zeek/src/Event.h
Arne Welzel 0e027fa4e3 EventMgr: Add Dispatch() with handler and args
Allow users to call event_mgr.Dispatch(handler, args) instead of
constructing the Event instance themselves. Deprecate the old API
and replace users.

There's a subtle change that net_done() may be propagated via
auto_publish() now, but that still needs opt-in from script land
and likely no one did that, or else they'd expected to have it
work anyhow.
2025-04-11 09:58:07 +02:00

136 lines
4.7 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#pragma once
#include <tuple>
#include <type_traits>
#include "zeek/ZeekArgs.h"
#include "zeek/analyzer/Analyzer.h"
#include "zeek/iosource/IOSource.h"
#include "zeek/util.h"
namespace zeek {
namespace run_state {
extern double network_time;
} // namespace run_state
class EventMgr;
class Event final : public Obj {
public:
Event(const EventHandlerPtr& handler, zeek::Args args, util::detail::SourceID src = util::detail::SOURCE_LOCAL,
analyzer::ID aid = 0, Obj* obj = nullptr, double ts = run_state::network_time);
void SetNext(Event* n) { next_event = n; }
Event* NextEvent() const { return next_event; }
util::detail::SourceID Source() const { return src; }
analyzer::ID Analyzer() const { return aid; }
EventHandlerPtr Handler() const { return handler; }
const zeek::Args& Args() const { return args; }
double Time() const { return ts; }
void Describe(ODesc* d) const override;
private:
friend class EventMgr;
// This method is protected to make sure that everybody goes through
// EventMgr::Dispatch().
void Dispatch(bool no_remote = false);
EventHandlerPtr handler;
zeek::Args args;
util::detail::SourceID src;
analyzer::ID aid;
double ts;
Obj* obj;
Event* next_event;
};
class EventMgr final : public Obj, public iosource::IOSource {
public:
~EventMgr() override;
/**
* Adds an event to the queue. If no handler is found for the event
* when later going to call it, nothing happens except for having
* wasted a bit of time/resources, so callers may want to first check
* if any handler/consumer exists before enqueuing an event.
* @param h reference to the event handler to later call.
* @param vl the argument list to the event handler call.
* @param src indicates the origin of the event (local versus remote).
* @param aid identifies the protocol analyzer generating the event.
* @param obj an arbitrary object to use as a "cookie" or just hold a
* reference to until dispatching the event.
* @param ts timestamp at which the event is intended to be executed
* (defaults to current network time).
*/
void Enqueue(const EventHandlerPtr& h, zeek::Args vl, util::detail::SourceID src = util::detail::SOURCE_LOCAL,
analyzer::ID aid = 0, Obj* obj = nullptr, double ts = run_state::network_time);
/**
* A version of Enqueue() taking a variable number of arguments.
*/
template<class... Args>
std::enable_if_t<std::is_convertible_v<std::tuple_element_t<0, std::tuple<Args...>>, ValPtr>> Enqueue(
const EventHandlerPtr& h, Args&&... args) {
return Enqueue(h, zeek::Args{std::forward<Args>(args)...});
}
[[deprecated("Remove in v8.1: Use Dispatch(handler, args) instead.")]]
void Dispatch(Event* event, bool no_remote = false);
// Dispatch an event with the given handler and arguments immediately.
//
// While the event is technically not queued, HookQueueEvent() is
// invoked on the Event instance regardless.
void Dispatch(const EventHandlerPtr& h, zeek::Args vl);
void Drain();
bool IsDraining() const { return current != nullptr; }
bool HasEvents() const { return head != nullptr; }
// Returns the source ID of the current event.
util::detail::SourceID CurrentSource() const { return current ? current->Source() : util::detail::SOURCE_LOCAL; }
// Returns the ID of the analyzer which raised the current event, or 0 if
// non-analyzer event.
analyzer::ID CurrentAnalyzer() const { return current ? current->Analyzer() : 0; }
// Returns the timestamp of the current event. The timestamp reflects the network time
// the event was intended to be executed. For scheduled events, this is the time the event
// was scheduled to. For any other event, this is the time when the event was created.
//
// If no event is being processed, returns 0.0.
double CurrentEventTime() const { return current ? current->Time() : 0.0; }
int Size() const { return num_events_queued - num_events_dispatched; }
void Describe(ODesc* d) const override;
// Let the IO loop know when there's more events to process
// by returning a zero-timeout.
double GetNextTimeout() override { return head ? 0.0 : -1.0; }
void Process() override;
const char* Tag() override { return "EventManager"; }
void InitPostScript();
uint64_t num_events_queued = 0;
uint64_t num_events_dispatched = 0;
private:
void QueueEvent(Event* event);
Event* current = nullptr;
Event* head = nullptr;
Event* tail = nullptr;
};
extern EventMgr event_mgr;
} // namespace zeek