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This prepares the move where ConnKey implementations should fill out ctx rather than filling conn_id directly. The API continues to receive both, conn_id and ctx, as adding fields to `conn_id` is reasonable use-case even if it's just for logging purposes.
106 lines
3.4 KiB
C++
106 lines
3.4 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#pragma once
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#include <memory>
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#include "zeek/IntrusivePtr.h"
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#include "zeek/session/Key.h"
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namespace zeek {
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class Packet;
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class RecordVal;
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using RecordValPtr = zeek::IntrusivePtr<RecordVal>;
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/**
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* Abstract ConnKey, for any type of connection.
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*/
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class ConnKey {
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public:
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virtual ~ConnKey() = default;
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/**
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* Initialization of this key with the current packet.
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*
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* @param pkt The packet that's currently being processed.
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*/
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void Init(const Packet& pkt) { DoInit(pkt); }
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/**
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* Populates the conn_id and conn_id_ctx records.
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*
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* When Zeek renders a connection key into a script-layer record, it calls this
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* method to populate the conn_id's and conn_id_ctx's fields that are unique to
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* this ConnKey.
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*
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* Currently, \a conn_id and \a ctx will always have the script-layer types conn_id
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* and conn_id_ctx. They could be of different types in the future for non-IP
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* connections.
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*
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* The default implementation does nothing.
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*
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* @param conn_id The conn_id record to populate.
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* @param ctx The conn_id's ctx record to populate.
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*/
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void PopulateConnIdVal(RecordVal& conn_id, RecordVal& ctx) { DoPopulateConnIdVal(conn_id, ctx); };
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/**
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* Return a non-owning session::detail::Key instance for connection lookups.
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*
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* Callers that need more than just a view of the key should copy the data.
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* Callers are not supposed to hold on to the returned Key for longer than
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* the ConnKey instance exists.
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*
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* @return A zeek::session::detail::Key
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*/
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zeek::session::detail::Key SessionKey() const { return DoSessionKey(); }
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protected:
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/**
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* Hook method for ConnKey::Init.
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*
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* Note that a given ConnKey instance may be re-used for different
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* packets if it wasn't consumed to create a new connection. Therefore,
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* implementers of this method are required to always set all fields
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* that will affect the SessionKey result within DoInit anew.
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*
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* This a bit of an optimization done in the packet path that's shining
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* through here. Rather than introducing a dedicated Reset method,
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* implementers are asked to reset the key at initialization time
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* which they most likely would do anyhow.
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*
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* @param pkt The packet that's currently being processed.
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*/
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virtual void DoInit(const Packet& pkt) {};
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/**
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* Hook method for ConnKey::PopulateConnIdVal.
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*
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* When Zeek renders a connection key into a script-layer record, it calls this
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* method to populate the conn_id's and conn_id_ctx's fields that are unique to
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* this ConnKey.
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*
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* Currently, \a conn_id and \a ctx will always have the script-layer types conn_id
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* and conn_id_ctx. They could be of different types in the future for non-IP
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* connections.
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*
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* The default implementation does nothing.
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*
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* @param conn_id The conn_id record to populate.
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* @param ctx The conn_id's ctx record to populate.
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*/
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virtual void DoPopulateConnIdVal(RecordVal& conn_id, RecordVal& ctx) {}
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/**
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* Hook method for implementing ConnKey::SessionKey.
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*
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* @return A zeek::session::detail::Key
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*/
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virtual session::detail::Key DoSessionKey() const = 0;
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};
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using ConnKeyPtr = std::unique_ptr<ConnKey>;
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} // namespace zeek
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