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97 lines
2 KiB
C++
97 lines
2 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#pragma once
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#include "zeek/zeek-config.h"
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#include <cmath>
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#include <cstdint>
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namespace zeek::detail
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{
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class PriorityQueue;
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class PQ_Element
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{
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public:
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explicit PQ_Element(double t) : time(t) { }
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virtual ~PQ_Element() = default;
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double Time() const { return time; }
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int Offset() const { return offset; }
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void SetOffset(int off) { offset = off; }
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void MinimizeTime() { time = -HUGE_VAL; }
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protected:
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PQ_Element() = default;
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double time = 0.0;
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int offset = -1;
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};
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class PriorityQueue
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{
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public:
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explicit PriorityQueue(int initial_size = 16);
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~PriorityQueue();
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// Returns the top of queue, or nil if the queue is empty.
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PQ_Element* Top() const
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{
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if ( heap_size == 0 )
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return nullptr;
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return heap[0];
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}
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// Removes (and returns) top of queue. Returns nil if the queue
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// is empty.
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PQ_Element* Remove();
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// Removes element e. Returns e, or nullptr if e wasn't in the queue.
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// Note that e will be modified via MinimizeTime().
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PQ_Element* Remove(PQ_Element* e);
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// Add a new element to the queue. Returns false on failure (not enough
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// memory to add the element), true on success.
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bool Add(PQ_Element* e);
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int Size() const { return heap_size; }
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int PeakSize() const { return peak_heap_size; }
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uint64_t CumulativeNum() const { return cumulative_num; }
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protected:
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bool Resize(int new_size);
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void BubbleUp(int bin);
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void BubbleDown(int bin);
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int Parent(int bin) const { return bin >> 1; }
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int LeftChild(int bin) const { return bin << 1; }
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int RightChild(int bin) const { return LeftChild(bin) + 1; }
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void SetElement(int bin, PQ_Element* e)
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{
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heap[bin] = e;
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e->SetOffset(bin);
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}
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void Swap(int bin1, int bin2)
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{
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PQ_Element* t = heap[bin1];
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SetElement(bin1, heap[bin2]);
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SetElement(bin2, t);
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}
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PQ_Element** heap = nullptr;
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int heap_size = 0;
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int peak_heap_size = 0;
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int max_heap_size = 0;
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uint64_t cumulative_num = 0;
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};
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} // namespace zeek::detail
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