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311 lines
10 KiB
C++
311 lines
10 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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// Classes for supporting @if &analyze constructs.
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#pragma once
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#include "zeek/Expr.h"
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#include "zeek/Func.h"
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namespace zeek::detail
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{
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using ScriptFuncPtr = IntrusivePtr<ScriptFunc>;
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using AttrVec = std::unique_ptr<std::vector<AttrPtr>>;
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class ActivationManager;
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/**
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* Expresses an event (of one of the AE_Type types below) occurring during an
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* @if &analyze. Events reflect what *could* have happened rather than
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* what *did* happen, so events will be present even for @if &analyze blocks
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* that were skipped due to their condition evaluating to false.
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*
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* The current use for these events is to enable the CPP script compiler
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* to generate run-time execution of @if &analyze conditionals. To do that,
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* it needs a record of their associated effects.
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*
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* We use a "flat" class that encompasses all of the possibilities, rather
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* than subclassing on the different types. This is because ActivationEvent's
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* are a record for *reading* rather than conducting further processing
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* directly; hence there aren't apt active methods to virtualize. If we
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* used subclasses, we'd wind up having to cast to get to the specifics
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* elements of a given event, which is clunky enough that it's not clear
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* we gain anything useful.
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*/
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class ActivationEvent
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{
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public:
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/**
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* The different types of ActivationEvent's.
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*/
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enum AE_Type
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{
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// Represents an @if &analyze conditional, with a corresponding
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// condition expression, and sub-events (i.e., other
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// ActivationEvent's) for what occurs in the "true" and
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// "false" branches.
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COND,
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// Represents the introduction of a new global identifier.
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CREATE_GLOBAL,
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// Represents adding a value (in particular, a ScriptFunc) to
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// a particular global.
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ADDING_GLOBAL_VAL,
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// Represents a global having its initialization value and/or
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// attributes redef'd.
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REDEF,
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// Represents an event handler being redef'd (which discards
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// its current value).
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HANDLER_REDEF,
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// Represents adding a body to a function/hook/event handler.
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BODY,
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};
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// ActivationEvent's always have a type. All the other fields
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// are optional, and are populated depending on the type.
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ActivationEvent(AE_Type _et) : et(_et) { }
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// Type of the activation event.
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AE_Type Type() const { return et; }
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// An associated expression associated.
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void AddExpr(ExprPtr _expr) { expr = std::move(_expr); }
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ExprPtr GetExpr() const { return expr; }
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// An associated identifier.
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void AddID(IDPtr _id) { id = std::move(_id); }
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IDPtr GetID() const { return id; }
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// An associated initialization class (equivalent to =/+=/-=).
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void AddInitClass(InitClass _c) { c = _c; }
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InitClass GetInitClass() const { return c; }
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// A set of associated attributes, or none if a nil pointer.
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void AddAttrs(AttrVec& _attrs)
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{
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// It's a pity that the code base has settled on unique_ptr's
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// for collections of attributes rather than shared_ptr's ...
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if ( _attrs )
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{
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attrs = std::make_unique<std::vector<AttrPtr>>();
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*attrs = *_attrs;
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}
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}
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const auto& GetAttrs() const { return attrs; }
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// A set of associated "ingredients" for building a function.
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void AddIngredients(std::shared_ptr<FunctionIngredients> _ingr) { ingr = std::move(_ingr); }
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const auto& GetIngredients() const { return ingr; }
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// Adds a "subevent" to this event, only valid for events that are
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// themselves conditionals. Note that the subevent might itself
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// be a (nested) conditional.
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void AddSubEvent(std::shared_ptr<ActivationEvent> ae)
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{
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ASSERT(et == COND);
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CurrSubEvents().push_back(std::move(ae));
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}
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// Changes this event's accrual of subevents to correspond to its
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// "else" branch rather than its main/true branch.
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void SwitchToElse()
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{
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ASSERT(et == COND);
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ASSERT(in_true_branch);
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in_true_branch = false;
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}
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// Prints out the event (and any subevents) for debug purposes.
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void Dump(int indent_level) const;
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private:
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// Manages indentation when dumping events.
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void Indent(int indent_level) const;
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using SubEvents = std::vector<std::shared_ptr<ActivationEvent>>;
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SubEvents& CurrSubEvents() { return in_true_branch ? T_sub_events : F_sub_events; }
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AE_Type et;
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ExprPtr expr;
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IDPtr id;
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InitClass c = INIT_NONE;
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AttrVec attrs;
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std::shared_ptr<FunctionIngredients> ingr;
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// For events corresponding to conditionals, we track two sets
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// of sub_events, one for the main (true) branch of the conditional,
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// and one for the else (false) branch, if any, with in_true_branch
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// reflecting which one we're working on (per CurrSubEvents()).
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bool in_true_branch = true; // tells us which one to use
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SubEvents T_sub_events;
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SubEvents F_sub_events;
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};
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/**
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* An "Activation" object tracks the status of a current @if &analyze
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* conditional as it's being parsed. Its role is to keep track of what's
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* up with the conditional for the live parsing, as opposed to what *could*
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* have happened (which is instead reflected in a set of ActivationEvent's).
