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243 lines
6.7 KiB
C++
243 lines
6.7 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#ifndef queue_h
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#define queue_h
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// Queue.h --
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// Interface for class Queue, current implementation is as an
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// array of ent's. This implementation was chosen to optimize
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// getting to the ent's rather than inserting and deleting.
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// Also push's and pop's from the front or the end of the queue
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// are very efficient. The only really expensive operation
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// is resizing the list, which involves getting new space
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// and moving the data. Resizing occurs automatically when inserting
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// more elements than the list can currently hold. Automatic
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// resizing is done one "chunk_size" of elements at a time and
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// always increases the size of the list. Resizing to zero
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// (or to less than the current value of num_entries)
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// will decrease the size of the list to the current number of
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// elements. Resize returns the new max_entries.
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//
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// Entries must be either a pointer to the data or nonzero data with
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// sizeof(data) <= sizeof(void*).
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template<typename T>
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class QueueIterator
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{
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T* const entries;
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int offset;
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int num_entries;
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public:
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QueueIterator(T* entries, int offset, int num_entries) :
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entries(entries), offset(offset), num_entries(num_entries) {}
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bool operator==(const QueueIterator& rhs) { return entries == rhs.entries && offset == rhs.offset; }
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bool operator!=(const QueueIterator& rhs) { return entries != rhs.entries || offset != rhs.offset; }
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QueueIterator & operator++() { offset++; return *this; }
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QueueIterator operator++(int) { auto t = *this; offset++; return t; }
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QueueIterator & operator--() { offset--; return *this; }
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QueueIterator operator--(int) { auto t = *this; offset--; return t; }
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std::ptrdiff_t operator-(QueueIterator const& sibling) const { return offset - sibling.offset; }
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QueueIterator & operator+=(int amount) { offset += amount; return *this; }
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QueueIterator & operator-=(int amount) { offset -= amount; return *this; }
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bool operator<(QueueIterator const&sibling) const { return offset < sibling.offset;}
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bool operator<=(QueueIterator const&sibling) const { return offset <= sibling.offset; }
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bool operator>(QueueIterator const&sibling) const { return offset > sibling.offset; }
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bool operator>=(QueueIterator const&sibling) const { return offset >= sibling.offset; }
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T& operator[](int index)
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{
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return entries[index];
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}
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T& operator*()
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{
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return entries[offset];
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}
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};
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namespace std {
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template<typename T>
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class iterator_traits<QueueIterator<T> >
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{
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public:
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using difference_type = std::ptrdiff_t;
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using size_type = std::size_t;
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using value_type = T;
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using pointer = T*;
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using reference = T&;
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using iterator_category = std::random_access_iterator_tag;
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};
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}
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template<typename T>
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class Queue {
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public:
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explicit Queue(int size = 0)
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{
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const int DEFAULT_CHUNK_SIZE = 10;
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chunk_size = DEFAULT_CHUNK_SIZE;
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head = tail = num_entries = 0;
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if ( size < 0 )
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{
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entries = new T[1];
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max_entries = 0;
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}
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else
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{
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if ( (entries = new T[chunk_size+1]) )
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max_entries = chunk_size;
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else
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{
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entries = new T[1];
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max_entries = 0;
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}
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}
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}
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~Queue() { delete[] entries; }
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int length() const { return num_entries; }
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int resize(int new_size = 0) // 0 => size to fit current number of entries
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{
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if ( new_size < num_entries )
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new_size = num_entries; // do not lose any entries
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if ( new_size != max_entries )
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{
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// Note, allocate extra space, so that we can always
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// use the [max_entries] element.
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// ### Yin, why not use realloc()?
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T* new_entries = new T[new_size+1];
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if ( new_entries )
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{
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if ( head <= tail )
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memcpy( new_entries, entries + head,
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sizeof(T) * num_entries );
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else
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{
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int len = num_entries - tail;
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memcpy( new_entries, entries + head,
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sizeof(T) * len );
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memcpy( new_entries + len, entries,
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sizeof(T) * tail );
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}
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delete [] entries;
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entries = new_entries;
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max_entries = new_size;
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head = 0;
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tail = num_entries;
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}
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else
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{ // out of memory
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}
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}
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return max_entries;
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}
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// remove all entries without delete[] entry
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void clear() { head = tail = num_entries = 0; }
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// helper functions for iterating over queue
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T& front() { return entries[head]; }
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T& back() { return entries[tail]; }
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const T& front() const { return entries[head]; }
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const T& back() const { return entries[tail]; }
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void push_front(const T& a) // add in front of queue
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{
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if ( num_entries == max_entries )
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{
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resize(max_entries+chunk_size); // make more room
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chunk_size *= 2;
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}
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++num_entries;
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if ( head )
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entries[--head] = a;
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else
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{
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head = max_entries;
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entries[head] = a;
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}
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}
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void push_back(const T& a) // add at end of queue
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{
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if ( num_entries == max_entries )
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{
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resize(max_entries+chunk_size); // make more room
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chunk_size *= 2;
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}
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++num_entries;
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if ( tail < max_entries )
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entries[tail++] = a;
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else
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{
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entries[tail] = a;
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tail = 0;
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}
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}
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void pop_front()
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{
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--num_entries;
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if ( head < max_entries )
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head++;
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else
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head = 0;
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}
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void pop_back()
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{
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--num_entries;
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if ( tail )
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--tail;
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else
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tail = max_entries;
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}
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// return nth *PHYSICAL* entry of queue (do not remove)
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T& operator[](int i) const { return entries[i]; }
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// Type traits needed for some of the std algorithms to work
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using value_type = T;
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// Iterator support
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using iterator = QueueIterator<T>;
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using const_iterator = QueueIterator<const T>;
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using reverse_iterator = std::reverse_iterator<iterator>;
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using const_reverse_iterator = std::reverse_iterator<const_iterator>;
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iterator begin() { return { entries, 0, num_entries }; }
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iterator end() { return { entries, num_entries, num_entries }; }
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const_iterator begin() const { return { entries, 0, num_entries }; }
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const_iterator end() const { return { entries, num_entries, num_entries }; }
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const_iterator cbegin() const { return { entries, 0, num_entries }; }
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const_iterator cend() const { return { entries, num_entries, num_entries }; }
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reverse_iterator rbegin() { return reverse_iterator{end()}; }
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reverse_iterator rend() { return reverse_iterator{begin()}; }
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const_reverse_iterator rbegin() const { return const_reverse_iterator{end()}; }
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const_reverse_iterator rend() const { return const_reverse_iterator{begin()}; }
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const_reverse_iterator crbegin() const { return rbegin(); }
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const_reverse_iterator crend() const { return rend(); }
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protected:
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T* entries;
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int chunk_size; // increase size by this amount when necessary
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int max_entries; // entry's index range: 0 .. max_entries
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int num_entries;
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int head; // beginning of the queue in the ring
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int tail; // just beyond the end of the queue in the ring
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};
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template<typename T>
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using PQueue = Queue<T*>;
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#endif /* queue_h */
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