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276 lines
6 KiB
C++
276 lines
6 KiB
C++
#ifndef THREADING_QUEUE_H
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#define THREADING_QUEUE_H
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#include <pthread.h>
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#include <queue>
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#include <deque>
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#include <stdint.h>
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#include <sys/time.h>
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#include "Reporter.h"
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#include "BasicThread.h"
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#undef Queue // Defined elsewhere unfortunately.
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namespace threading {
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/**
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* A thread-safe single-reader single-writer queue.
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*
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* The implementation uses multiple queues and reads/writes in rotary fashion
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* in an attempt to limit contention.
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*
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* All Queue instances must be instantiated by Bro's main thread.
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*
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* TODO: Unclear how critical performance is for this qeueue. We could like;y
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* optimize it further if helpful.
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*/
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template<typename T>
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class Queue
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{
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public:
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/**
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* Constructor.
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*
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* reader, writer: The corresponding threads. This is for checking
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* whether they have terminated so that we can abort I/O opeations.
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* Can be left null for the main thread.
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*/
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Queue(BasicThread* arg_reader, BasicThread* arg_writer);
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/**
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* Destructor.
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*/
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~Queue();
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/**
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* Retrieves one element. This may block for a little while of no
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* input is available and eventually return with a null element if
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* nothing shows up.
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*/
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T Get();
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/**
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* Queues one element.
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*/
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void Put(T data);
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/**
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* Returns true if the next Get() operation will succeed.
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*/
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bool Ready();
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/**
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* Returns true if the next Get() operation might succeed. This
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* function may occasionally return a value not indicating the actual
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* state, but won't do so very often. Note that this means that it can
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* consistently return false even if there is something in the Queue.
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* You have to check real queue status from time to time to be sure that
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* it is empty. In other words, this method helps to avoid locking the queue
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* frequently, but doesn't allow you to forgo it completely.
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*/
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bool MaybeReady() { return (num_reads != num_writes); }
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/** Wake up the reader if it's currently blocked for input. This is
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primarily to give it a chance to check termination quickly.
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**/
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void WakeUp();
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/**
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* Returns the number of queued items not yet retrieved.
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*/
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uint64_t Size();
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/**
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* Statistics about inter-thread communication.
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*/
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struct Stats
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{
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uint64_t num_reads; //! Number of messages read from the queue.
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uint64_t num_writes; //! Number of messages written to the queue.
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};
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/**
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* Returns statistics about the queue's usage.
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*
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* @param stats A pointer to a structure that will be filled with
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* current numbers. */
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void GetStats(Stats* stats);
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private:
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static const int NUM_QUEUES = 8;
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pthread_mutex_t mutex[NUM_QUEUES]; // Mutex protected shared accesses.
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pthread_cond_t has_data[NUM_QUEUES]; // Signals when data becomes available
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std::queue<T> messages[NUM_QUEUES]; // Actually holds the queued messages
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int read_ptr; // Where the next operation will read from
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int write_ptr; // Where the next operation will write to
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BasicThread* reader;
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BasicThread* writer;
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// Statistics.
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uint64_t num_reads;
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uint64_t num_writes;
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};
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inline static void safe_lock(pthread_mutex_t* mutex)
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{
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int res = pthread_mutex_lock(mutex);
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if ( res != 0 )
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reporter->FatalErrorWithCore("cannot lock mutex: %d(%s)", res, strerror(res));
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}
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inline static void safe_unlock(pthread_mutex_t* mutex)
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{
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if ( pthread_mutex_unlock(mutex) != 0 )
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reporter->FatalErrorWithCore("cannot unlock mutex");
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}
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template<typename T>
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inline Queue<T>::Queue(BasicThread* arg_reader, BasicThread* arg_writer)
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{
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read_ptr = 0;
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write_ptr = 0;
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num_reads = num_writes = 0;
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reader = arg_reader;
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writer = arg_writer;
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for( int i = 0; i < NUM_QUEUES; ++i )
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{
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if ( pthread_cond_init(&has_data[i], 0) != 0 )
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reporter->FatalError("cannot init queue condition variable");
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if ( pthread_mutex_init(&mutex[i], 0) != 0 )
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reporter->FatalError("cannot init queue mutex");
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}
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}
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template<typename T>
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inline Queue<T>::~Queue()
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{
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for( int i = 0; i < NUM_QUEUES; ++i )
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{
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pthread_cond_destroy(&has_data[i]);
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pthread_mutex_destroy(&mutex[i]);
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}
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}
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template<typename T>
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inline T Queue<T>::Get()
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{
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safe_lock(&mutex[read_ptr]);
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int old_read_ptr = read_ptr;
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if ( messages[read_ptr].empty() && ! ((reader && reader->Killed()) || (writer && writer->Killed())) )
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{
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struct timespec ts;
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ts.tv_sec = time(0) + 5;
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ts.tv_nsec = 0;
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pthread_cond_timedwait(&has_data[read_ptr], &mutex[read_ptr], &ts);
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safe_unlock(&mutex[read_ptr]);
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return 0;
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}
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else if ( messages[read_ptr].empty() )
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{
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safe_unlock(&mutex[read_ptr]);
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return 0;
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}
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T data = messages[read_ptr].front();
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messages[read_ptr].pop();
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read_ptr = (read_ptr + 1) % NUM_QUEUES;
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++num_reads;
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safe_unlock(&mutex[old_read_ptr]);
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return data;
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}
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template<typename T>
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inline void Queue<T>::Put(T data)
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{
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safe_lock(&mutex[write_ptr]);
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int old_write_ptr = write_ptr;
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bool need_signal = messages[write_ptr].empty();
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messages[write_ptr].push(data);
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if ( need_signal )
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pthread_cond_signal(&has_data[write_ptr]);
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write_ptr = (write_ptr + 1) % NUM_QUEUES;
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++num_writes;
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safe_unlock(&mutex[old_write_ptr]);
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}
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template<typename T>
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inline bool Queue<T>::Ready()
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{
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safe_lock(&mutex[read_ptr]);
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bool ret = (messages[read_ptr].size());
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safe_unlock(&mutex[read_ptr]);
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return ret;
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}
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template<typename T>
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inline uint64_t Queue<T>::Size()
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{
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// Need to lock all queues.
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for ( int i = 0; i < NUM_QUEUES; i++ )
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safe_lock(&mutex[i]);
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uint64_t size = 0;
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for ( int i = 0; i < NUM_QUEUES; i++ )
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size += messages[i].size();
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for ( int i = 0; i < NUM_QUEUES; i++ )
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safe_unlock(&mutex[i]);
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return size;
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}
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template<typename T>
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inline void Queue<T>::GetStats(Stats* stats)
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{
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// To be safe, we look all queues. That's probably unneccessary, but
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// doesn't really hurt.
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for ( int i = 0; i < NUM_QUEUES; i++ )
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safe_lock(&mutex[i]);
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stats->num_reads = num_reads;
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stats->num_writes = num_writes;
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for ( int i = 0; i < NUM_QUEUES; i++ )
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safe_unlock(&mutex[i]);
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}
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template<typename T>
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inline void Queue<T>::WakeUp()
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{
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for ( int i = 0; i < NUM_QUEUES; i++ )
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{
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safe_lock(&mutex[i]);
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pthread_cond_signal(&has_data[i]);
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safe_unlock(&mutex[i]);
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}
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}
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}
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#endif
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