zeek/src/PrefixTable.h
Max Kellermann 0db61f3094 include cleanup
The Zeek code base has very inconsistent #includes.  Many sources
included a few headers, and those headers included other headers, and
in the end, nearly everything is included everywhere, so missing
#includes were never noticed.  Another side effect was a lot of header
bloat which slows down the build.

First step to fix it: in each source file, its own header should be
included first to verify that each header's includes are correct, and
none is missing.

After adding the missing #includes, I replaced lots of #includes
inside headers with class forward declarations.  In most headers,
object pointers are never referenced, so declaring the function
prototypes with forward-declared classes is just fine.

This patch speeds up the build by 19%, because each compilation unit
gets smaller.  Here are the "time" numbers for a fresh build (with a
warm page cache but without ccache):

Before this patch:

 3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k
 760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps

After this patch:

 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps
2020-02-04 20:51:02 +01:00

66 lines
1.8 KiB
C++

#pragma once
#include "IPAddr.h"
extern "C" {
#include "patricia.h"
}
#include <list>
using std::list;
using std::tuple;
class Val;
class SubNetVal;
class PrefixTable {
private:
struct iterator {
patricia_node_t* Xstack[PATRICIA_MAXBITS+1];
patricia_node_t** Xsp;
patricia_node_t* Xrn;
patricia_node_t* Xnode;
};
public:
PrefixTable() { tree = New_Patricia(128); delete_function = nullptr; }
~PrefixTable() { Destroy_Patricia(tree, delete_function); }
// Addr in network byte order. If data is zero, acts like a set.
// Returns ptr to old data if already existing.
// For existing items without data, returns non-nil if found.
void* Insert(const IPAddr& addr, int width, void* data = 0);
// Value may be addr or subnet.
void* Insert(const Val* value, void* data = 0);
// Returns nil if not found, pointer to data otherwise.
// For items without data, returns non-nil if found.
// If exact is false, performs exact rather than longest-prefix match.
void* Lookup(const IPAddr& addr, int width, bool exact = false) const;
void* Lookup(const Val* value, bool exact = false) const;
// Returns list of all found matches or empty list otherwise.
list<tuple<IPPrefix,void*>> FindAll(const IPAddr& addr, int width) const;
list<tuple<IPPrefix,void*>> FindAll(const SubNetVal* value) const;
// Returns pointer to data or nil if not found.
void* Remove(const IPAddr& addr, int width);
void* Remove(const Val* value);
void Clear() { Clear_Patricia(tree, delete_function); }
// Sets a function to call for each node when table is cleared/destroyed.
void SetDeleteFunction(data_fn_t del_fn) { delete_function = del_fn; }
iterator InitIterator();
void* GetNext(iterator* i);
private:
static prefix_t* MakePrefix(const IPAddr& addr, int width);
static IPPrefix PrefixToIPPrefix(prefix_t* p);
patricia_tree_t* tree;
data_fn_t delete_function;
};