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The Zeek code base has very inconsistent #includes. Many sources included a few headers, and those headers included other headers, and in the end, nearly everything is included everywhere, so missing #includes were never noticed. Another side effect was a lot of header bloat which slows down the build. First step to fix it: in each source file, its own header should be included first to verify that each header's includes are correct, and none is missing. After adding the missing #includes, I replaced lots of #includes inside headers with class forward declarations. In most headers, object pointers are never referenced, so declaring the function prototypes with forward-declared classes is just fine. This patch speeds up the build by 19%, because each compilation unit gets smaller. Here are the "time" numbers for a fresh build (with a warm page cache but without ccache): Before this patch: 3144.94user 161.63system 3:02.87elapsed 1808%CPU (0avgtext+0avgdata 2168608maxresident)k 760inputs+12008400outputs (1511major+57747204minor)pagefaults 0swaps After this patch: 2565.17user 141.83system 2:25.46elapsed 1860%CPU (0avgtext+0avgdata 1489076maxresident)k 72576inputs+9130920outputs (1667major+49400430minor)pagefaults 0swaps
28 lines
655 B
C++
28 lines
655 B
C++
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#include "Foo.h"
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#include "file_analysis/File.h"
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#include <events.bif.h>
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#include <file_analysis/Manager.h>
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using namespace plugin::Demo_Foo;
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Foo::Foo(RecordVal* args, file_analysis::File* file)
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: file_analysis::Analyzer(file_mgr->GetComponentTag("FOO"), args, file)
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{
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}
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file_analysis::Analyzer* Foo::Instantiate(RecordVal* args, file_analysis::File* file)
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{
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return new Foo(args, file);
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}
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bool Foo::DeliverStream(const u_char* data, uint64 len)
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{
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val_list* args = new val_list;
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args->append(GetFile()->GetVal()->Ref());
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args->append(new StringVal(new BroString(data, len, 0)));
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mgr.QueueEvent(foo_piece, args);
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return true;
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}
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