zeek/src/Hash.h

381 lines
13 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
/***
* This file contains functions to generate hashes using keyed hash functions.
* Keyed hash functions make it difficult/impossible to find information about the
* output of a hash when the key is unknown to the attacker. This fact holds, even
* when the input value is known.
*
* We use these kinds of hashes heavily internally - e.g. for scriptland hash generation.
* It is important that these hashes are not easily guessable to prevent complexity attacks.
*
* The HashKey class is the actual class that is used to generate Hash keys that are used
* internally, e.g. for lookups in hash-tables and connection ID generation.
*
* This means that the hashes created by most functions in this file will be different each run,
* unless a seed file is used. There are a few functions that create hashes that are static over
* runs and use an installation-wide seed value; these are specifically called out.
*/
#pragma once
#include <unistd.h>
#include <cstdlib>
#include "zeek/util-types.h" // for zeek_int_t
// to allow md5_hmac_bif access to the hmac seed
#include "zeek/ZeekArgs.h"
namespace zeek {
class String;
class ODesc;
} // namespace zeek
namespace zeek::detail {
class Frame;
} // namespace zeek::detail
namespace zeek::BifFunc {
zeek::ValPtr md5_hmac_bif(zeek::detail::Frame* frame, const zeek::Args*);
}
namespace zeek::detail {
using hash_t = uint64_t;
using hash64_t = uint64_t;
using hash128_t = uint64_t[2];
using hash256_t = uint64_t[4];
class KeyedHash {
public:
/**
* Generate a 64 bit digest hash.
*
* This hash is seeded with random data, unless the ZEEK_SEED_FILE environment
* variable is set. Thus, typically every node will return a different hash
* after every restart.
*
* This should be used for internal hashes that do not have to be stable over
* the cluster/runs - like, e.g. connection ID generation.
*
* @param bytes Bytes to hash
*
* @param size Size of bytes
*
* @returns 64 bit digest hash
*/
static hash64_t Hash64(const void* bytes, uint64_t size);
/**
* Generate a 128 bit digest hash.
*
* This hash is seeded with random data, unless the ZEEK_SEED_FILE environment
* variable is set. Thus, typically every node will return a different hash
* after every restart.
*
* This should be used for internal hashes that do not have to be stable over
* the cluster/runs - like, e.g. connection ID generation.
*
* @param bytes Bytes to hash
*
* @param size Size of bytes
*
* @param result Result of the hashing operation.
*/
static void Hash128(const void* bytes, uint64_t size, hash128_t* result);
/**
* Generate a 256 bit digest hash.
*
* This hash is seeded with random data, unless the ZEEK_SEED_FILE environment
* variable is set. Thus, typically every node will return a different hash
* after every restart.
*
* This should be used for internal hashes that do not have to be stable over
* the cluster/runs - like, e.g. connection ID generation.
*
* @param bytes Bytes to hash
*
* @param size Size of bytes
*
* @param result Result of the hashing operation.
*/
static void Hash256(const void* bytes, uint64_t size, hash256_t* result);
/**
* Generates a installation-specific 64 bit hash.
*
* This function generates a 64 bit digest hash, which is stable over a cluster
* or a restart.
*
* To be more exact - the seed value for this hash is generated from the script-level
* :zeek:see:`digest_salt` constant. The seeds are stable as long as this value
* is not changed.
*
* This should be used for hashes that have to remain stable over the entire
* cluster. An example are file IDs, which have to be stable over several workers.
*
* @param bytes Bytes to hash
*
* @param size Size of bytes
*
* @returns 64 bit digest hash
*/
static hash64_t StaticHash64(const void* bytes, uint64_t size);
/**
* Generates a installation-specific 128 bit hash.
*
* This function generates a 128 bit digest hash, which is stable over a cluster
* or a restart.
*
* To be more exact - the seed value for this hash is generated from the script-level
* :zeek:see:`digest_salt` constant. The seeds are stable as long as this value
* is not changed.
*
* This should be used for hashes that have to remain stable over the entire
* cluster. An example are file IDs, which have to be stable over several workers.
