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The main change is that reassembly code (e.g. for TCP) now uses int64/uint64 (signedness is situational) data types in place of int types in order to support delivering data to analyzers that pass 2GB thresholds. There's also changes in logic that accompany the change in data types, e.g. to fix TCP sequence space arithmetic inconsistencies. Another significant change is in the Analyzer API: the *Packet and *Undelivered methods now use a uint64 in place of an int for the relative sequence space offset parameter.
28 lines
630 B
C++
28 lines
630 B
C++
#ifndef ANALYZER_PROTOCOL_DHCP_DHCP_H
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#define ANALYZER_PROTOCOL_DHCP_DHCP_H
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#include "analyzer/protocol/udp/UDP.h"
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#include "dhcp_pac.h"
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namespace analyzer { namespace dhcp {
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class DHCP_Analyzer : public analyzer::Analyzer {
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public:
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DHCP_Analyzer(Connection* conn);
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virtual ~DHCP_Analyzer();
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virtual void Done();
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virtual void DeliverPacket(int len, const u_char* data, bool orig,
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uint64 seq, const IP_Hdr* ip, int caplen);
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static analyzer::Analyzer* InstantiateAnalyzer(Connection* conn)
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{ return new DHCP_Analyzer(conn); }
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protected:
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binpac::DHCP::DHCP_Conn* interp;
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};
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} } // namespace analyzer::*
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#endif
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