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*/
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class Activation
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{
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public:
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Activation(ExprPtr cond, bool _is_activated, bool _parent_activated, int _cond_depth);
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~Activation();
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// True if we're in the part of the @if &analyze conditional for
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// which we should be incorporating statements (making changes to
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// globals, adding function bodies, etc.).
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bool IsActivated() const { return is_activated; }
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// Returns the @if (not @if &analyze) conditional depth associated
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// with this activation. Used to tell whether a given @else or @endif
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// corresponds to this @if &analyze, or something nested within it.
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int CondDepth() const { return cond_depth; }
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// Returns the ActivationEvent associated with this @if &analyze.
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auto CondEvent() const { return cond_event; }
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// Tells the Activation to switch from its main (conditinal-is-true)
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// processing to its "else" (conditional-is-false) processing.
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void SwitchToElse()
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{
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// We're done tracking globals for the current body.
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ResetGlobals();
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// Toggle our activation status *unless* our parent (another
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// @if &analyze) was itself not active, in which case we
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// stay inactive.
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if ( parent_activated )
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is_activated = ! is_activated;
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// Keep the ActivationEvent in synch.
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cond_event->SwitchToElse();
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}
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void AddGlobalID(IDPtr gid) { global_IDs.push_back(std::move(gid)); }
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void AddGlobalVal(IDPtr gid) { global_vals.push_back(std::move(gid)); }
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private:
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// If we weren't active, then undo the effects that the parser had
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// to make (installing new globals and event handlers) in order
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// to assess the correctness of the code within the block.
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void ResetGlobals();
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std::shared_ptr<ActivationEvent> cond_event;
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// True if our parent was itself activated. Always true if there
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// wasn't an outer @if &analyze.
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bool parent_activated;
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// Whether we're currently activated.
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bool is_activated;
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// Depth of @if conditionals when this activation began.
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int cond_depth;
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// Set of globals that were added during processing of the current body.
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std::vector<IDPtr> global_IDs;
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// Similar: set of globals for which we added values. We track
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// this only for function/hook/event handler bodies.
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std::vector<IDPtr> global_vals;
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};
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/**
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* Class for managing the processing of @if &analyze's. Deals with
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* potential nesting, and with constructing a trace of the associated
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* ActivationEvents.
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*/
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class ActivationManager
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{
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public:
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ActivationManager() = default;
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~ActivationManager();
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// True if we are currently inside an @if &analyze.
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bool InsideConditional() const { return ! activation_stack.empty(); }
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// True if the current @if &analyze corresponds to the given
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// @if conditional-depth. Needed to disambiguate @else and @endif
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// tokens in the presence of possible inter-nesting of @if and
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// @if &analyze constructs.
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bool InsideConditional(int cond_depth) const
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{
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if ( activation_stack.empty() )
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return false;
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return activation_stack.back()->CondDepth() == cond_depth;
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}
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// True if processing of the current script is "activated". This
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// is the usual state of things, other than when inside the branch
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// of an @if &analyze that doesn't correspond to its condition.
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bool IsActivated() const
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{
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return activation_stack.empty() || activation_stack.back()->IsActivated();
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}
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// Returns the nesting level of @if &analyze's. Used by the scanner
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// to find dangling conditionals at the end of files. Typed as an
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// integer to match similar other structures in the scanner.
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int ActivationDepth() const { return static_cast<int>(activation_stack.size()); }
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// Tells the manager to begin a new @if &analyze conditional.
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// "cond" is the associated condition, "activate" reflects whether
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// the condition is true, and "cond_depth" is the depth of any
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// parent @if constructs.
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void Start(ExprPtr cond, bool activate, int cond_depth);
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// Tells the manager that an @else has been seen for its innermost
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// @if &analyze.
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void SwitchToElse();
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// Tells the manager that an @endif has been seen for its innermost
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// @if &analyze.
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void End();
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// Tells the manager that the parser is creating a new global
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// identifier.
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void CreatingGlobalID(IDPtr gid);
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// Tells the manager that the parser is adding a value to a global.
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void AddingGlobalVal(IDPtr gid);
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// Tells the manager that the parser is redef'ing an identifier using
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// the associated values.
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void AddingRedef(const IDPtr& id, InitClass c, ExprPtr init, AttrVec& attrs);
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// Tells the manger that the given identifier's event handler is
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// being redef'd.
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void RedefingHandler(const IDPtr& id);
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// Tells the manager that the parser is adding a function body to
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// the given function.
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void AddingBody(IDPtr func, std::shared_ptr<FunctionIngredients> ingr);
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// Returns a list of top-level ActivationEvent's. These will all
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// be COND events, which in general should be traversed recursively
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// to extract what happened inside the conditionals, including
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// additional conditionals potentially nested inside.
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const auto& ActivationEvents() const { return activation_events; }
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private:
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// Currently live @if &analyze information.
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std::vector<std::unique_ptr<Activation>> activation_stack;
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// A trace of all of the top-level @if &analyze events. Any
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// nested @if &analyze's are available from the top-level events
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// as sub-events.
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std::vector<std::shared_ptr<ActivationEvent>> activation_events;
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};
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extern ActivationManager* activation_mgr;
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} // namespace zeek::detail
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