*
* @param bytes Bytes to hash
*
* @param size Size of bytes
*
* @param result Result of the hashing operation.
*/
static void StaticHash128(const void* bytes, uint64_t size, hash128_t* result);
/**
* Generates a installation-specific 256 bit hash.
*
* This function generates a 128 bit digest hash, which is stable over a cluster
* or a restart.
*
* To be more exact - the seed value for this hash is generated from the script-level
* :zeek:see:`digest_salt` constant. The seeds are stable as long as this value
* is not changed.
*
* This should be used for hashes that have to remain stable over the entire
* cluster. An example are file IDs, which have to be stable over several workers.
*
* @param bytes Bytes to hash
*
* @param size Size of bytes
*
* @param result Result of the hashing operation.
*/
static void StaticHash256(const void* bytes, uint64_t size, hash256_t* result);
/**
* Size of the initial seed
*/
constexpr static int SEED_INIT_SIZE = 20;
/**
* Initialize the (typically process-specific) seeds. This function is indirectly
* called from main, during early initialization.
*
* @param seed_data random data used as an initial seed
*/
static void InitializeSeeds(const std::array<uint32_t, SEED_INIT_SIZE>& seed_data);
/**
* Returns true if the process-specific seeds have been initialized
*
* @return True if the seeds are initialized
*/
static bool IsInitialized() { return seeds_initialized; }
/**
* Initializes the static hash seeds using the script-level
* :zeek:see:`digest_salt` constant.
*/
static void InitOptions();
private:
// actually HHKey. This key changes each start (unless a seed is specified)
alignas(32) static uint64_t shared_highwayhash_key[4];
// actually HHKey. This key is installation specific and sourced from the digest_salt
// script-level const.
alignas(32) static uint64_t cluster_highwayhash_key[4];
// actually HH_U64, which has the same type. This key changes each start (unless a seed is
// specified)
alignas(16) static unsigned long long shared_siphash_key[2];
// This key changes each start (unless a seed is specified)
inline static uint8_t shared_hmac_md5_key[16];
inline static bool seeds_initialized = false;
friend void util::detail::hmac_md5(size_t size, const unsigned char* bytes, unsigned char digest[16]);
friend ValPtr BifFunc::md5_hmac_bif(zeek::detail::Frame* frame, const Args*);
};
enum HashKeyTag { HASH_KEY_INT, HASH_KEY_DOUBLE, HASH_KEY_STRING };
constexpr int NUM_HASH_KEYS = HASH_KEY_STRING + 1;
class HashKey {
public:
explicit HashKey() { key_u.u32 = 0; }
explicit HashKey(bool b);
explicit HashKey(int i);
explicit HashKey(zeek_int_t bi);
explicit HashKey(zeek_uint_t bu);
explicit HashKey(uint32_t u);
HashKey(const uint32_t u[], size_t n);
explicit HashKey(double d);
explicit HashKey(const void* p);
explicit HashKey(const char* s); // No copying, no ownership
explicit HashKey(const String* s); // No copying, no ownership
// Builds a key from the given chunk of bytes. Copies the data.
HashKey(const void* bytes, size_t size);
// Create a HashKey given all of its components. Copies the key.
HashKey(const void* key, size_t size, hash_t hash);
// Create a Hashkey given all of its components *without*
// copying the key and *without* taking ownership. Note that
// "dont_copy" is a type placeholder to differentiate this member
// function from the one above; its value is not used.
HashKey(const void* key, size_t size, hash_t hash, bool dont_copy);
// Copy constructor. Always copies the key.
HashKey(const HashKey& other);
// Move constructor. Takes ownership of the key.
