_program m_program;
};
#endif