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Only 1% build time speedup, but still, it declutters the headers a bit. Before this patch: 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps After this patch: 2537.19user 142.94system 2:26.90elapsed 1824%CPU (0avgtext+0avgdata 1434268maxresident)k 16240inputs+8887152outputs (1931major+48728888minor)pagefaults 0swaps
128 lines
4 KiB
C++
128 lines
4 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#pragma once
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#include "BroList.h"
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#include "analyzer/Analyzer.h"
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class EventMgr;
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// We don't Unref() the individual arguments by using delete_vals()
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// in a dtor because Func::Call already does that.
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class Event : public BroObj {
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public:
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Event(EventHandlerPtr handler, val_list args,
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SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
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TimerMgr* mgr = 0, BroObj* obj = 0);
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Event(EventHandlerPtr handler, val_list* args,
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SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
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TimerMgr* mgr = 0, BroObj* obj = 0);
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void SetNext(Event* n) { next_event = n; }
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Event* NextEvent() const { return next_event; }
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SourceID Source() const { return src; }
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analyzer::ID Analyzer() const { return aid; }
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TimerMgr* Mgr() const { return mgr; }
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EventHandlerPtr Handler() const { return handler; }
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const val_list* Args() const { return &args; }
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void Describe(ODesc* d) const override;
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protected:
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friend class EventMgr;
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// This method is protected to make sure that everybody goes through
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// EventMgr::Dispatch().
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void Dispatch(bool no_remote = false);
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EventHandlerPtr handler;
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val_list args;
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SourceID src;
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analyzer::ID aid;
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TimerMgr* mgr;
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BroObj* obj;
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Event* next_event;
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};
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extern uint64_t num_events_queued;
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extern uint64_t num_events_dispatched;
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class EventMgr : public BroObj {
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public:
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EventMgr();
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~EventMgr() override;
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// Queues an event without first checking if there's any available event
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// handlers (or remote consumers). If it turns out there's actually
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// nothing that will consume the event, then this may leak memory due to
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// failing to decrement the reference count of each element in 'vl'. i.e.
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// use this function instead of QueueEvent() if you've already guarded
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// against the case where there's no handlers (one usually also does that
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// because it would be a waste of effort to construct all the event
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// arguments when there's no handlers to consume them).
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void QueueEventFast(const EventHandlerPtr &h, val_list vl,
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SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
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TimerMgr* mgr = 0, BroObj* obj = 0)
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{
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QueueEvent(new Event(h, std::move(vl), src, aid, mgr, obj));
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}
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// Queues an event if there's an event handler (or remote consumer). This
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// function always takes ownership of decrementing the reference count of
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// each element of 'vl', even if there's no event handler. If you've
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// checked for event handler existence, you may wish to call
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// QueueEventFast() instead of this function to prevent the redundant
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// existence check.
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void QueueEvent(const EventHandlerPtr &h, val_list vl,
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SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
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TimerMgr* mgr = 0, BroObj* obj = 0);
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// Same as QueueEvent, except taking the event's argument list via a
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// pointer instead of by value. This function takes ownership of the
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// memory pointed to by 'vl' as well as decrementing the reference count of
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// each of its elements.
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void QueueEvent(const EventHandlerPtr &h, val_list* vl,
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SourceID src = SOURCE_LOCAL, analyzer::ID aid = 0,
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TimerMgr* mgr = 0, BroObj* obj = 0)
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{
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QueueEvent(h, std::move(*vl), src, aid, mgr, obj);
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delete vl;
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}
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void Dispatch(Event* event, bool no_remote = false);
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void Drain();
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bool IsDraining() const { return draining; }
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int HasEvents() const { return head != 0; }
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// Returns the source ID of last raised event.
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SourceID CurrentSource() const { return current_src; }
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// Returns the ID of the analyzer which raised the last event, or 0 if
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// non-analyzer event.
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analyzer::ID CurrentAnalyzer() const { return current_aid; }
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// Returns the timer mgr associated with the last raised event.
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TimerMgr* CurrentTimerMgr() const { return current_mgr; }
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int Size() const
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{ return num_events_queued - num_events_dispatched; }
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void Describe(ODesc* d) const override;
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protected:
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void QueueEvent(Event* event);
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Event* head;
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Event* tail;
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SourceID current_src;
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analyzer::ID current_aid;
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TimerMgr* current_mgr;
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RecordVal* src_val;
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bool draining;
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};
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extern EventMgr mgr;
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