zeek/testing/btest/plugins/file-plugin/src/Foo.cc
Max Kellermann 0db61f3094 include cleanup
The Zeek code base has very inconsistent #includes.  Many sources
included a few headers, and those headers included other headers, and
in the end, nearly everything is included everywhere, so missing
#includes were never noticed.  Another side effect was a lot of header
bloat which slows down the build.

First step to fix it: in each source file, its own header should be
included first to verify that each header's includes are correct, and
none is missing.

After adding the missing #includes, I replaced lots of #includes
inside headers with class forward declarations.  In most headers,
object pointers are never referenced, so declaring the function
prototypes with forward-declared classes is just fine.

This patch speeds up the build by 19%, because each compilation unit
gets smaller.  Here are the "time" numbers for a fresh build (with a
warm page cache but without ccache):

Before this patch:

 3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k
 760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps

After this patch:

 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k
 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps
2020-02-04 20:51:02 +01:00

28 lines
655 B
C++

#include "Foo.h"
#include "file_analysis/File.h"
#include <events.bif.h>
#include <file_analysis/Manager.h>
using namespace plugin::Demo_Foo;
Foo::Foo(RecordVal* args, file_analysis::File* file)
: file_analysis::Analyzer(file_mgr->GetComponentTag("FOO"), args, file)
{
}
file_analysis::Analyzer* Foo::Instantiate(RecordVal* args, file_analysis::File* file)
{
return new Foo(args, file);
}
bool Foo::DeliverStream(const u_char* data, uint64 len)
{
val_list* args = new val_list;
args->append(GetFile()->GetVal()->Ref());
args->append(new StringVal(new BroString(data, len, 0)));
mgr.QueueEvent(foo_piece, args);
return true;
}