HashKey(HashKey&& other) noexcept;
// Destructor
~HashKey();
// Hands over the key to the caller. This means that if the
// key is our dynamic, we give it to the caller and mark it
// as not our dynamic. If initially it's not our dynamic,
// we give them a copy of it.
void* TakeKey();
const void* Key() const { return key; }
size_t Size() const { return size; }
hash_t Hash() const;
static hash_t HashBytes(const void* bytes, size_t size);
// A HashKey is "allocated" when the underlying key points somewhere
// other than our internal key_u union. This is almost like
// is_our_dynamic, but remains true also after TakeKey().
bool IsAllocated() const { return (key != nullptr && key != reinterpret_cast<const char*>(&key_u)); }
// Buffer size reservation. Repeated calls to these methods
// incrementally build up the eventual buffer size to be allocated via
// Allocate().
template<typename T>
void ReserveType(const char* tag) {
Reserve(tag, sizeof(T), sizeof(T));
}
void Reserve(const char* tag, size_t addl_size, size_t alignment = 0);
// Allocates the reserved amount of memory
void Allocate();
// Incremental writes into an allocated HashKey. The tags give context
// to what's being written and are only used in debug-build log streams.
// When true, the alignment boolean will cause write-marker alignment to
// the size of the item being written, otherwise writes happen directly
// at the current marker.
void Write(const char* tag, bool b);
void Write(const char* tag, int i, bool align = true);
void Write(const char* tag, zeek_int_t bi, bool align = true);
void Write(const char* tag, zeek_uint_t bu, bool align = true);
void Write(const char* tag, uint32_t u, bool align = true);
void Write(const char* tag, double d, bool align = true);
void Write(const char* tag, const void* bytes, size_t n, size_t alignment = 0);
// For writes that copy directly into the allocated buffer, this method
// advances the write marker without modifying content.
void SkipWrite(const char* tag, size_t n);
// Aligns the write marker to the next multiple of the given alignment size.
void AlignWrite(size_t alignment);
// Bounds check: if the buffer does not have at least n bytes available
// to write into, triggers an InternalError.
void EnsureWriteSpace(size_t n) const;
// Reads don't modify our internal state except for the read offset
// pointer. To blend in more seamlessly with the rest of Zeek we keep
// reads a const operation.
void ResetRead() const { read_size = 0; }
// Incremental reads from an allocated HashKey. As with writes, the
// tags are only used for debug-build logging, and alignment prior
// to the read of the item is controlled by the align boolean.
void Read(const char* tag, bool& b) const;
void Read(const char* tag, int& i, bool align = true) const;
void Read(const char* tag, zeek_int_t& bi, bool align = true) const;
void Read(const char* tag, zeek_uint_t& bu, bool align = true) const;
void Read(const char* tag, uint32_t& u, bool align = true) const;
void Read(const char* tag, double& d, bool align = true) const;
void Read(const char* tag, void* out, size_t n, size_t alignment = 0) const;
// These mirror the corresponding write methods above.
void SkipRead(const char* tag, size_t n) const;
void AlignRead(size_t alignment) const;
void EnsureReadSpace(size_t n) const;
void* KeyAtWrite() { return static_cast<void*>(key + write_size); }
const void* KeyAtRead() const { return static_cast<void*>(key + read_size); }
const void* KeyEnd() const { return static_cast<void*>(key + size); }
void Describe(ODesc* d) const;
bool operator==(const HashKey& other) const;
bool operator!=(const HashKey& other) const;
bool Equal(const void* other_key, size_t other_size, hash_t other_hash) const;
// Copy operator. Always copies the key.
HashKey& operator=(const HashKey& other);
// Move operator. Takes ownership of the key.
HashKey& operator=(HashKey&& other) noexcept;
protected:
char* CopyKey(const char* key, size_t size) const;
// Payload setters for types stored directly in the key_u union. These
// adjust the size and write_size markers to indicate a full buffer, and
// use the key_u union for storage.
void Set(bool b);
void Set(int i);
void Set(zeek_int_t bi);
void Set(zeek_uint_t bu);
void Set(uint32_t u);
void Set(double d);
void Set(const void* p);
union {
bool b;
int i;
zeek_int_t bi;
uint32_t u32;
double d;
const void* p;
} key_u;
char* key = nullptr;
mutable hash_t hash = 0;
size_t size = 0;
bool is_our_dynamic = false;
size_t write_size = 0;
mutable size_t read_size = 0;
};
extern void init_hash_function();
} // namespace zeek::detail