zeek/src/EventHandler.h
2022-11-10 12:19:12 -07:00

102 lines
2.6 KiB
C++

// Capsulates local and remote event handlers.
#pragma once
#include <string>
#include <unordered_set>
#include "zeek/Type.h"
#include "zeek/ZeekArgs.h"
#include "zeek/ZeekList.h"
namespace zeek
{
class Func;
using FuncPtr = IntrusivePtr<Func>;
class EventHandler
{
public:
explicit EventHandler(std::string name);
const char* Name() const { return name.data(); }
const FuncPtr& GetFunc() const { return local; }
const FuncTypePtr& GetType(bool check_export = true);
void SetFunc(FuncPtr f);
void AutoPublish(std::string topic) { auto_publish.insert(std::move(topic)); }
void AutoUnpublish(const std::string& topic) { auto_publish.erase(topic); }
void Call(zeek::Args* vl, bool no_remote = false);
// Returns true if there is at least one local or remote handler.
explicit operator bool() const;
void SetUsed() { used = true; }
bool Used() const { return used; }
// Handlers marked as error handlers will not be called recursively to
// avoid infinite loops if they trigger a similar error themselves.
void SetErrorHandler() { error_handler = true; }
bool ErrorHandler() const { return error_handler; }
void SetEnable(bool arg_enable) { enabled = arg_enable; }
// Flags the event as interesting even if there is no body defined. In
// particular, this will then still pass the event on to plugins.
void SetGenerateAlways() { generate_always = true; }
bool GenerateAlways() const { return generate_always; }
uint64_t CallCount() const { return call_count; }
private:
void NewEvent(zeek::Args* vl); // Raise new_event() meta event.
std::string name;
FuncPtr local;
FuncTypePtr type;
bool used; // this handler is indeed used somewhere
bool enabled;
bool error_handler; // this handler reports error messages.
bool generate_always;
uint64_t call_count = 0;
std::unordered_set<std::string> auto_publish;
};
// Encapsulates a ptr to an event handler to overload the boolean operator.
class EventHandlerPtr
{
public:
EventHandlerPtr(EventHandler* p = nullptr) { handler = p; }
EventHandlerPtr(const EventHandlerPtr& h) { handler = h.handler; }
const EventHandlerPtr& operator=(EventHandler* p)
{
handler = p;
return *this;
}
const EventHandlerPtr& operator=(const EventHandlerPtr& h)
{
handler = h.handler;
return *this;
}
bool operator==(const EventHandlerPtr& h) const { return handler == h.handler; }
EventHandler* Ptr() { return handler; }
explicit operator bool() const { return handler && *handler; }
EventHandler* operator->() { return handler; }
const EventHandler* operator->() const { return handler; }
private:
EventHandler* handler;
};
} // namespace zeek