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Allow users to call event_mgr.Dispatch(handler, args) instead of constructing the Event instance themselves. Deprecate the old API and replace users. There's a subtle change that net_done() may be propagated via auto_publish() now, but that still needs opt-in from script land and likely no one did that, or else they'd expected to have it work anyhow.
136 lines
4.7 KiB
C++
136 lines
4.7 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#pragma once
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#include <tuple>
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#include <type_traits>
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#include "zeek/ZeekArgs.h"
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#include "zeek/analyzer/Analyzer.h"
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#include "zeek/iosource/IOSource.h"
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#include "zeek/util.h"
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namespace zeek {
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namespace run_state {
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extern double network_time;
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} // namespace run_state
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class EventMgr;
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class Event final : public Obj {
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public:
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Event(const EventHandlerPtr& handler, zeek::Args args, util::detail::SourceID src = util::detail::SOURCE_LOCAL,
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analyzer::ID aid = 0, Obj* obj = nullptr, double ts = run_state::network_time);
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void SetNext(Event* n) { next_event = n; }
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Event* NextEvent() const { return next_event; }
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util::detail::SourceID Source() const { return src; }
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analyzer::ID Analyzer() const { return aid; }
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EventHandlerPtr Handler() const { return handler; }
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const zeek::Args& Args() const { return args; }
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double Time() const { return ts; }
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void Describe(ODesc* d) const override;
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private:
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friend class EventMgr;
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// This method is protected to make sure that everybody goes through
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// EventMgr::Dispatch().
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void Dispatch(bool no_remote = false);
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EventHandlerPtr handler;
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zeek::Args args;
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util::detail::SourceID src;
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analyzer::ID aid;
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double ts;
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Obj* obj;
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Event* next_event;
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};
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class EventMgr final : public Obj, public iosource::IOSource {
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public:
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~EventMgr() override;
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/**
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* Adds an event to the queue. If no handler is found for the event
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* when later going to call it, nothing happens except for having
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* wasted a bit of time/resources, so callers may want to first check
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* if any handler/consumer exists before enqueuing an event.
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* @param h reference to the event handler to later call.
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* @param vl the argument list to the event handler call.
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* @param src indicates the origin of the event (local versus remote).
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* @param aid identifies the protocol analyzer generating the event.
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* @param obj an arbitrary object to use as a "cookie" or just hold a
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* reference to until dispatching the event.
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* @param ts timestamp at which the event is intended to be executed
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* (defaults to current network time).
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*/
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void Enqueue(const EventHandlerPtr& h, zeek::Args vl, util::detail::SourceID src = util::detail::SOURCE_LOCAL,
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analyzer::ID aid = 0, Obj* obj = nullptr, double ts = run_state::network_time);
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/**
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* A version of Enqueue() taking a variable number of arguments.
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*/
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template<class... Args>
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std::enable_if_t<std::is_convertible_v<std::tuple_element_t<0, std::tuple<Args...>>, ValPtr>> Enqueue(
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const EventHandlerPtr& h, Args&&... args) {
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return Enqueue(h, zeek::Args{std::forward<Args>(args)...});
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}
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[[deprecated("Remove in v8.1: Use Dispatch(handler, args) instead.")]]
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void Dispatch(Event* event, bool no_remote = false);
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// Dispatch an event with the given handler and arguments immediately.
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//
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// While the event is technically not queued, HookQueueEvent() is
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// invoked on the Event instance regardless.
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void Dispatch(const EventHandlerPtr& h, zeek::Args vl);
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void Drain();
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bool IsDraining() const { return current != nullptr; }
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bool HasEvents() const { return head != nullptr; }
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// Returns the source ID of the current event.
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util::detail::SourceID CurrentSource() const { return current ? current->Source() : util::detail::SOURCE_LOCAL; }
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// Returns the ID of the analyzer which raised the current event, or 0 if
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// non-analyzer event.
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analyzer::ID CurrentAnalyzer() const { return current ? current->Analyzer() : 0; }
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// Returns the timestamp of the current event. The timestamp reflects the network time
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// the event was intended to be executed. For scheduled events, this is the time the event
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// was scheduled to. For any other event, this is the time when the event was created.
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//
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// If no event is being processed, returns 0.0.
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double CurrentEventTime() const { return current ? current->Time() : 0.0; }
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int Size() const { return num_events_queued - num_events_dispatched; }
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void Describe(ODesc* d) const override;
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// Let the IO loop know when there's more events to process
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// by returning a zero-timeout.
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double GetNextTimeout() override { return head ? 0.0 : -1.0; }
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void Process() override;
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const char* Tag() override { return "EventManager"; }
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void InitPostScript();
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uint64_t num_events_queued = 0;
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uint64_t num_events_dispatched = 0;
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private:
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void QueueEvent(Event* event);
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Event* current = nullptr;
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Event* head = nullptr;
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Event* tail = nullptr;
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};
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extern EventMgr event_mgr;
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} // namespace zeek
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