zeek/src/Event.h
Max Kellermann 6a815b4b06 UID, ..: un-inline methods to reduce header dependencies
Only 1% build time speedup, but still, it declutters the headers a bit.

Before this patch:

 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps

After this patch:

 2537.19user 142.94system 2:26.90elapsed 1824%CPU (0avgtext+0avgdata 1434268maxresident)k
 16240inputs+8887152outputs (1931major+48728888minor)pagefaults 0swaps
2020-02-04 20:51:02 +01:00

128 lines
4 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#pragma once
#include "BroList.h"
#include "analyzer/Analyzer.h"
class EventMgr;
// We don't Unref() the individual arguments by using delete_vals()
// in a dtor because Func::Call already does that.
class Event : public BroObj {
public:
Event(EventHandlerPtr handler, val_list args,
SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
TimerMgr* mgr = 0, BroObj* obj = 0);
Event(EventHandlerPtr handler, val_list* args,
SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
TimerMgr* mgr = 0, BroObj* obj = 0);
void SetNext(Event* n) { next_event = n; }
Event* NextEvent() const { return next_event; }
SourceID Source() const { return src; }
analyzer::ID Analyzer() const { return aid; }
TimerMgr* Mgr() const { return mgr; }
EventHandlerPtr Handler() const { return handler; }
const val_list* Args() const { return &args; }
void Describe(ODesc* d) const override;
protected:
friend class EventMgr;
// This method is protected to make sure that everybody goes through
// EventMgr::Dispatch().
void Dispatch(bool no_remote = false);
EventHandlerPtr handler;
val_list args;
SourceID src;
analyzer::ID aid;
TimerMgr* mgr;
BroObj* obj;
Event* next_event;
};
extern uint64_t num_events_queued;
extern uint64_t num_events_dispatched;
class EventMgr : public BroObj {
public:
EventMgr();
~EventMgr() override;
// Queues an event without first checking if there's any available event
// handlers (or remote consumers). If it turns out there's actually
// nothing that will consume the event, then this may leak memory due to
// failing to decrement the reference count of each element in 'vl'. i.e.
// use this function instead of QueueEvent() if you've already guarded
// against the case where there's no handlers (one usually also does that
// because it would be a waste of effort to construct all the event
// arguments when there's no handlers to consume them).
void QueueEventFast(const EventHandlerPtr &h, val_list vl,
SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
TimerMgr* mgr = 0, BroObj* obj = 0)
{
QueueEvent(new Event(h, std::move(vl), src, aid, mgr, obj));
}
// Queues an event if there's an event handler (or remote consumer). This
// function always takes ownership of decrementing the reference count of
// each element of 'vl', even if there's no event handler. If you've
// checked for event handler existence, you may wish to call
// QueueEventFast() instead of this function to prevent the redundant
// existence check.
void QueueEvent(const EventHandlerPtr &h, val_list vl,
SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
TimerMgr* mgr = 0, BroObj* obj = 0);
// Same as QueueEvent, except taking the event's argument list via a
// pointer instead of by value. This function takes ownership of the
// memory pointed to by 'vl' as well as decrementing the reference count of
// each of its elements.
void QueueEvent(const EventHandlerPtr &h, val_list* vl,
SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
TimerMgr* mgr = 0, BroObj* obj = 0)
{
QueueEvent(h, std::move(*vl), src, aid, mgr, obj);
delete vl;
}
void Dispatch(Event* event, bool no_remote = false);
void Drain();
bool IsDraining() const { return draining; }
int HasEvents() const { return head != 0; }
// Returns the source ID of last raised event.
SourceID CurrentSource() const { return current_src; }
// Returns the ID of the analyzer which raised the last event, or 0 if
// non-analyzer event.
analyzer::ID CurrentAnalyzer() const { return current_aid; }
// Returns the timer mgr associated with the last raised event.
TimerMgr* CurrentTimerMgr() const { return current_mgr; }
int Size() const
{ return num_events_queued - num_events_dispatched; }
void Describe(ODesc* d) const override;
protected:
void QueueEvent(Event* event);
Event* head;
Event* tail;
SourceID current_src;
analyzer::ID current_aid;
TimerMgr* current_mgr;
RecordVal* src_val;
bool draining;
};
extern EventMgr mgr;